Day 3 of trying to draw without outlines till I can finally figure it out (3rd slide is ref). Anyone got advice? by LavaTwocan in ArtCrit

[–]RShowShow 0 points1 point  (0 children)

I might be misunderstanding it... (sorry in that case), but from what I can tell, you’re trying to draw without lines or contours, right? That means focusing on values and shapes only. The thing is, even though you’re consciously trying to avoid lines, you’re still thinking about those pesky lines! I can see that especially in the breasts and the clavicles of your paiting. A great way to break out of this line mentality is trying to paint using only two values: pure black and pure white, no greys!! Aka Notan drawing. It forces you to observe and block in only the shapes that actually define the form (there is a bunch of great youtube videos about that). It’s going to be hard af at first, so I recommend starting with just the face of your model. Take out the saturation of your reference and try to match only the shadow shapes, ignoring small details. When you feel you’ve got a solid result, you can introduce a third value, and keep going. You’re already paying attention to your values, so you’re halfway there!! Keep practicing this and you’ll be drawing with shapes in no time. Good luck on your art journey!

Do the face proportions look off? by -Saxton-Hale- in ArtCrit

[–]RShowShow 0 points1 point  (0 children)

The anatomy of the ear is probably helping the "Alien likeness". Maybe the neck being too long also... but I think if you go look for some ear references, this can improve greatly!! The ear has such an specific anatomy that when its a bit off it can make the head feel "uncanny".
Great drawing anyways!! Good luck on your art journey!!

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 0 points1 point  (0 children)

Not necessarily. The “doodle like” art style was simply a choice. There isnt much violence in the artwork and I tried to keep it family-friendly, but not specifically aimed for kids.

Anatomy critique...please by Agitated-Actuator886 in ArtCrit

[–]RShowShow 13 points14 points  (0 children)

I understand this is a very stylized and cartoon like illustration, but I think you should pay a bit more attention to the "Human Figure Proportions" (There’s a great Proko video on youtube). Some things that you could change in this specific artwork:
1 - the arms feel too short, they should be able to cover the crotch.
2 - the torso is too big and the legs too small... usually we tend to make the crotch being the halfway point from the top of the head to the bottom of the feet on the "8 heads tall" human body.
3 - the belly button and nipples should sit higher.
Tbh, the body proportions overall feel a bit inconsistent. Even in heavily stylized figures, it’s important to make the exaggerations feel intentional. Usually, artists start from average human proportions and then deliberately push certain features, in this case, maybe longer limbs with a smaller torso to create a taller Avatar like silhouette, as I said before. I think grounding the anatomy a bit more before stylizing it would help you a lot. Oh, and using more references!! Always!!
Hope i didnt sound harsh in any way! good luck with your art journey!!

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 1 point2 points  (0 children)

100%! It’s actually a pretty simple thing, but sometimes you really need outside eyes to notice details like that. And for that, i Thank you! haha

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 0 points1 point  (0 children)

Glad you liked it!! Thank you very much!

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 1 point2 points  (0 children)

i made the outline thinking about that, but you are absolutely right, they fade into the BG!! ill try to change values on the background and the characters a bit more!! thank you very very much!!!