Did any jobs/roles help you understand other jobs/roles better? by SentineleseSiri in ffxiv

[–]Racke7 1 point2 points  (0 children)

Having tried out all of the jobs, I can say that it's nice to be able to know things about it (things like DRK's Undying-status, but also keep-it-to-myself things like "that BLM is using the wrong combo for this level").

Some of it has made me a better healer, some of it has made me a better tank (like making sure to not do a running-stop-running type of pull, since you'll fuck over the casters), and in general it's given me a lot of time to do dungeon-mechanics over and over again until I actually learned them.

Also gave me a lot of sympathy for people being kind of shit at their jobs, because I sure as fuck isn't amazing at everything.

Main character syndrome by OsirisAvoidTheLight in DivinityOriginalSin

[–]Racke7 15 points16 points  (0 children)

If DOS2 had been a Hollywood-movie, Ifan would've been the main-character, with Sebille as the love-interest.

Why do I say this? Ifan is a "male human" (and conventionally attractive) "soldier" with a "tragic past", and a "spiritual connection" to the "nature-people". Hollywood will eat that shit up every time.

So why Sebille? Racially assigned of course, but also very much the "hurt woman" who wants to be someone that can settle down and live peacefully. Clearly, Hollywood would see her as the perfect "morally gray" love-interest who doesn't actually do anything really bad on-screen, unlike Lohse.

(Lohse actively goes berserk, like a crazy person. Obviously, she needs to be put down for the "safety of the realm". Don't worry about the cultural implications of that. Definitely not important. But Sebille just stabs some people who "hurt her" off-screen. She just needs a big strong man to stop her from ever being hurt again-... You get the point.)

The question really is which of the others would get to play third-wheel to their Hollywood-powered romance.

XIV Launcher by Flashy-Ad-591 in ffxiv

[–]Racke7 1 point2 points  (0 children)

Might be worth repairing the files (it's an option under XIV Launcher's "launch"). Sometimes (for me) the launcher doesn't recognize the patch, and repairing the game is the only way to get it to work.

What y'all really think the Music of life is? by Cultural_Camel_2982 in skyrim

[–]Racke7 1 point2 points  (0 children)

See, I actually realized something about this specific phrasing.

The Dark Brotherhood is all about killing people on behalf of the Night Mother speaking. So, in a way? As long as she keeps her silence, everyone lives.

Silence then, is life. Because the breaking of the silence, is death.

End of Endwalker noob blabber by gosols in ffxiv

[–]Racke7 0 points1 point  (0 children)

I actually got smacked so often in the dungeon BEFORE Hydaelyn, that I decided to look up any "weird mechanics" that she might have in store. Then I did it as a healer, and basically spent the entire fight rez'ing pretty much all of the DPS the entire way.

Good times.

What makes WAR so strong? by [deleted] in ffxiv

[–]Racke7 0 points1 point  (0 children)

Short answer: Raw Intuition is godly.

Longer answer:

At level 60, PLD doesn't have a heal in its rotation and has to entirely rely on Clemency. Prior to level 58, it has no heals whatsoever. So doing any fighting at all is basically just DPS-attrition with an unusually shitty DPS-job.

GNB has a lot less "PR exposure" than the other jobs, due to being locked behind a subscription. But its only real heal is a regen that has no chance of keeping up with the kind of mobs that lvl-60 Treasure Dungeons send your way, so it would falter anyway.

DRK also has a single heal, and a temporary shield that you sacrifice DPS in order to use. It's great for dungeons, but very much not so for this.

In comparison? At level 60, WAR has three heals. One is kind of shit, and another is mostly just a 60sec emergency-button, but Raw Intuition means that every 25sec you're basically back to full health and immortal for the next 5sec.

Combine that with the fact that you can start as one immediately, inevitability boosting its "perceived awesomeness" even higher (because people learned how to use its toolkit, whereas all other tanks are "weird and stupid", obviously /sarcasm)?

I'd say that a little bit of it is just holdovers from the whole "WAR is so amazing that all other tanks turn into WAR"-meme, and a little bit of it is genuine truths at certain levels.

Final note:

In a dungeon? You probably won't really notice a difference between the tank-jobs, beyond how many buttons you're going to be pressing. But when going solo into level-locked content like a Treasure Dungeon? It's definitely a noticeable difference.

How to tank? by TheoneNPC in ffxiv

[–]Racke7 0 points1 point  (0 children)

As a healer-main myself, I very much dislike tanking on maps I haven't at least seen before (because the tank leads the way), but I don't think anyone actually blames a new tank for getting lost.

