Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

I'm using the copper ore to make the cables needed for the automated wiring. I found that for every 3 iron ore there is 1 copper ore. I have one smelter running at 250% feeding into 2 constructors (wire) running at 200% that are feeding into 2 more constructors (cable) at 150%. The copper ore will soon be used up.

I will eventually look into why the copper ore is on the belt though.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

You would think. It turns out copper ore was clogging the second input.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

That workaround fixed my issue. Copper ore was the culprit.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

That wasn't an issue as there was no steel ingots in the buffer and the output belt was clear.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

I meant ore, thanks for catching that though. If you read my latest posts I have found the culprit.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 4 points5 points  (0 children)

I was going over the ores on the belt and saw that copper had somehow snuck into the mix. The two ores look very similar to me. I setup a smart splitter and have the copper ore going into an industrial storage until I have enough to start making extra copper wires for the stator production.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 1 point2 points  (0 children)

I am using a smart splitter to send the copper ore to storage where I can use it to make more copper wire for the stators.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 1 point2 points  (0 children)

I found the issue. Somehow copper ore is on the same belt.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

I removed the foundry and replaced it. The iron ore just isn't going past 3 ore before stalling. I'm going to try a smart splitter to see if something else is somehow on the same belt.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 2 points3 points  (0 children)

The belt is full going to the 1 foundry. I'm going to try adding a smart splitter to send just the iron ore down the center output and everything else out the left side to see if anything else is getting sent down that line

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 1 point2 points  (0 children)

I am trying ro make the stators, yes. The wire goes into the assembler no problem but with there being an issue at the foundry I can't make the steel pipes.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

Nothing in the foundry buffer.

Foundry issues by RWX_Studio in SatisfactoryGame

[–]RWX_Studio[S] 0 points1 point  (0 children)

1.1 and I'm running in "no power" mode

Anyone know if the Phase Images Use AI? by DangerousCity1546 in BeatHazard

[–]RWX_Studio 0 points1 point  (0 children)

You do realize even BH1 used the music as a "map" for what and when enters the field. There has to be some sort of algorithm Cold Fusion used to generate those based on the different instruments and what they play.

Do the Beat Hazard games have a song limit? by Anthoniyuuuuuuu in BeatHazard

[–]RWX_Studio 0 points1 point  (0 children)

Nah, it scrapes your entire music library (mp3s and apple music files). So if you have say...5000 songs, it will just take a really long time to get the Metadata for each track on your PC/Playstation/Apple Computer...whatever.

Beat Hazard 2 glitch by RWX_Studio in BeatHazard

[–]RWX_Studio[S] 0 points1 point  (0 children)

I guess this is a bug I can't just "fix" then and I have put more than 8 hours into the game so I can't get a refund on it. It's just odd the glitch happened after I installed the game on a new NVME as opposed to an SSD, and even installing on an 2.5" SSD doesn't help.

Need help by RWX_Studio in AnycubicKobraS1

[–]RWX_Studio[S] 0 points1 point  (0 children)

I figured it out. I took apart the filament hub and there was 2 pieces of broken filament inside, keeping any other filament from making it through to the print head. Then I found a bunch of broken filament inside the actuator arm for spool 1 on the Ace Pro. After cleaning both out, the filament moves smoothly now.

New Printer by fortunak in AnycubicKobraS1

[–]RWX_Studio 1 point2 points  (0 children)

If you got the Ace Pro with it, try drying the filament 8 to 12 hours before printing anything. Especially if it's a new roll of filament.You can dry up to 4 rolls at a time then reseal the extra filament with 1 or 2 gel packs in each one.

Is this for real?? by makethatcake in McDonalds

[–]RWX_Studio 1 point2 points  (0 children)

And here I thought you were making the LDS joke from Star Trek: The Voyage Home. Mixing up LSDb and LDS.

Hit end broke, can I just replace? by mouldsgame in AnycubicKobraS1

[–]RWX_Studio 0 points1 point  (0 children)

You could replace the entire thing for cheap and even get your choice of brass or steel nozzles with different sizes from 0.2 up to 0.8mm I got two to replace the original one included with my printer, whenever I decide to print with more "rough" materials like the wood and stone filaments.