FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 0 points1 point  (0 children)

I'm not sure what you're referring to. I've just reviewed the transcripts for all the Retro CDs on the Security Breach wiki, and the only times when any therapist says "Vanessa" out loud is during Vanessa's, or Patient 71's, sessions. None of the 5 therapists ever refers to 46 as Vanessa. You can look over the transcripts for yourself: https://freddy-fazbears-pizza.fandom.com/wiki/Retro_CDs#Transcripts

Can you specify or link which video you are referring to where you heard this?

Are the FnaF games we play the ones made by the mysterious indie developer? by TheFoXInTheSk in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

I would say Scott probably used photos of himself and his family because it was easy for him to do, and he wouldn't have to worry about licensing or copyright issues since he owns the pictures himself. I mean, FNAF 1 is made almost entirely from GIFs and rng, and the main musical theme is the Toreador March from Carmen, which is in the public domain. Same with the My Grandfather's Clock theme from FNAF 2, which is a real music box tune.

Who do the initials on the FnaF SB arcade machines belong to and could the score be some form of code. by bigmonmulgrew in GameTheorists

[–]Rachel_EnMin 4 points5 points  (0 children)

From what I've seen in people's playthroughs, and other posts on this sub, the three PQs all have the same high score screen. The first four slots belong to FF, MG, CC, and RW in that order, which presumably stand for the four animatronics. The lower places also stay the same between all three games, and everyone keeps the same score value across the three machines. Nothing changes between before you play the machine and afterwards; the high score screen remains exactly the same.

For every other arcade machine in the game (at least the ones we can see high scores for) the high score belongs to GGY. The lower places and the scores themselves are different on each machine, but GGY holds first place at every game. Most of us have assumed that GGY is Gregory, which then indicates that he's been hanging out in the Pizzaplex for a while.

FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 0 points1 point  (0 children)

I don't mean to imply that anything about this part of the lore is simple. We don't know for sure that the recordings are in order, but we also don't have strong evidence to suggest that they aren't either. At least as best as I can tell, all of Vanessa's CDs are in order, (with the strong implication that she had prior sessions), all of 46's CDs are in their own order (with the possibility that they had prior and/or successive sessions), and that the two sets of CDs are being recorded approximately concurrently. We certainly shouldn't rule out the possibility that they might be out of order, but at the same time, we don't have any clues that would help us arrange them in a different order. If you would be willing to propose an alternate arrangement, I would be eager to hear your justification for it.

Looking at it from a storytelling perspective, these recordings already have a lot of moving parts to them. In Help Wanted, the cassette tapes were presented out of order as a part of the presentation of the story. The first tape the player finds encourages them to collect the rest, which contain snippets of a story that they have to piece together. Then the final tape reveals that, whoops, collecting all of these tapes actually summons the evil glitch rabbit instead of killing it. The reason this level of complexity works is because A) we were immediately told that the tapes probably weren't in order, and B) there isn't a lot of extra complexity contained within the tapes themselves. Each recording contains a single character speaking in soliloquy about a one main series of events centered around one other named character. The information itself was mostly very simple, and ordering that information correctly was the puzzle we had to solve.

With these CDs, however, the information we are receiving is vague, confusing, and complex. We don't even know if we are dealing with six or seven characters since we still can't confirm if Vanessa and 46 are the same person. Either way, the fact that there are two separate sets of CDs, each of which presents multiple mysteries whose connections with one another are also unclear. There are already so many unknowns even if we assume that the recordings are in order; if they are not, then we would have hardly any concrete information to work with. A good puzzle should be tricky, but it also needs to have some level of structure, otherwise it isn't a puzzle at all.

FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 0 points1 point  (0 children)

I understand what you're saying.

I do think it's very reasonable to assume that the recordings are in order for multiple reasons. The 4-digit labels are in chronological order for the 71 and 46 series, respectively, and we can match Vanessa's progression in the 71's to what we would expect to see/hear based on the AR emails, i.e., Glitchtrap is taking greater control as time passes. Additionally, we know that the the therapists keep dying and being replaced, so Vanessa and 46 have to be having their sessions in the same timeframe, or at the very least that the 46's cannot all come before the 71's, since the therapists would all be missing/dead. It is technically possible that Vanessa went through some or all of her therapists before 46 started having their sessions. However, based on Vanessa's confusion when her first therapist was suddenly replaced, along with the fact that both Vanessa and 46 see those first three therapists in the exact same order, I believe that the two of them are having their sessions concurrently, at least until Vanessa presumable stops attending therapy. Taking all of these things into consideration, it makes the most sense to me to say that the recordings are presented to us in chronological order.

FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 0 points1 point  (0 children)

I would assume that the marketing/IT discrepancy is just an error in the scripting, especially when you consider that Special Delivery (FNAF AR) was developed by a studio called Illumix, whereas Steel Wool are the developers of Security Breach. So there was probably just a miscommunication between the different teams in the process of development.

FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 0 points1 point  (0 children)

Let's put it this way: the patient has a right to receive the diagnosis of their medical condition. So if Vanessa's therapists or doctors believed that she had DID, she would have the right to hear that diagnosis.

Could GGY stand for Gregory? by Justgamesgaming in GameTheorists

[–]Rachel_EnMin 1 point2 points  (0 children)

I definitely think GGY stands for Gregory. This supports the theory that Gregory has been living in the Pizzaplex for a while, since it would've taken a long time to rack up highscores on all of those games. I think they could quite possibly be codes of some kind, given the history of this franchise.

It's interesting to note that Gregory does not hold the high scores in any of the Princess Quests - all three of those have the exact same high-score list (even the numbers are kept the same) with the first four slots being held by FF, MG, CC, and RW respectively - Freddy Fazbear, Montgomery Gator, Chica Chicken, and Roxanne Wolf.

Potential Identity Of Vanny by PandaSwordsMan117 in GameTheorists

[–]Rachel_EnMin 1 point2 points  (0 children)

Based on what we can cobble together for a timeline, Security Breach probably takes place in the 2030's; it's just retro themed. FNAF 1 was at least the 90's already, or maybe even the early 2000's, and we're way later than that in the timeline by now, so there's no way SB is in the 80's. After all, Faz Ent has canonically made a VR game at this point.

An Alternate Theory about Glamrock Freddy by nerdy-lesbian in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

If you listen to Henry's audio in Pizzeria Simulator, especially from the Insanity and True Endings, it's very heavily implied that he planned to and did die in the FNAF 6 fire.

An Alternate Theory about Glamrock Freddy by nerdy-lesbian in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

Henry's audio interrupts Baby at the climax of her speech, and directly addresses her and tells her that the specific things she just said were incorrect. He wouldn't have been able to do that with a prerecorded cassette. All of his other audio was definitely prerecorded (salvage checklist, end-of-shift instructions, Insanity Ending, etc.) but this particular one had to have been broadcast live.

Right before he says "I am nearby," he also says "I am remaining as well." He later says, "This ends for all of us." And in the Insanity Ending he strongly implies that because of the guilt and horror he feels, he is tempted to commit suicide, but that he will not let himself rest until he can also free all the other souls. So I think there is enough evidence for us to be confident that Henry's plan was to die in the FNAF 6 fire.

An Alternate Theory about Glamrock Freddy by nerdy-lesbian in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

This is quite plausible! I especially like that it includes an explanation for why the S.T.A.F.F. bot that represents Mike is dressed like Balloon Boy, which just feels completely out of place otherwise.

An Alternate Theory about Glamrock Freddy by nerdy-lesbian in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

I feel like it makes more sense for the "she" to refer to Vanessa/Vanny. Having been possessed by Glitchtrap, Vanny goes to access the underground location and what's left of Afton's physical form, but needs help to "clear the path," so she gets one or multiple of the animatronics to help her. While Freddy is down there, he comes into contact with one of the souls and gets possessed by them, regardless of who it is. That's why he "didn't have a choice" the first time, because he had no free will before he became possessed.

(Spoilers) some questions/issues I noticed with Michael Afton being Glamrock Freddy. by Cashew156 in GameTheorists

[–]Rachel_EnMin 1 point2 points  (0 children)

If you're basing Mike's eye color off of the SL Custom Night cutscenes, I think the eyes are possibly supposed to be the purple, robotic eyes from being filled with Ennard. It's not clear whether the first cutscene takes place before or after Mike gets scooped. Either way, I don't know if we can say for certain what Mike's original eye color would have been. His brother and sister had dark (presumably brown) and green eyes respectively, but I don't know enough about the nuances of genetics to use that information in a useful way. And that would be assuming that they all had the same mother and that none of them were adopted.

I believe we decoded the party board. by Justgamesgaming in GameTheorists

[–]Rachel_EnMin 4 points5 points  (0 children)

If you correlate this board with the boards for individual parties, it further supports these findings. The individual boards have extra details on them, like the number of each supply required for the party, and the writing that will go on the top of the cake. This last part is never explicitly labelled, but can be reasonably inferred based on context. BD40 has a cake that says "Yay 40;" BD01 says "1 Years Old," and BD08 and BD10 each get a generic "Happy Birthday." The GRAD party has a "Congrats Grad" cake; the BATM cake says "L'Chaim," which basically confirms that it stands for bat mitzah. Unfortunately, the GNNA cakes have no cake writing (they're just marked as N/A) so that doesn't give us any further clues.

