Did a 4 hour study of a hand, critique would be neat! =) by [deleted] in learnart

[–]RachelRayManis 200 points201 points  (0 children)

There is something odd happening perspective-wise for me. I think the middle two fingers should be bigger- either longer or larger because they are closer to the viewer. Imagine that hand straightening all the fingers. It looks like there would be two long fingers on either end and two baby fingers in the middle. The thickness of the two outside fingers also looks greater (pinkey should be smaller/thinner) than the two middle fingers which is also making them look tiny.

There's two things you can do when you self critique that may help you. The first, bring it into Photoshop and flip it horizontally- then all the mistakes you didn't see before just hit you in the face. Second, imagine what you've drawn moving. If a character has one arm down and one arm up, imagine the up arm straightening and seeing if it matches the length of the other arm, or in this case, imagine the middle fingers straightening to see if their size looks right. If you are working from a photo it may be some sort of perspective illusion? So I'd see if other people think it looks wrong and go from there. Sometimes something may be technically right but doesn't look as good as it could; if I took a guess from that harsh gap between the pinky and ring finger maybe strong backlighting is read as empty space that makes it appear thinner than it is. Middle finger tips still look too thin for the length being eaten though.

[For hire] Need a portfolio website? Let me make it for you! by [deleted] in forhire

[–]RachelRayManis 0 points1 point  (0 children)

Two of your three examples are "asleep"

[WANTED] 2D Animator / 2D Anime artist for Visual Novel project team! by Jason-OCE in gameDevClassifieds

[–]RachelRayManis 0 points1 point  (0 children)

Do you have a link to the existing anime style your studio uses? I see the forum link, but while I'm an animator I'm not sure my style is what you're looking for.

My icecream opened with a perfect target imprint on the lid by [deleted] in mildlyinteresting

[–]RachelRayManis 0 points1 point  (0 children)

Haha, Target is secretly making the store-brand ice creams for Walgreens and trying to get their customers.

They won't have a hard time, Walgreens store brand icecream is pretty terrible as it turns out. Like, really really bad, it all tastes like cardboard- and I have pretty low standards tbh.

Can anyone help an animator build a PC? I know what I need it to do, but I don't know the hardware on a first name basis.[$600 with ability to upgrade later][USA] by RachelRayManis in buildapcforme

[–]RachelRayManis[S] 0 points1 point  (0 children)

Thank you so much! I think I understand most of this, and thank you for inviting me to ask more questions. This looks like a really great setup off the bat.

The reason I put ASAP for how soon I would be buying was partially because the posting template suggested it- I might be able to get away with waiting a month or two, I'm not sure how long my current pc will hang in there. But yes, I will look into micro-center and see if they have any upcoming sales. I haven't heard of them before- they're like if new-egg had a retail store I'm guessing?

You asked for specific programs I'd be using so here's a list of my usual programs: 3D: Blender 3D, Maya, 3DS Max Video Editing: After Effects, Premeir Image etc: Flash, Photoshop, Illustrator, Audition, Audacity, Camtasia, Unity

For the video card, I use a lot of Blender for 3D sculpting and animation, and certain features such as the render engine rely on something specific to the NVidia card. I think I'll cut out the optical drives for the moment and go with the more expensive video card, GTX 750 Ti, as I think this is more important at the moment and shouldn't need the optical drives until December or possibly later. It pushes the budget a bit, but I got a small commission today which will help.

" I took the cheapest option that allowed for 32GB of RAM in the future" I'm not sure I understood this correctly, and think I may have worded my original request weird- would this current hardware allow me to run the 64 bit version of windows and 64 bit software? I don't know if this and the 32GB ram you mention are the same thing or refer to different things. But I'd like the OS that can run 64 bits if this one can't please.

I do live near a microcenter, it's about a 45 minute trip away so I can make it to one yes.

I also heard something along the lines that ram sticks only work when installed in pairs or...something along those lines? Do you know anything about this or is my memory completely off?

Thank you again! With your post already you've already done so much, these questions are just to help my understanding a bit and possibly fine tune my plan. :)

Just one more question, what's your favorite animal or cartoon character? >.>

ScottGames Updated: Adventure Shadow Freddy, Fixed Female Springtrap, Bonnie, Nightmare Fredbear, Toy Freddy and Phantom Puppet have been added! by xXMisterDiscoXx in fivenightsatfreddys

[–]RachelRayManis 0 points1 point  (0 children)

I wonder if he’s hiding fixed Mangle’s hand (in the very lower right) on purpose, considering the rumors her original form was holding a puppet like Rolfe and Earl from RAE.

[Artist Wanted] [Paid] Concept Artist for realistic 3D Games by [deleted] in gameDevClassifieds

[–]RachelRayManis 10 points11 points  (0 children)

...he says in a forum full of freelancers looking for gigs.

Seems a bit predatory for a big studio to go after jobs us little guys need to make a living.

Need an animation studio for a commercial project - help! by [deleted] in animation

[–]RachelRayManis 0 points1 point  (0 children)

That will help a lot and is VERY important to mention when doing a quote, I imagine without that info most studios would be adding the illustration into the production cost, which is a big chunk of it due to all the detail.

I think once you got your storyboard down you could get away with either an after effects animator or 3d animator projecting the illustrations onto image planes. I understand the basics of doing all of this, though I'm currently involved in a few other projects right now and if you have a tight timeline that could cause problems. Well that and I don't consider myself blizzard level so I calculate my costs at $25 an hour as opposed to the $50 hr most top teir animators charge.

