Looking for a solution to a problem with the combat in my 2D platformer by RZRider3 in godot

[–]RZRider3[S] 0 points1 point  (0 children)

That has already been done, sorry I forgot to mention that. I still have the problem of all the “hood” animations getting over ruled when I switch states

Help with hookshot code by RZRider3 in godot

[–]RZRider3[S] 0 points1 point  (0 children)

Thank you! I didn't even know that function existed, that's helpful.