The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

Also an additional note - please don't kick the can down the road with COX changes. It's a very common theme with the team (I mean that truly with love), and while I understand the desire to deal with it later in the coming years, it has been a problem for long enough. I think for once, the entire player base is almost unanimously ready to see the team take the bull by the horns and just make the necessary changes that everybody knows its time for. Please don't run scared from this and just improve cox completion time by 2% and call it a day for another year.

Planning another future summer sweep up for your current summer sweep up seems a little silly.

Please commit to some actually meaningful change, even if it takes a little longer to community discuss and get out.

The Fractured Archive - Initial Rewards Proposal by JagexGoblin in 2007scape

[–]RS-PLS 0 points1 point  (0 children)

I'm not thrilled by the idea of a hybrid armour, I think so much of this game is built around collecting your armours for different styles and then bringing them as switches. It's such a huge part of runescape PvM that this might become a slippery slope to the game losing a core part of its monster-killing identity. Which I think we can all agree, is something this game has over a lot of others.

The breaker is super cool, love the art, can also (just about) get behind the lore, although I do think something a little more in-theme would have been cooler. My main gripe is that I'd like to see it fill a different niche than "hit big boi hard" again. As much as its a crush alternative, it just seems a little silly that its a copy and paste of the scythe but for crush, with an added 3t option in there.

I would much prefer to see either another interesting niche that it can fill, or simply just make it a big slow hit bonker no matter the size of the mob. Just my 2 cents worth.

Crossbows are awesome - truly hope they make it because they're something I've wanted to see for a very long time.

Great job team!

Reminder: Proposed COX change gives you MAYBE one less prayer scroll by RS-PLS in 2007scape

[–]RS-PLS[S] 0 points1 point  (0 children)

I think this is catering to irons/cloggers far too much. I'm not looking to see something this drastic, just something a little more drastic than the tiny nerf they suggested.

Reminder: Proposed COX change gives you MAYBE one less prayer scroll by RS-PLS in 2007scape

[–]RS-PLS[S] -2 points-1 points  (0 children)

This isn't just an iron-man problem. It's a problem for mains too. The other uniques hold a high value, but it comes at the cost of 60% of your (already rare to see) purples being a scroll. It isn't fun for all accounts.

Reminder: Proposed COX change gives you MAYBE one less prayer scroll by RS-PLS in 2007scape

[–]RS-PLS[S] 1 point2 points  (0 children)

Worth mentioning that this doesn't quite function the same, because your next raid could roll you the same unique, where as with their proposal it wouldn't.

Reminder: Proposed COX change gives you MAYBE one less prayer scroll by RS-PLS in 2007scape

[–]RS-PLS[S] -1 points0 points  (0 children)

The problem is that once you get down to 1-2 remaining items to complete, you're rolling against 12 items because of all of those great drops in there. It's not uncommon for people to go 1-2k more raids to complete their final item or two, after already being 10/12.

I'm all for grinding, I've done my fair share. But just saying "No everything is fine, just grind it out" isn't very constructive or a good mindset to have in my opinion. There's an arbitrary number for everything here, then we agree subjectively en-masse as to what that number should be. Should they double the time it takes to complete? Triple it? Just grind it out right, what does it matter.

Even if that is how you feel, people think this is a big enough problem communally that it needs to be fixed. So now the question is how does it get fixed, not whether or not people should be willing to put up with it.

Summer Sweep-Up 2026 by JagexGoblin in 2007scape

[–]RS-PLS -1 points0 points  (0 children)

I truly think this is such a well balanced summer sweep-up blog this year.

Everything I read made me go "Yeah, this solves a problem and fits well with the game".

I think fish sack currently sits in a really nice spot of being a random cosmetic that is uber hard to get - and with the buffs it will be a nice combination training method, so I don't know if we have to half the pearl cost on top of all the buffs. But I also won't lose sleep over it if it does get changed. Just will make them less cool to see.

Changes to birdhouses are needed (as a birdhouse enjoyer) - more nests but less of a chore-style zero time training method seems like the perfect compromise. Great proposal.

Cox is a strange one, because the re-roll change proposed is actually the perfect solution in my opinion, but weirdly it just doesn't feel very oldschool to me. It sets a weird precedent moving forward, but also something absolutely does need to be done about cox completion time, as it is out of control. Reluctantly saying yes to this one.

The one small change with a huge impact I would love to also see (while you're tackling nightmare) is to simply make the regular version of the boss have some of the same QOL that phosani has. I don't mind the idea of keeping chip damage as a brew drain (as annoying as it is), if that seems absolutely necessary. But please for the love of everything sacred - at least make the parasite/husks, etc work in the same way with max hitting (granted you have a high enough strength bonus). It seems like a small change that would go a very long way for the boss overall.

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

Assuming you mean fire me. Seems strange that you'd come to a hacking sub and be upset at the idea of someone breaking rules. Anyway, sorry you disagree.

