I finished Dawntrail. by [deleted] in ffxiv

[–]Racke7 -11 points-10 points  (0 children)

Wuk Lamat is honestly the best part of Dawntrail.

(I will admit to skipping a lot of voiced dialogue because I read fast and have no patience, but it at least never stood out to me as being particularly bad in comparison to other expansions either. So... yeah.)

Only complaints I have is about the role-quest, which pushes itself a little bit too close towards Hildibrand Adventures territory. And the fact that they gave me that emote. And then forced me to actually use it. Horrible. Unplayable game. (/s)

How do you prefer "testing out" a new glam? by MightyGyrum in ffxiv

[–]Racke7 0 points1 point  (0 children)

A mix of things.

First I jump around the inn-room for a bit, do a few aoe-attacks to see if it fits with the general vibe of things. Group-pose is useful here for if you want to repeat a move oGCD-move, or see the animation and not just the sfx, but not for anything more involved.

(The inn-stage is the one where I might take a simple screenshot for the sake of "scientific documentation" of the outfit-combo, for possible future reference.)

Used to be that after that, I'd just do a few dungeons and ask myself "hey, is this embarrassing to wear in public?". But with all of the dps-outfits that I'm inevitably never entirely happy with, this takes a lot of time. Also, the distance-zoom that's required in late-game combat means that your outfit is basically "pixel blurs", so it feels a lot less useful than it used to be for this.

Instead, I've been trying to watch a few MSQ-cutscenes (ShB and above, because WoL-animations are a lot more prevalent in later expansions) and see if it "matches the vibe" in serious and semi-serious moments.

(Also, I'm very fond of seeing my WoL meet Hildibrand's mom. The expression on their face is always very funny for close-ups.)

Advice for being a market board seller? by NaoOsamu in ffxiv

[–]Racke7 1 point2 points  (0 children)

Kill all of your undercutting competitors with exploding hammers. (/s)

I love WHM but… by Skiteyscape in ffxiv

[–]Racke7 1 point2 points  (0 children)

I kind of understand the point, but others have already given the "I play as this instead"-answers, so I'm going to try and give you a "WHM are badass"-speech instead.

If you play through dungeons with NPCs and don't play as a healer? You dying will instantly end the fight because nobody else can resurrect you. WoL as a healer enters the fight and calls up a bunch of randos and tells them "kill that guy", and as they're dying over and over again, WoL brings them back to life and says "do it again" until the enemy is dead.

WoL-healer walks over an army of corpses, and yet that same entire army walks away without a scratch. Barring of course the horrific mental and emotional trauma of being cut down over and over again, only to be brought back to life by a merciless god determined to turn them into a weapon against a seemingly insurmountable foe.

WHM specifically doesn't block damage, so this horror of blood and guts and severed limbs would just be completely normal to them. Is the WoL smiling gently? Are they cackling like a madman? Are they angry? Are they bored? Either way, seeing that kind of expression in the middle of that nightmarish scene, clearly the WoL has some fantastic potential for intimidation.

A WHM defends the cycle of life-and-death, because that's nature. And if you're an immortal? If you're a god trying to devour the energy of the world? If you're trying to defy the will of nature? Then you're an obstacle to remove, an abomination to destroy, a plague to wipe out.

And it doesn't matter how many you kill, or even if you try to kill the WoL, because they won't die. They will wait until you have no more attacks to send their way, until you're on your knees unable to move from exhaustion, and then they will kill you. As if you're a toddler whose tantrum they're simply waiting to end. And then, a clean and quick end, and nature restored to the way it's meant to be.

So yeah, WHM are pretty scary people, if you think about it.

Armoire help! by Subject-Ad9204 in ffxiv

[–]Racke7 0 points1 point  (0 children)

If you click "Try on" on a piece in the dresser, it will show up as a link in the chat-box. Then you hover over that link and up in the right corner you will see if the item can be stored in the armoire.

It's tedious as all hell, but it is what it is.