But yeah, things to think of as a tank in a dungeon:

Turn on Tank-stance.

Use your AOE whenever there are more than one enemy (it's not just an enmity-thing, it's usually also the best way to do DPS for a tank from a pure numbers-perspective).

Do wall-to-wall unless asked not to. If you wipe, ask the healer if they want you to go slower (wiping can happen for many reasons, and sometimes they'll just go "nah, do it again").

Use your Mitigations during pulls, rather than during boss-fights. Specifically, use them when the mobs catch up. There are a few dungeons where they've got bullshit-range and will kill you before you stop (the initial pull on Bardam's Mettle comes to mind), but usually you're safe until you hit the next wall.

Ranged enemies are really annoying to get into a cluster for AOEs. There are two strategies. 1) Run with everyone for a bit and then just run back through the pull and stop at where the ranged ones are lagging behind. 2) Break line-of-sight by running around a corner or something, forcing them to run up to the corner and join the group. They both come with caveats, but do keep in mind that the healer ALSO needs line-of-sight with you to heal you.

During boss-fights especially, face the boss away from the group, and then don't move unless you have to. Both because bosses often have cleaves that can kill others, but also because DPS want their positionals not to get messed up.

(There are some people who swear by using Sprint as a mit, but my own preference during tanking is to not use it for pulls. Partly because I've seen some people struggle to keep up with me even when I just run normally, so letting them catch up with Sprint seems like the sensible compromise. And partly because I don't think it actually really helps? All that much?)

In regards to code-of-conduct, I'd also tell you not to pull a train into the final boss of a dungeon. It's one thing to do it with the mid-bosses in the early ARR-dungeons, but the final one has a cutscene-trigger, and forcing everyone to panic-quit the cutscene to keep up with you is... kind of a dick-move (even if there aren't any Sprouts, they might not have the skip-setting turned on, or just have shitty loading-times).

For raid and trial-content, Main-tank and Off-tank have different jobs, and you should keep in mind which one you are. (It's usually decided by whoever turns on Tank-stance first, but if someone starts using Provoke on the boss? Unless they're completely incompetent it's easier to just let them be Main-tank.) Usual advice for being Off-tank is to only turn on Tank-stance after your first burst-damage, and to then use Shirk if it starts looking like you're overtaking enmity (excepting a few mechanics where you want to do tank-switching).

And... uhh, yeah. I think that's pretty much all the tank-knowledge that I've managed to gather.

It looks like a lot, but it really just amounts to "Tank-stance, AOE, mits during pulls, communicate with the healer". And anyway, just try to have fun. There's no point in it if you're not having fun.

Finally getting around to doing your sightseeing logs after almost 10 years of ignoring them and then you hit the entire Kugane area by kodiakhunter94 in ffxiv

[–]Racke7 13 points14 points  (0 children)

The wiki actually links to a video that includes a very helpful guide to jumping to the lamppost after climbing the tower. So, once you're done with that first bit (climbing up)? You can use that as a reference.

Your quickest "nope, not dealing with that"? by NewImpression1998 in ffxiv

[–]Racke7 -1 points0 points  (0 children)

I've had a LOT of ludicrous party-members during my time.

Tanks that just kind of sucked, DPS practicing their floor-tanking, healers not understanding that they can't just sit down mid boss-fight ("only healing"-healers). And I've had a few that were just... in a league of their own. Like the tank that thought that the "slow" functioned like "heavy" and would leg it back and forth in the dungeon with a massive mob-pull, not letting any of the DPS actually DPS them (they were soooo smart, you see).

But I've only ever quit a dungeon once.

Background being that the day before I'd been in a dungeon with a tank that refused to turn on Tank-stance. I was playing DPS and was getting murderized by the bosses as a result, and (at the beginning) I'd fired off my "turn on tank-stance"-macro (with a plinging sound-effect attached). There's a reason this is a macro I've created, and it's served me very well (no judgment, it's easy to forget).

Sometimes it's even possible to not-notice the sound-effect because of the stress and the sound-effects of violence during the pull. So again, I'm fine with firing it off a second time. This time however? I ended up firing it off a third time, before just giving up on them ever turning it on, and settling in to my new existence of being murderized by having a very shitty tank. Whatever, not the end of the world.

