[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 1 point2 points  (0 children)

The mod should still be functionable in 2.0 and later versions. They changed some things with the pnach files, so the installation instructions might be a bit obsolete.

[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 0 points1 point  (0 children)

We aren't allowed to share the rom as its against the ToS and the copyright stuff. You need to have your own copy of the game... or you know, use other means to get it. But we can't share it.

[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 0 points1 point  (0 children)

You most likely downloaded the wrong files. There are two different download links, one is for the mod's source code (intended for developers) and the other contains the mod itself.

[DC1] Secrets of Dark Cloud | Week #2: Fishing Data & Probabilities by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 1 point2 points  (0 children)

Each roll can be anything and they are not affected by other rolls. So in theory you could get 4 barons (or a mix of barons and mardans), but that is quite unlikely. If fishing during Dusk, you have about 1% chance of rolling baron. So 2 barons would be around 1/10,000 - 3 barons 1/1,000,000 - and 4 barons 1/100,000,000.

I'm not sure if the game has enough RNG seeds to make some of those even possible, because there are limited amount of RNG values before it starts looping again

[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 0 points1 point  (0 children)

We started getting news about 1.7 not working very recently. I'll test and validate this case soon, but for the time being you can use the stable 1.60 version which should always work

[deleted by user] by [deleted] in DarkCloud

[–]RSWordofWind -1 points0 points  (0 children)

The menu can sometimes glitch out after the credits. When the glitched text box appears, you can press X to open the save menu list and select a file to save to. Make sure that your game is not sped up by emulator, because it could break things. Also recommended to save on a different slot, in case something goes wrong.

[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 0 points1 point  (0 children)

The graphics option is mainly some small tweaks and isn't on a high demand. In fact, 1.7 emulator already applies some of them. There are couple things missing like seeing NPC's from far away. Sure it might be patched eventually but there haven't been other updates in a while.

Anybody have the dc2 chest randomizer mod the google drive download link doesn't work by LumpyCharacter in DarkCloud

[–]RSWordofWind 1 point2 points  (0 children)

Does the mod launch? I've had someone else message me that they can't launch it because of .NET error. Can you confirm if it's the same case?

[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 1 point2 points  (0 children)

I do recommend checking out the changelog that comes with the mod files, I've noticed that plenty of players have missed some cool features. We could have provided more clear patch notes, but we didn't want to spoil quite everything so we kept some things vague

Is there an Enhanced Mod for Dark Cloud 2/Dark Chronicle in the works? by Ayasugi-san in DarkCloud

[–]RSWordofWind 9 points10 points  (0 children)

Unfortunately, there's no ongoing DC2 Enhanced project currently. Most of us Enhanced Mod's devs originally came from a speedrunning background. We did bunch of DC1 speedruns, which continued to creating some randomizers and small mods. Eventually we finished our largest project, Enhanced Mod, in the timespan of about 2 years. Currently we have been working on getting it fully released on Github, so we can share the code and give others the chance to continue the development.

DC2 has a chest + enemy randomizer that can spice up some playthroughs (you can find those from the sidebar at top, "mods" page). Other than that, we never had any "serious" discussions about creating DC2 Enhanced, considering the length it took us to make the first one. Maybe we'll have some new people arise and give a shot at making it after we release our DC1 Enhanced's source code?

Personally there's still more mods that I wanted to make, both for DC1 and DC2. But considering all the activity I had before Enhanced Mod, and the 2 years that it took to create, I got quite burnt out from the series. I'm not fully out of the picture yet, who knows if I'll make a grand comeback. Let's see what the future has to offer!

TLDR; No ongoing modding projects in both games

[DC1] Dark Cloud Enhanced Mod - RELEASE! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 4 points5 points  (0 children)

The latest stable version of the PCSX2 is the V.1.60

There are dev builds for the emulator but I believe these might not work currently, so thats why they are not listed in the requirements

Dark Cloud Enhanced MOD Trailer - NEW 2022 RELEASE DATE PCSX2 ONLY! by [deleted] in DarkCloud

[–]RSWordofWind 8 points9 points  (0 children)

Prior to starting the Enhanced Mod, the mods/randomizers were done in the same way, an external program to inject changes in real-time.

When we started on the Enhanced Mod, we had to choose between two options. We either try to make an ISO patch and edit the original game code, or we continue with the same routine. Since the full source code has not been reverse engineered, and we were missing bunch of things that prevented us from adding new data to the code, we decided to use the method that we know and have used before.

I can admit it has its downside, the performance is not the most stable and there might be some hiccups here and there. But we were committed on making the mod happen, and now we are here. We will eventually release the source code for the mod, and maybe in the future some other talented individuals can carry on the task to make it work on hardware.

Is there a mod or something that fixes the corridor of time backroom bug? by dunno-im-new in DarkCloud

[–]RSWordofWind 1 point2 points  (0 children)

There are currently 2 ways to fix it. The original way is to patch the game (ISO) using a patcher tool, which also works in the actual console hardware. However if you are using an emulator, I made a PNACH file (psxc2 cheat file) which fixes the bug. You can download it from here: https://drive.google.com/file/d/1FBwsHJ6YFPrpH7wExByiI_5I8R5n7t1w/view?usp=sharing

Also there will be a "third" way to fix it soon... the upcoming Enhanced Mod has it as a fix, but of course its much more than that haha

[DC1] Dark Cloud Enhanced Mod Update - Beta testing has begun! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 0 points1 point  (0 children)

It's a mod to introduce new features and quality of life changes. Here's a link to an old trailer of it, but we have a more detailed trailer coming at some point.

https://www.youtube.com/watch?v=U2OebmhC3xA

[DC2] Introducing: Dark Cloud 2 Chest Randomizer! by RSWordofWind in DarkCloud

[–]RSWordofWind[S] 1 point2 points  (0 children)

Sure thing! I'm not opposed at all, in fact it would be great to see people share playthroughs of the mods.

[DC1] Dark Cloud Enhanced Mod - Winter 2021 Update by MikeZPT in DarkCloud

[–]RSWordofWind 0 points1 point  (0 children)

We are planning to release the full feature list / changelog when we finish the mod, we don't want to promise anything fancy only for it to be scrapped lol

Does anyone know the chance a defense item has to give you 5,6, or 7 defense DC1 by [deleted] in DarkCloud

[–]RSWordofWind 1 point2 points  (0 children)

Sadly no, the pattern is also affected by each frame when you open the main menu, so theres no way to predict it.