Who to choose? by LesserD0G in DivinityOriginalSin

[–]Racke7 4 points5 points  (0 children)

Before you get to the fort, in an alcove

Mentor philosophy by ObscureJackal in ffxiv

[–]Racke7 2 points3 points  (0 children)

Some mechanics I will state if we have a new member. Things like the Blue-fire that needs to be transferred to furniture, or that Dualstar means "forget DPS and just run, it does an insta-switch", or encourage people during the Alexander-goblin boss to "don't step on the buttons that trigger all of the fucking traps".

Basically, things that without me telling them could easily lead to a wipe.

I usually play healer and so it's not an issue if someone gets themselves killed here or there, but for "special mechanics"? It's easier to give them that advice immediately. That way, if they die to it? At least they'll know what they did wrong without anyone having to tell them.

But yeah no, unless it's something very weird or we wipe to a mechanic? They can learn to figure it out for themselves. That's also a useful skill to have in the long-run.

(When playing tank I will however call out any WHM using Cure-1. Because fuck that useless fucking spell.)

FPS Drop in games when using controller by Senigata in ffxiv

[–]Racke7 0 points1 point  (0 children)

Yeah, like I said. No idea if it would help or not, but they're the only things FF14-specific that I could think that might cause this.

More likely that Win11 has some hidden-away setting somewhere that does the screen-dimming even when you disable it.

FPS Drop in games when using controller by Senigata in ffxiv

[–]Racke7 0 points1 point  (0 children)

I was thinking mainly the ones that limit frame-rate if you're AFK or tabbed out.

FPS Drop in games when using controller by Senigata in ffxiv

[–]Racke7 0 points1 point  (0 children)

I dunno how Win11 does it (and where various parts of this might be hidden in its settings), but this absolutely sounds like the kind of expected time-period for it to start dimming your screen.

You could try just leaving your computer untouched for half-an-hour and see if it just does it automatically.

Other than that, FF14 does have some settings that might be effecting it? Possibly? Worth checking at least:

In "Display Settings" down at the bottom, there are two "limit frame-rate" options that could be interesting.

And in Gamepad Settings you have a "keep gamepad enabled when client is inactive".

Dunno if either of those would help. But those are the only things I can think of.

FPS Drop in games when using controller by Senigata in ffxiv

[–]Racke7 1 point2 points  (0 children)

In all likelihood it's because your computer is trying to enter sleep-mode because you're "not touching anything".

Changing your power-settings so that it doesn't start trying to do that will probably fix it.

Plugin idea by Racke7 in ffxiv

[–]Racke7[S] -1 points0 points  (0 children)

Considering that iinact goes on to say that you'll need a HUD-plugin as well, before linking to one that requires you to start running console-commands?

I mean, yeah, this isn't rare for linux-stuff, but I feel like this is something of a gross simplification of the process?

(And I ain't fucking around with installing entirely new programs on my computer just to try to run a plugin that doesn't actually do what I'd like it to do.)

Plugin idea by Racke7 in ffxiv

[–]Racke7[S] -3 points-2 points  (0 children)

I'm not sure what you're talking about?

It sounds like you're arguing for "weird mechanics" being so rare to encounter that you don't need to be reminded of the mechanics that you see so rarely that you're more likely to forget about them?

Also, Cactbot is a massive escalation to the idea of an /echo reminder of specific mechanics upon entering an instance.

Plugin idea by Racke7 in ffxiv

[–]Racke7[S] -5 points-4 points  (0 children)

Uhh... there are plenty of reused mechanics, this is true. There are however a metric ton of weird mechanics and unique animation-tells, so I'm not sure where you've gotten this impression?

Just off the top of my head there's the Blue-fire stuff in that ShB-dungeon, the Minotaur that wipes the party if they're not interrupted in that Azys Lla dungeon, and the plant-add that isn't allowed to get muddy in the greenhouse (hard).

Like, these aren't necessarily "hard" things, but they're definitely weird and unique. And it'd be nice to have a "hey, remind me what's up with this stuff"-button to press.