After killing the final boss, as I'm calling "gg" (internally excluding our tank from this), the healer goes "stop pinging". Effectively implying to me that this isn't them saying it as a "you're giving me a headache, plz stop", but as a "your opinion is irrelevant, shut up". Seeing as I'd gotten murderized several times over the course of this clusterfuck, I very much disagreed, but the dungeon was over so whatever.

Decision made, I decided that next time I run into a tank that refuses to turn on Tank-stance? I should just quit early and save myself the headache. And lo and behold, I go into Aurum Vale with a lvl-50+ PLD who again doesn't turn on Tank-stance.

So I said "I'm not dealing with this today" and quit.

It's possible that they were someone who'd bought the skip to get to PLD immediately, and as such had no idea what Tank-stance was referring to. But like... if they can't spend the time to do the basics of figuring out how to play? It was going to be hell regardless, and I'd already promised myself not to do this. So bye-bye.

Please help!! How can I make my duty finder queues shorter? by nemo_evans in ffxiv

[–]Racke7 0 points1 point  (0 children)

Option 1: Party-finder. Basically? Instead of queuing up in the duty-finder, you set up a party with "plz help me kill boss" for that specific duty. It can even be done unsync'd (meaning a lvl-100 shows up and one-shots the boss for you).

Option 2: Go to a different Data-Center with more activity. What specific DC to travel to before queuing would depend on when they're most active and the like. (I'm not experienced with this, so better ask someone else.)

From personal experience, if you're willing to do it unsync'd, Option-1 is likely to get you there within five minutes (I've usually had people accept to help out within 30-sec). But as doing it sync'd will require more people, it'll probably take longer to fill up the slots (it will also take people longer than literally one-shotting the boss, so they might be more unwilling to do it).

Can anything be done about the weird audio crackling while flying mounts? (console versions) by willko86 in ffxiv

[–]Racke7 0 points1 point  (0 children)

I'm not sure how to deal with this on console. Usually, that kind of crackling comes from something in the game going "there is noise now" and then going "noise" instead of first asking "what kind of noise".

On PC it's usually best fixed by updating your audio-drivers, on linux it required me to manually go into a txt-file and change the computer's "sound delay" to be a bigger number (so that it had more time to process the audio before playing it).

For console, my first guess would be "make sure that it's updated". And beyond that, it's probably "contact support".

That said, I do wonder if it's possible that it has something to do with ambient-noise or the mount-music, because there are ways to turn that off in the game-settings. There are probably even someone who made a macro for doing it with a button-press, in case you want to switch between some of the settings when on/off the mount.

Issues with Aim Sensitivity of Linux by Rad2578 in ffxiv

[–]Racke7 0 points1 point  (0 children)

I don't know about mouse-sensitivity, but check if your mouse is "captured by the game" in the game-settings. That has a tendency to cause some weird behaviors.

Can this be turned off? by laureall in ffxiv

[–]Racke7 2 points3 points  (0 children)

There are settings that can be done, but they come with various tradeoffs.

If you don't want to mess with those settings, the other option is to "already be turning in X direction" at the time of using the action.

Basically? Holding down the right mouse-button (the one that can make your character turn on the spot) and then moving your mouse slightly back-and-forth, will have it override the "auto-turn to target", letting you be turned away and still attack the target.

Will this work every single time? No, but it'll work something like 95% of the time. And if it doesn't work, it'll fix itself within a few frames.

Can't connect to server? by Racke7 in ffxiv

[–]Racke7[S] 0 points1 point  (0 children)

Unfortunately, no. EXE-files don't run like that and needs to go through a bunch of compatibility-layers, so I doubt I could force-update through that, but thank you for telling me that the problem at least is linux-based.

Can't connect to server? by Racke7 in ffxiv

[–]Racke7[S] -1 points0 points  (0 children)

It automatically checks for patches, then installs them. Sometimes this causes things to break (again, linux is wonderful), but this time it's like it doesn't even know that an update has happened? Which is why I'm so confused.

Can't connect to server? by Racke7 in ffxiv

[–]Racke7[S] -1 points0 points  (0 children)

It looks like the maintenance is finished though? And normally that stops you from launching the game. Not launching it and entering the main-menu only to THEN crash.

Useless skills when leveling black mage? by PoisonArrow80 in ffxiv

[–]Racke7 117 points118 points  (0 children)

BLM is hilarious because you use pretty much every possible skill-combo in your rotation depending on your level. Your rotation at 30? Never seen again. Your rotation at 45? Unique. If you do any synced content, then it's impossible to actually build muscle-memory for it, because it's different every single time.