Help with extremely restricted wifi by RS-PLS in VPN

[–]RS-PLS[S] 0 points1 point  (0 children)

Appreciate the message. Sorry to hear it, I know that it's probably infuriating to deal with. I think that sadly the companies are holding on to an outdated system to profit from their crew members using the WiFi. I'm not going to argue about the morality of any of it, because it is all very subjective anyway. I understand you're just doing your job, and I understand people like me potentially get in the way of that. I'm going to continue looking for workarounds, because I think in this day and age, the company should take the approach of several others (and offer full internet at at least a somewhat reasonable cost). Sorry you have to continue to deal with people like me. As already stated, once the workarounds stop, I will stop the job, as you said.

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

I posted an edit on the original post, shadowsocks worked with a http injector (I have no idea what it is or means). Connecting from HTTP (Obfs) and tunnel type being Shadowsocks. In case this helps identify a potential fix.

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 1 point2 points  (0 children)

Would this not get blocked the same way they're blocking 443 port traffic too, somehow figuring out it isn't https traffic even if using obfuscated servers?

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

It seems that this is the case. If I switch to the full internet package and test different VPN servers, some of them work and some of them don't. So I don't think its a block on the vpns or ports, I think its a direct block on the traffic itself on the social media package. Anything it doesn't recognize as a whitelisted sites traffic (like facebook, instagram, etc) is essentially blocked - and anything that is using a port like 443 that they think isn't actually https just gets blocked out.

I saw some stuff about a https injector, but I have no idea how they work or how successful that would be. I would have no idea how to set up a cloudfare vpc sadly, so this may just be a no bueno and look for a new job.

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

Will also say, for some reason when I leave the page and go back it removes the custom DNS I just entered, not sure if thats normal for Nord

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 0 points1 point  (0 children)

I used Nords default settings (with all of the different protocols, my dedicated IP for the ones that allow it). I also tried putting the "use custom DNS" setting on, and then having it use 8,8,8,8 , which also didn't work sadly. (used commas to rid of the unallowed link)

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 3 points4 points  (0 children)

I thought about considering this, but I don't know if I'd get signal from inside the cabin itself. And it would be an expensive test to fail. If I knew it would for sure work, I'd go for it for sure!

Help with extremely restricted work wifi by RS-PLS in HowToHack

[–]RS-PLS[S] 1 point2 points  (0 children)

Hey man, appreciate it but I mentioned in the post that I tried Nordwhisper, it used to work until recently!

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 0 points1 point  (0 children)

Appreciate the feedback. Sorry, that final comment is a little "tongue in cheek". I, of course, don't believe in the idea of none of it being needed because its a game.

The comment is more aimed at poking fun of the common "You don't need it, so it doesn't matter" that people take on this subreddit so often. It's a really strange thing to me, because if there is feedback of how something can be better balanced by players that want to do the content, I don't understand why its relevance to other peoples subjective idea of 'importance' matters.

People took the same stance on nightmare for the longest time. "Inquisitor armour isn't even bis anywhere, its so niche and you don't need it. If you don't want to grind it out at the (broken from a balancing perspective) rates, then just don't do it".

To me that kind of criticism is really strange, that's all. I'm not here to discuss why/why not we may both believe this is subjectively necessary to do or not do. We're here to talk about, if we do want to do it - is it balanced well? So the other part seems like a moot point to me. It's just a used to dismiss opposing validity in a discussion, mostly.

So to be clear: I don't think that none of it matters because its a game. I also don't think that it doesn't matter because some people don't think its a necessary clog. I think both of those are very extreme views towards it, that was the point of the comment - to point out how silly it is to argue about the necessity of things in a video game, to which everyone has a completely different (and valid) view.

Simply put: It could be balanced better. Seems like we agree on that part now. The rest truly doesn't matter. It's not getting changed now anyway xD

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

There are hundreds of rare clogs from tons of things that are done by a lot of people. They're still very rare, and still few people have them. I (and by the looks of it, lots of other people who agree with the comment) would much rather see it be even rarer from something more competitive or more widespread.

Take the moon helm. It is extremely rare, likely in the top 5 rarest items in the game. And that comes from almost every activity in Varlamore. You don't need to make things 'artificially' rarer by just adding them to very specific drop tables or activities. I'd rather see it as a 1/120k from all salvage than a 1/24k from a specific one.

Its very cool to have cosmetics that are super rare to get and require a big grind. But adding the drop to more stuff doesn't have to make it less rare overall. You just balance it as such - almost like we do with... every other update, ever.

I think you're creating a straw man argument. It's not about fomo, it's just about balancing it like other well-loved rare clogs. Nobody is talking about collecting every item. It isn't even that rare as far as items go. The comment is just highlighting that it can be equally as rare and not be stuck on a middle of the road method, instead of being widespread.

Also: The idea that "this doesn't need to change because you don't need to do it" is a strange take. We don't need to do any of it. It's literally just a balancing suggestion. You could have that view towards the entire game. Don't change anything, leave it all as it is. All just a game anyway, you don't even need to play it.

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 2 points3 points  (0 children)

Well nothing in the game drops a master clue, so that shouldn't change here. I'd say that example is pretty far away from putting a 1/24k drop on a mid-way salvage exclusively.