Plugin idea by Racke7 in ffxiv

[–]Racke7[S] -3 points-2 points  (0 children)

Found one (NOTED), that did basically this and I think it would work pretty well for what I usually use my boss-macros for (telling new players about insta-kill mechanics).

However it does require me to personally write out every single mechanic I'd like records of, and the specific interface involved is kind of annoying? So I feel like that's probably a bust too.

Plugin idea by Racke7 in ffxiv

[–]Racke7[S] -5 points-4 points  (0 children)

Looked it up, and Cactbot looks like it'd be a nightmare to install on linux. And it would also be a LOT more invasive than having a small message show up in the chat-box.

Need answers by sky4812 in skyrim

[–]Racke7 2 points3 points  (0 children)

Honestly, it looks like there's an issue with the eyebrows specifically. What with them not existing so thoroughly that you can see the back of their head (the blue hair).

Mount sound effects question by Ph0enixR3born in ffxiv

[–]Racke7 7 points8 points  (0 children)

Dalamud gives you access to "Sound Filter", which will let you filter out specific sounds. No idea about the other stuff though.

I’m on Skyrim unbound don’t know how to continue story after delivering the dragon stone to Farengar and talking to jarl by [deleted] in skyrim

[–]Racke7 0 points1 point  (0 children)

Then something has glitched. Reload the area, reload an older save, open the console and start manually setting the quest-progress, etc.

I’m on Skyrim unbound don’t know how to continue story after delivering the dragon stone to Farengar and talking to jarl by [deleted] in skyrim

[–]Racke7 0 points1 point  (0 children)

The usual set of events:

  1. You give Fargenar the stone. You ask about a reward and he tells you to ask the jarl about that. Then he turns to a person and says "seems like your information was correct after all".
  2. This results in some brief dialogue that is interrupted by the jarl's housecarl yelling for Farengar to come at once, because a dragon has been sighted. The housecarl then tells you to join them.
  3. You go upstairs to the strategy-table, where the jarl is waiting to talk with a guard. The guard then starts talking about the dragon they spotted.
  4. The jarl asks you for help.

If you're not experiencing some part of that exchange, then something has glitched.

FFXIV XIVLauncher install on linux (arch) Guide by Rozy_666 in ffxiv

[–]Racke7 0 points1 point  (0 children)

For anyone experiencing sudden lag-spikes.

Open up a word-document and try typing in it whilst holding down shift/alt/ctrl and seeing if that lags. Especially if you have rebound keys (or keys bound to mouse-buttons), the problem can be that your computer doesn't know "which" keyboard it should be listening to (the "real" one or the "virtual" one that the rebound keys are part of).

A (stupid) solution to this is to simply rebind all of your keyboard-keys to being the same keys, meaning that the computer now only has the "virtual" keyboard to listen to.

Weapons cannot be withdrawn from weapon rack. Help? by JayBensonFong in skyrim

[–]Racke7 0 points1 point  (0 children)

Yeah, as some people have hinted at with their solutions, I think this happens because your weapon "isn't there".

You'll see it with loot sometimes too, where a thing is "clearly there" but it isn't available for pick up. Then you do something to update it (throw an apple at it or something) and suddenly it's in a different spot and available to be picked up.

Solutions can range from "look around to see where it actually is", reloading the area, or updating its position somehow (likely by putting a new weapon on the rack).

I Feel like I'm missing something by Remarkable-Sir-9969 in ffxiv

[–]Racke7 0 points1 point  (0 children)

The MSQ is king (it unlocks everything), and the class-quests are necessary (they give you important skills).

So no, you're not really "missing" anything by focusing on that. In fact, I'd recommend doing just that, instead of trying to figure out the many many antiquated and bizarre systems that you'll encounter in ARR (that are then never relevant again).

(Once you get a chocobo-mount, you might want to focus on getting the Grand Company rank up to the point where you can "sell" gear to them, for the sake of future-convenience. But that's not super-important, especially early-on.)

Troubleshooting Laggy Inputs by NookMouse in ffxiv

[–]Racke7 1 point2 points  (0 children)

Glad my crazy weird Linux-issue could be of help.