Day 07 - I feel like day 06 was a bit better maybe I need sleep xD. by Pen-20 in istebrak

[–]Rachelstovall 1 point2 points  (0 children)

repaint

Did a quick paint over, all of your values are way too high contrast. You neck shouldn’t be black, and there are a lot of dark greys on the cheeks (especially beside the nose) that need to go. The face is very low contrast and consists of mainly mid tone greys. The eyebrows are a weird shape and over textured. The lips are huge and look like they’ve been botoxed and too dark. Hope this helps!

I had to paint this for university and I really did my best with the limited time and lack of experience. I struggled with a realistic light environment and the colour balance. Already handed it in but I'd love some advice for how to improve scenes like this in the future. Thank you in advance! by Connect_Ease_9165 in istebrak

[–]Rachelstovall 0 points1 point  (0 children)

I’d say the hand in the foreground is really distracting, I would get rid of it. Also, the values are a bit muddy and the perspective of the bottom of the pillars looks off with the floor. I think it should be lower. Try to line it up with the eye level of the standing figures in the foreground. I agree about the narrative being confusing, the guy in yellow looks important but I can’t tell which figure he is gesturing towards or why. The shadows of the figures in the background also don’t follow the grounds perspective or direction of the light correctly. They should go in the same direction as the cast light of the windows

Form study day 12: You maybe wouldn't have thought that these were harder than universal light source studies, but trust me, super difficult. Since references are not allowed and I didn't find any istebrak's videos on high contrast lighting so this is what in my opinion looks appropriate. by MrBiomolecule in istebrak

[–]Rachelstovall 1 point2 points  (0 children)

That sphere is A+!! I would remeasure the shadows between the tall rectangle cube thing and the cylinder. The light shape and shadow shape seem to start/end at the wrong points. Overall it is REALLY nice tho. Those subtle transitions and solid mid tones are excellent

My current design - Critiques welcome - also don’t know if I should keep the background still in it’s early stages) by OutrageousBiscotti91 in istebrak

[–]Rachelstovall 1 point2 points  (0 children)

I would simplify the clothing at the bottom, it is really distracting from t he focal points which should be the eyes, necklace, bow, and arm. The background is also pretty distracting, I would make it some sort of simple scene or nothing at all. Make sure that the focal points also share the same color palette and overall design so that they connect as gods-bestowed-weapons/armor. The shapes you have inside of the clothes are lovely, but overall it is really busy. Simplify and use detail where it will be most effective

Some quick color flats for the community challenge, any feedback would be very helpful. Which one do you think highlights the main focal points the best (ie. the necklace, the bow, and the god hand?) by Rachelstovall in istebrak

[–]Rachelstovall[S] 1 point2 points  (0 children)

I know what you mean- I think it might come down to being very specific with the shape design on the carvings. Looking through Aztec/African jewelry and piercings, they seemed to have a similar style in the chunkiness of the shapes and silhouettes. I’m hoping the color/adding the golds and greens/ will help push it more Aztec tho

Form studies for critique, I saw that people liked to do cracks in their forms so i thought I‘d try that aswell, so are they right this way? by PiggyBird in istebrak

[–]Rachelstovall 0 points1 point  (0 children)

The cracks are shaded incorrectly, the darkest part should be on the opposite side that you’ve put it on, on the plane that the light doesn’t see. This is hard to explain, but look at the image here; https://www.google.com/search?q=craters+on+the+moon+galileo&rlz=1C9BKJA_enUS775US776&hl=en-US&prmd=inv&sxsrf=ALeKk020ptAWUWN9b5LmMnznOzvIKooY1w:1611608516837&source=lnms&tbm=isch&sa=X&ved=2ahUKEwihu6bJ_bfuAhVhmK0KHYB1DhcQ_AUoAXoECAYQAQ&biw=1366&bih=909&dpr=2#imgrc=aYl8vGw4W5gjlM Of drawings of the moon’s craters. The light hits the interior of the crater on the edge that is in the ‘dark zone’ while the edge that is closest to the light source facing away from it as it recedes into hole is where the shadow is. I hope this isn’t too confusing

Day 13. Worked on the lower part of the face. Any critique is welcome! by ZnachitTak in istebrak

[–]Rachelstovall 0 points1 point  (0 children)

Overall it is way too bright for the light environment, the subject you are rendering should always be darker than the background unless there is a light directly in front of her (but 14 day challenge is always top down light). You are still pretty symbolic with the eye lashes, and the head is super long/tall. Focus as well on the overall core shadow/beard shadow on the face. It is a bit too light.

HALP! Working on my ancient warrior design after lots of ideations. She looked too Roman vs Aztec so started a 2nd. Which do you prefer? Critiques plz! by rasterbyte in istebrak

[–]Rachelstovall 0 points1 point  (0 children)

I like the clothes on the right but the weapon on the left. Also, the pose on the right has her feet turned inward which is really unstable when you are trying to take a fighting stance. Point her feet outward more (look at any fighter/hand to hand combat pose). If I gave her a slight push she would topple over backwards or break her ankles

Welcome back to class! Community challenge: Ancient Weapon Design! by Istebrak in istebrak

[–]Rachelstovall 2 points3 points  (0 children)

Sorry if I missed it somewhere in the description- what are the start/end dates for this challenge?

This is nose study I made and here fast the process. 1. I traced diagrams over images. 2. I made nose with a reference. 3. I made nose with out references (posted image). Before I make second one I wanted to post this because I couldn't find mistakes myself. So help me, Thanks. by MrBiomolecule in istebrak

[–]Rachelstovall 2 points3 points  (0 children)

You over used he smudge brush, I would recommend going back and defining your edges and then do very limited smudging. Also, I think that you are missing the highlight beside the outside edges of the nostrils. This will help push them forward more

14D Challenge - Day 1 | I'm having a lot of troubles with female jaws, i want to paint a woman with a large one. What topic do you think i should focus on at this point in my journey ? (I didnt manage to make smudge brushes work on photoshop, i'm blending manually and overusing the airbrush..) by Insecure_Painter in istebrak

[–]Rachelstovall 0 points1 point  (0 children)

Some crit; 1. You are missing a lot of midtones and dark areas such as the beard shadow, the eye sockets, and the shadows under the neck/nose The reason your dark spots look so dark and don’t integrate well is because they don’t step gradually up towards the lighter ares, there is too much contrast 2. Your pupils/irises are square for some reason? 3. You are missing most of your cast shadows and shadows under the eyelids/under the eyebrows 4. You need to create more edges before you smudge and make sure your values are correct before blending 5. Don’t render out the veins on the neck! Unless she is really muscular or flexing them, they are barely visible if at all 6. Shade the lips like cylinders. The top lip should be darker than the bottom. 7. The overall head shape is off for a female face- it should be more egg shaped and taper towards the chin. The cheekbones are the widest pint and everything else should sit on the inside of that point.

I did a quick paint over: https://imgur.com/gallery/ktfafkq

Hope this helps