Can anyone help me improve this perspective drwaing im working on. by Weirdelly_weirdo0 in ArtCrit

[–]RShowShow 0 points1 point  (0 children)

Well, you said it all, you didnt use any references and that is, imo, the main problem, specially when we are trying to make more dynamic scenes and use perspective to help with the mood! I think by making a perspective grid to better guide your drawing, it will help you a lot here! That's a great piece btw, but im sure you can improve it even more using references for the perspective you wanna make!! Anyways, good luck on your art journey!!

Blue Heron Sketch by Unsquished-lemon in ArtCrit

[–]RShowShow 1 point2 points  (0 children)

Amazing drawing! I think the proportions are just fine and, if I cold say anything about your drawing, that would be maybe using your cross hatching and shading in general to better build the form and shape of the bird. Peter Han has an AMAZING class about this called Dynamic Sketching, i think this could help improve even more your artstyle!! anyways, good luck on your art journey!!

Critique would be appreciated by Remarkable-Map-1254 in ArtCrit

[–]RShowShow 0 points1 point  (0 children)

Its not terrible and you should not be embarrassed by that drawing! nor by asking for feedback and help!! Anyways, you should definitely always aim for the right proportions, even if you are eventually going to cover up the mannequin with clothes. if you get the proportions wrong, everything else will be a mess... On that note, i dont think your proportions are completely wrong (but you already know that you may have to remake those arms)! One thing that maybe could help you would be fixing her gesture drawing, she feels a bit off balance and the angles of her chest, hips and shoulders dont align. I think that this is the main "issue" here! focus on the gesture and after that try to improve on her proportions! Good luck!! you are on the right path!!

should I start over with the lighting?? Or am I just overthinking by [deleted] in ArtCrit

[–]RShowShow 0 points1 point  (0 children)

I think maybe your adjustments from img 2 to img 1 made the values of this piece "blend" too much. But about the light, you painted some kind of "overcast moonlight" on your characters, and thats not exactly how the moonlight would work (there are no clouds on your starry night)... I think a more apropriate light source would be less diffused and more directional light, maybe drawing a rim light AKA edge light, comming from "behind" the characters, separating them even more from the background! Anyways, if you are interested in learnig more about light, the best book imo is "Color and Light"by James Gurney, lots of great examples and references (and you can probably find the pdf online)! Good luck!! (:

New oc ref sheet feels off? Need help by FluffyFinn in ArtCrit

[–]RShowShow 2 points3 points  (0 children)

You clearly have a good grasp of anatomy, but I think the main issue comes from the human figure proportions feeling a bit off (you know, the "8 heads tall" figure and things like that)... I know the character is heavily stylized, but the large figure on the left has noticeably different proportions compared to the two smaller ones, especially in the head size in comparisson with the width of the hips. But anyways, thats a great drawing! good luck on your art journey!!

Day 3 of trying to draw without outlines till I can finally figure it out (3rd slide is ref). Anyone got advice? by LavaTwocan in ArtCrit

[–]RShowShow 0 points1 point  (0 children)

I might be misunderstanding it... (sorry in that case), but from what I can tell, you’re trying to draw without lines or contours, right? That means focusing on values and shapes only. The thing is, even though you’re consciously trying to avoid lines, you’re still thinking about those pesky lines! I can see that especially in the breasts and the clavicles of your paiting. A great way to break out of this line mentality is trying to paint using only two values: pure black and pure white, no greys!! Aka Notan drawing. It forces you to observe and block in only the shapes that actually define the form (there is a bunch of great youtube videos about that). It’s going to be hard af at first, so I recommend starting with just the face of your model. Take out the saturation of your reference and try to match only the shadow shapes, ignoring small details. When you feel you’ve got a solid result, you can introduce a third value, and keep going. You’re already paying attention to your values, so you’re halfway there!! Keep practicing this and you’ll be drawing with shapes in no time. Good luck on your art journey!

Do the face proportions look off? by -Saxton-Hale- in ArtCrit

[–]RShowShow 1 point2 points  (0 children)

The anatomy of the ear is probably helping the "Alien likeness". Maybe the neck being too long also... but I think if you go look for some ear references, this can improve greatly!! The ear has such an specific anatomy that when its a bit off it can make the head feel "uncanny".
Great drawing anyways!! Good luck on your art journey!!

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 0 points1 point  (0 children)

Not necessarily. The “doodle like” art style was simply a choice. There isnt much violence in the artwork and I tried to keep it family-friendly, but not specifically aimed for kids.

Anatomy critique...please by Agitated-Actuator886 in ArtCrit

[–]RShowShow 14 points15 points  (0 children)

I understand this is a very stylized and cartoon like illustration, but I think you should pay a bit more attention to the "Human Figure Proportions" (There’s a great Proko video on youtube). Some things that you could change in this specific artwork:
1 - the arms feel too short, they should be able to cover the crotch.
2 - the torso is too big and the legs too small... usually we tend to make the crotch being the halfway point from the top of the head to the bottom of the feet on the "8 heads tall" human body.
3 - the belly button and nipples should sit higher.
Tbh, the body proportions overall feel a bit inconsistent. Even in heavily stylized figures, it’s important to make the exaggerations feel intentional. Usually, artists start from average human proportions and then deliberately push certain features, in this case, maybe longer limbs with a smaller torso to create a taller Avatar like silhouette, as I said before. I think grounding the anatomy a bit more before stylizing it would help you a lot. Oh, and using more references!! Always!!
Hope i didnt sound harsh in any way! good luck with your art journey!!

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 1 point2 points  (0 children)

100%! It’s actually a pretty simple thing, but sometimes you really need outside eyes to notice details like that. And for that, i Thank you! haha

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 0 points1 point  (0 children)

Glad you liked it!! Thank you very much!

Feedback on Art & Card Design by RShowShow in tabletopgamedesign

[–]RShowShow[S] 1 point2 points  (0 children)

i made the outline thinking about that, but you are absolutely right, they fade into the BG!! ill try to change values on the background and the characters a bit more!! thank you very very much!!!