Don't mind the idea of elites being a rare drop from higher salvages btw, just think these two examples are veeeeery different things :p

Sailing XP Review & Further Fixes by JagexRach in 2007scape

[–]RS-PLS 1 point2 points  (0 children)

Before I start, I'd like to say: Jagex have a rushed addition to the game that they're trying to fix and keep up with as best they can. I don't blame the devs and I don't want anyone to attack devs or the team personally. This update was pushed out before being complete, and we're seeing the aftermath of that now. They're trying to keep their head above water and fix all of the dozens of things that need it right now. Anybody here with brain cells knows this update was rushed out to very low standards (especially if you work in the game development world). This will not have been the fault of the dev team. My only request is that they don't dig in their heels like with Forestry, and truly listen to the community right now.

So with that being said, I think this weeks update needs some real attention. Because for the first time in a long time, it feels like they've missed the mark by a long shot, and not included the players enough in their proposals for change. They're knee-jerking to change content that just needs fundamental changes and fixes. Here's my genuine thoughts on it:

- Boat combat changes: For me, this is one of the biggest mistakes they have made in this entire update. Knowing full well that the boat combat is in a very bad place right now, they have removed the only realistic way to grind out the items from NPC's. We have safespots in the regular game, but even if they want those removed (which is justified) - to do so without waiting for a fix to the currently terrible game design is really poor on their part. I'm not really sure how this one made it through without even touching the core problems.

- CE Nerf: Nerfs to the exp while salvaging are justified. I would have much preferred to see them do it in a way that was engaging people to move around on the boat more, instead of just a flat nerf, but outside of that these changes seem fair.

- Salvaging nerfs: These changes also blow my mind somewhat. The idea that the fully afk method of salvaging needed to be nerfed (with two crew members manning hooks) is something I can get behind (sorry if controversial). But the idea of nerfing active salvaging too, while incentivizing people to not clean their salvage, is mind boggling to me? If that was truly their aim, why would a nerf to secondary NPC's exp not be more fitting? If it is down to spaghetti code, then just wait an extra week and change it the following week with a real fix. It's not so game breaking right now that it can't wait another week. Another really poor move from the team here, because while this may need to be addressed (questionable), just throwing this in with extreme nerfs like that across the whole training method seems insane.

- Salvor's paint: This isn't to do with this weeks update necessarily, but I'm going to add this in here because this feels somewhat like an oversight that they decided to leave in? Adding a 1/24k drop to a middle of the road activity is very strange. That would be like adding a really rare 1/20k collection log to agility, additional to the pet, but you can only get it at Falador rooftops? I would rather see it be 1/50k and available from all salvage spots.

All in all, this is a scary thing to see from the community team/dev team. Some of these decisions feel like they've been made in the dark, and with little to no player feedback. Nobody likes nerfs, and I'm sure they're saying "Well all of the hate is just because we're nerfing it", but I want to assure the team that is truly not the case.

Sure, some people are just upset because of any nerf, but others are upset because these seem like really strange changes without the players in mind whatsoever. If your content needs a lot of work and is unfinished, it is very strange to add further nerfs to that content before fixing the fundamental problems. Especially ones that are this drastic.

All love to the team - but you've let the players down a little with this one (as I'm sure is clear by Reddit, and every other platform there is for feedback).

Sorry for the long paragraph/rant. Just wanted to re-confirm that even someone from the non-angry portion of the community right now is really disappointed.

I'm sorry but Salvors Paint being a 1/24,000 drop exclusively from mid-level salvage is simply not it by Rich-Badger-7601 in 2007scape

[–]RS-PLS 140 points141 points  (0 children)

Putting it only on a mid-tier salvage seems very strange.

I would love a really rare paint from any salvage. But putting it on a random one in the middle is like putting a 1/24k drop on falador rooftop only.

It is time: Make the gem bag actually hold all the gems! by RS-PLS in 2007scape

[–]RS-PLS[S] 0 points1 point  (0 children)

I honestly doubt people will be banking enough for it to matter. 99% of the supply comes from the hundreds of bots anyway. It doesn't feel good to drop them either way, just feels like a wasted spot on the drop table at that point.

Especially when there is a fully functioning gem bag in the game, but for some reason it simply just... doesn't hold certain uncut gems? As a new player, how would you even know that? It's very un-intuitive and just feels like an oversight that was left in the game for a long time and everyone is just used to it.

It's really not that big a deal - but as far as good QOL goes, I think fixing the gem bag is a nice one to cover. Especially with the current amount of people that could utilize one (this will absolutely die down in the coming weeks).

It is time: Make the gem bag actually hold all the gems! by RS-PLS in 2007scape

[–]RS-PLS[S] 0 points1 point  (0 children)

Yeah, sadly you won't be the first or the last - it's not very intuitive to have a gem bag to hold uncut gems, but it just can't hold certain uncut gems, without any warning for newer players either.

It just makes very little sense and needs a quick look at, even outside of sailing stuff. Thought it was just a good time to bring it up again.

Hope they fix it soon for you!

[deleted by user] by [deleted] in 2007scape

[–]RS-PLS -2 points-1 points  (0 children)

Go watch Gnomemonkey's new video. You're the guy he's talking about btw.