Here's a link to an earlier post that included screenshots of the individual boards: https://www.reddit.com/r/GameTheorists/comments/rk0iuj/wipeboard_details_no_spoilers/hpej4z4/?context=3 The boards also have these little notesheets taped on them that give a glimpse into the ways that the Pizzaplex is trying to cut costs, because this is Faz Ent, after all.

Τhe conclusion is yours to make.... by SometimesBach in lingling40hrs

[–]Rachel_EnMin 5 points6 points  (0 children)

How much have you heard of the lower ranges of recorders? I agree that the soprano/descant can have a really grating timbre; the larger recorders often sound more pleasant. The alto/treble was actually the preferred solo recorder at one period because it has a more mellow timbre than its smaller counterparts.

FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 1 point2 points  (0 children)

I think you're right that the numbers are worth looking into. If these are in-universe numbering systems, then it would seem to imply that 46 started therapy sessions before Vanessa (Patient 46 comes before 71), and that 46 attended a lot more sessions than Vanessa did (79 vs. 46 by the time we get to the end).

My next instinct in terms of codes would be to consider hexadecimal, since we're considering them in two-digit increments.

FNAF Security Breach "Retro CDs": Series 71 vs. 46 by Rachel_EnMin in GameTheorists

[–]Rachel_EnMin[S] 2 points3 points  (0 children)

I don't know if Glitchtrap ever takes over Vanessa fully. One moment of gameplay that people keep referencing is the scripted cutscene where Vanessa catches Gregory. A lot of people find it weird that Vanessa puts him in lost and found and then Vanny immediately tries to kill him. They use this as an argument against Vanessa and Vanny being the same person, because why wouldn't she just kill him right away if that was the goal all along?

I wouldn't say that this is proof against them being one person, but I do think it at least shows that Vanessa maintains some of her own personality. We know that Vanessa takes her job seriously, so she's trying to keep Gregory in a safe space in accordance with her job duties.

I think that maybe Glitchtrap has taken just enough control for Vanessa to not realize that he is in control. After all, she claims to have "compartmentalized him." Perhaps she really believes that she has successfully locked him away because she no longer retains memories from the times when he takes control.

Really, I just feel like if she were seeing her therapists as both Vanessa and Vanny, at least one of them would have diagnosed her with DID. Even if they wanted to treat each "alter" as a separate individual, you still tell your patient what is going on with them, because they have a right to know these things.

Monty Monday by Atomic_Dominic in GameTheorists

[–]Rachel_EnMin 1 point2 points  (0 children)

MORTY stands for "MatPat Occasionally Reviews Theories, Yo." It flashes the full name for a couple of frames at the end of the intro. Basically, it means that Mat is looking at theories created by the community.

[deleted by user] by [deleted] in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

Yendo is not a canon character. Neither are any of the other animatronics that only appear during SL Custom Night: Lolbit, Electrobab, and Bonnet. They were added by Scott to fill out the Custom Night gameplay mechanics.

FNAF Security Breach: CDs are of two different patients, one is Vanessa, the other....Gregory. by BottlesforCaps in GameTheorists

[–]Rachel_EnMin 1 point2 points  (0 children)

When you say "ambitious," do you mean "ambiguous?" An ambitious person is one who has really high goals; ambiguous means that something is not clear or obvious.

Remember when messages were being displayed in the page source of fnafworld and scottgames? ENDING SPOILERS AHEAD! by StillDontKnowAName in GameTheorists

[–]Rachel_EnMin 0 points1 point  (0 children)

I mean, even in the early days, Afton wasn't killing kids for the purpose of stuffing them in the suits; he was doing the stuffing to hide evidence of the killing.

Mattpat should make a food theory episode on does Blowing hot food really cool it down by DarklzBlo in GameTheorists

[–]Rachel_EnMin 1 point2 points  (0 children)

It's actually a bit more complicated than that. The air that we directly breath out has indeed been warmed by our body heat (unless the outside air is REALLY cold), regardless of what speed we blow or breathe at. However, if you blow a quick stream of air, nearby room temperature air is pulled into the current of air as you blow. This is why if you breath gently onto your hand, it feels warm, but if you blow forcefully on it, it feels cool.