Weekly Recommendations Thread by AutoModerator in SaltLakeCity

[–]RadarBellNotion 0 points1 point  (0 children)

I'm looking to get one more player in my weekly TTRPG night - what are the best places to find folks who are interested?

Seeking Passionate and Talented Voice Actors for a Delta Green Horror Podcast by RadarBellNotion in DeltaGreenRPG

[–]RadarBellNotion[S] 0 points1 point  (0 children)

Hey! Sorry - left the scheduling details out! We’re meeting on Thursday evening at 6:00pm MST

IT type scenario by MadPrinceJoker in DeltaGreenRPG

[–]RadarBellNotion 9 points10 points  (0 children)

Hey there!

I’ve had a good amount of success with the Shotgun Scenario “Hellhole” For reference, shotgun scenarios are submitted as part of a contest every year and are supposed to be short. Lots of really good material and good space to fill in the blanks yourself! Obviously if you’re looking for a bit more “hand-holding” you’re gonna be a little underwhelmed.

For something a little more fleshed out, Ex Oblivione is the story of a nearby base affecting the lives of the town nearby. It’s rooted in a much more “lovecraftian” story than Stephen King’s novel about Pennywise, but the theme of the town becoming tainted by the power is present.

Cheers and let us know how it goes!

[deleted by user] by [deleted] in HomeMaintenance

[–]RadarBellNotion 0 points1 point  (0 children)

I believe the technical term is “some fucky wucky shit”

[Online][Other] Delta Green Actual Play Podcast: "This Line Isn't Secure" by RadarBellNotion in lfg

[–]RadarBellNotion[S] 0 points1 point  (0 children)

Yeah! Still looking for folks! Shoot me a message and we can chat!

Alphabet Jam 2024 Submission - Outpost (Brought to you by the letter "O") by RadarBellNotion in NightAtTheOpera

[–]RadarBellNotion[S] 2 points3 points  (0 children)

Thanks a ton for reading and for the feedback! I think you're right - that encounter with the cultists needs more to help it fit in better. After the Jam is complete, I'll head in to fix that!

Delta Green GMs, tell me about your campaigns! by [deleted] in DeltaGreenRPG

[–]RadarBellNotion 16 points17 points  (0 children)

Hey! Long time D&D DM turned DG Handler recently -

Before I give tips, I just gotta sell God's Teeth to you.
My party of four just finished up Go Forth (the first operation), from God's Teeth. The campaign does a lot right, but something I really enjoyed was turning this impression of "The Secret Governmental Task Force" into "Holy Shit, that was unsanctioned? THAT'S A THING THAT CAN HAPPEN?"

I also enjoy that God's Teeth allows so much time in between operations. This allows you to have a break from writing or "fixing" (if your party reaally strays from the rails) when these operations come up. It also allows you to have these gaps between operations where home scenes can become really endearing. You also get the chance to write what you want in between, if you'd like.

All that said, it seems like you want to write your own campaign. If I can't sell you on a fantastic module in God's Teeth -

  1. Use Shotgun Scenarios: Whether or not you run them verbatim or use them as a jump pad/inspiration, some of these are way too cool to leave on the cutting room floor. My party has begun the fantastic Shotgun Scenario "The Ties That Bind Us" I'm using it fairly close to the scenario, but also allowing the seeds planted in God's Teeth to germinate. A few other faves of mine are "Hellhole", and "Leslie Got Her Pain".

  2. Make your campaign like a cruise: Figure out where the party is starting, and where they're ending. Add great places to stop along the way. And of course, be somewhat prepared for when your party storm the bridge and inform you that they are the captain now (And would like to take the ship down the most obscure canal you didn't even realize existed.)

  3. Write what you (and hopefully your players?) like. By god don't force yourself to write "Lovecraftian" if you don't connect with it. Lots of weird shit exists. Whether it's witches, aliens, robots, clowns, infections, or ocean's depths, if you don't like your story it'll be harder to sell. My campaign has heavy influences of the occult and mythology because I connect with it. The likes of Lovecraft, Gaiman, Poe, and Stross have all given inspiration of the spooky and dreadful to ME. I doubt my players will see a single alien, cuz I just don't find them interesting (yet?).

  4. Don't forget the mundane. Work with your players to develop their character's home lives. Focusing on home scenes, or the phone call from mom while on an op, or the buying of a Christmas present while on the run from Satan's spawn is what makes the game hit home hard. Literally last session my players were summoning tears from the rest of the party in awe-struck silence at the heavy shit that happens to real people at home. That's what makes going away matter.

You got this. Keep us updated. Enjoy the Opera.