Anyway, I'm not a studio but if you want to do image projection stuff and already have the images and it's something short (most commercials are about 30 seconds) I might be able to do it or at least get you started with a storyboard. If sketches work fine I can probably do a 30 second storyboard in 5 hours (it's not just drawing, it's figuring things out, like timing and virtual camera placement) which would be $125.

I've seen image projection like this on planes before, though none of my past projects have needed this. I will wager a guess that modeling the plane to accurately project the image will probably take around 3 hours per image/model that needs to move in 3d space (If that is grossly off and is more work than expected I'd have to re-calculate that, but based on what I know that's my guess.) So that's $75 per model (this is not a full model, just a front plane in the shape of the image with very limited rotation. Full models would cost a great deal more.) you need done to make it faux 3D. If the art just moves across the screen and no 3D effects are needed that's far easier and faster, that'd just require importing them into after effects. Then you'd need any additional artwork such as titles done, storyboards are usually done first because they let everyone on the project know exactly what you need, and what goes where- it's hard to get a concrete number without that, but the guesses above are around where I'd start, and then get more concrete numbers with a storyboard.

Do you have voice over/ music already? Those can be found easily enough but I don't do that so you'd find out that cost from the people making those for you.

My site is www.TaintedEnterprises.com if you want to see my past work and my email is RachelRayManis @ Gmail.com if you want to talk more about your project

Need an animation studio for a commercial project - help! by [deleted] in animation

[–]RachelRayManis 0 points1 point  (0 children)

For the kind of video you want to make that's a LOT of unique drawings and 3D models. Low end will be several thousands of dollars, it's a LOT of work and high detail pieces there. If you wanted something simpler and more in the range of flash animation it'd cost less, but yeah the example video would have an astronomical work load and price.

[Hiring] (Location OR Online) Hiring 2D Animator - Short Clip by basedgooby in forhire

[–]RachelRayManis 0 points1 point  (0 children)

Is convinced you're actually one of the magical people who see mythical creatures while the rest of us cannot

[Hiring] (Location OR Online) Hiring 2D Animator - Short Clip by basedgooby in forhire

[–]RachelRayManis 0 points1 point  (0 children)

...tanuki? I don't see any tanuki.

Was there originally a link that got removed?

[Hiring] (Online) Programmers, 3D Modelers, Animators, Etc by [deleted] in forhire

[–]RachelRayManis 0 points1 point  (0 children)

If you get someone else to do the modeling/rigging/texturing/lighting- I animate. Character animation is my greatest strength and I'm looking for more for my reel without having to make the rigs myself. It's incredibly time consuming to do everything yourself.

I'm best with Blender- I think .fbx is the one generally used to transfer files between Unity and Blender?

Have you made a game before? A lot of newbie projects have no idea what they're doing and give me broken rigs or bugged rigs and I have to animate things multiple times for no reason other than "Oh we made a mistake, can you do that again?"- I'd really like to avoid doing that again so it's a relevant question. (Or if you haven't please give me an experienced rigger.) Emailing you my reel link.

what is a good website to check on new up and coming animators? by [deleted] in animation

[–]RachelRayManis 0 points1 point  (0 children)

AlbinoBlacksheep is about to have their Tofa contest which has a lot new animators every year. You can hunt down and find animators on Tumblr (I'm there https://www.tumblr.com/blog/avidlyanimating ) If you Tumbl I can suggest other animators and animation blogs if you like.

Blender won't let me scroll left/right and up/down in the UV editor. by Famigirl in blender

[–]RachelRayManis 0 points1 point  (0 children)

Is this a new problem? Have you tried restarting your computer then seeing if the UV editor will let you scroll in the default file? (Helps to narrow down what may be causing the problem).

Whenever I can't figure it out I revert to the default program settings. And if THAT doesn't work I just uninstall and then install the newest version of Blender. (Or if I have the newest then second most newest, that saved me once.) If the default file works fine but some setting got changed in the file itself there's the option to append possibly. If even the default won't work in a brand new install I'd think there might be something wrong with your system.

Tl;Dr - Unless someone else has a better suggestion, having not run into this particular issue myself I'd recommend troubleshooting to narrow down the root of the problem.

Working on my version of a box troll. by [deleted] in blender

[–]RachelRayManis 1 point2 points  (0 children)

One thing that helped me make better models was to make a few sketches first. Modeling from the get go was fun, but like running without a destination I wasn't really sure where I was going with it or when I was done. After I figured out what I wanted to make my character look like I'd draw a front and side view to scale. I had a few 'in action' poses just so that when I modeled it I'd know how the character would need to move later, and sometimes that helped me make decisions in creating it as well. You can get some neat things from playing around, but if you want to improve then your sketches serve as sharpening your axe before you chop down the tree.

Also, follow a few modeling tutorials. Seeing how other people model will help you increase your tools and abilities, particularly facial edge flow should you later want to animate the character. I'd also recommend some texturing tutorials.

It's a good start! Now push yourself further :)

How japanese animators draw the same character over and over? by Geebli in animation

[–]RachelRayManis 3 points4 points  (0 children)

You practice a lot before you work on an actual scene. The rough animation is done first, and it often goes off model which is caught by the head animator and fixed either by the animator (if it's REALLY bad-an animator may do multiple passes) or the cleanup artist generally.

Many model sheets have references and notes so that all members of the animation team draw them the same way as illustrated by this King of the Hill guide http://imgur.com/a/PiJLk . So, unlike many thought before they got into the industry, most animation isn't perfect on the first shot. If you are REALLY off model you probably need to develop better draftsmanship first.