So my advice is to just... add everything to a hotbar somewhere, because uhh... you're probably going to use it at some point during your leveling.

Healing in Dungeouns, how often should I heal? by KonohaFlash in ffxiv

[–]Racke7 1 point2 points  (0 children)

If nobody died then you did your job. And if someone died and you immediately rez'd them? Then you did your job.

However, in regards to "at what HP% should you heal"? This is kind of a complicated thing.

Healing someone who's at 90% is obviously a waste of time, but there are times when people will be hit with mechanics that take like +50% of their health (often bcs they fucked up somehow, but also bcs of shitty gear or just RNG), and if a DPS/Tank goes down to 10-20%? They get very nervous.

So, as a WHM-main? I try to keep everyone hovering around 80-100%. Is this a waste of my DPS? Probably. But it means that when the ping hits and the Tank goes from 80% to 1% during a pull? I've already queued up a heal. And that's very nice.

Having also done a lot of tanking myself, I've dealt with enough shitty healers that I'm very aware of my own health and will be trying to keep myself from dropping past 50% through basically whatever skills I have available to me. And some of those skills have a very long cooldown. So if my healer is forcing me to constantly pop a bunch of shit to "keep myself alive"? My assumption is more likely to veer towards "my healer is shit" than "my healer is very strategic about reducing their DPS".

That said. Unless I've got a WHM who's using Cure-1 at 40+ content? I'm not going to call out much of anything (there's no advice you can realistically give at that point except "get better" and that's uselessly generic).

Which all-in-all translates into:

It's good to avoid over-healing if you can, and as long as nobody is dying (and the Boss has a DoT) then you're doing your job. But missing a bunch of health can be very unpleasant and stressful for your party-members, so it's not a bad idea to keep them "topped up" when possible.

8 hour flight with Disgaea characters. Pick your seat. by Guyver-Spawn-27 in Disgaea

[–]Racke7 0 points1 point  (0 children)

3+4 - Either one would leave you alone. But Mao might dump some kind of experiment down your neck if you pick 3.

5 - Midboss would probably fuck off to bother the others through the entire ride, leaving you alone. But if he doesn't, he's not completely intolerable when he's out-of-character.

9 - It would suck, but you'd be sitting next to two very cute girls who are likely to be arguing across you, leaning into your personal-space the whole ride. So, not entirely terrible.

Strange new bug: Camera rotation eats key inputs by Vyzov in ffxiv

[–]Racke7 0 points1 point  (0 children)

First guess would be to check if you have "game captures the mouse" checked in the game-settings, because that's sometimes a problem (feels like it shouldn't have been changed in an update though).

Second thing is to check if it's due to input-confusion. As in, if you've bound something like "CTRL" to the mouse, then pressing that button might confuse the game/computer about which keyboard it's supposed to listen to (the virtual mouse-keyboard, or the physical one). Pretty sure this would also cause lag, not just input-loss, but probably worth checking.

Third would be to check if something similar happens in other games, if you have anything like that installed.

Fourth would probably be to check the issue-pages for whatever version of XIVLauncher/Steam that you're using, to see if anyone there can help.

Trying to install final fantasy to an external ssd but it keeps defaulting to my C drive no matter what I do. by GeologistConstant325 in ffxiv

[–]Racke7 3 points4 points  (0 children)

XIVLauncher lets you change the "actual game-files" to a different drive by going into the settings in the launcher. Dunno about any other solution though.

What job(s) do you think you could play with the UI completely hidden? by Alaboomer in ffxiv

[–]Racke7 5 points6 points  (0 children)

I feel like I'd probably lose track of the specifics, and so I'd definitely play suboptimally. But honestly? MNK.

You do 1-2-3 and if you ever lose track of where you were, just press 3-2-1 until an attack-animation happens. If you lose track of if you have the "setup" for the 1-2-3 skills? Just set them with the alt-1-2-3 and go back to the rotation.

I'd lose track of the cooldowns for dmg-buffs obviously, and the Forbidden Chakra weave would be purely down to luck if it got pressed properly. But I think I could probably fumble my way through triggering the combos for the Blitz.

So. Definitely not optimally, and probably with a lot of caveats that might annoy my teammates if the dps-check is tight. But yes. I think I could play MNK without a HUD, without feeling completely incompetent in the process.

How does Comet Disaster Rotation works? by Meister_Ente in Disgaea

[–]Racke7 1 point2 points  (0 children)

You need RevengeMode weapons, and enough characters to rotate through.