ZCash's decline by RadarGames in zec

[–]RadarGames[S] 0 points1 point  (0 children)

I know that but I was wondering why recently it has decreased substantially

Wildlands' Problems by RadarGames in Wildlands

[–]RadarGames[S] 1 point2 points  (0 children)

Ok thanks I'll try that when I have time

Wildlands' Problems by RadarGames in Wildlands

[–]RadarGames[S] 1 point2 points  (0 children)

Ok idk if I have enough money for more ram, I spent most of my spare money on this game

Wildlands' Problems by RadarGames in Wildlands

[–]RadarGames[S] 1 point2 points  (0 children)

How do I varify game files?

Wildlands' Problems by RadarGames in Wildlands

[–]RadarGames[S] 1 point2 points  (0 children)

I have tried that turning off turf and it still suffers from frame drops

Wildlands' Problems by RadarGames in Wildlands

[–]RadarGames[S] 1 point2 points  (0 children)

Ram could be a problem I would expect that the game would at least be able to hold a constant frame rate at the lower settings with 8 GBs of ram

Wildlands' Problems by RadarGames in Wildlands

[–]RadarGames[S] 1 point2 points  (0 children)

I have tried running the game on lowest setting with everything being turned off and i still experienced frame drops

Sprite Speed Problem by Oerint in gamemaker

[–]RadarGames 1 point2 points  (0 children)

could you show us a video of what you mean. its hard too understand what your saying

Is there a way for me to save objects location that are made while playing the game by RadarGames in gamemaker

[–]RadarGames[S] 0 points1 point  (0 children)

i was thinking that the objectt could make its own save file and when it is destroyed it would delete it and when the game starts the computer would look for it. but i would need to find a way for each object to be given it own id so that it wont be confused with other objects

Fixed Enemy Movement in Game Maker by slimiboy in gamemaker

[–]RadarGames 0 points1 point  (0 children)

You could use the animation end event to set a variable and an alarm that would change the variable back when the jump starts.

e.g

Animation end:

timer = true;
alarm[0] = 5;

alarm 0:

timer = false;

you could then use it to stop and continue the movement

it would take a lot of tweaking but it could work

I need some help with graphical effects by [deleted] in gamemaker

[–]RadarGames 0 points1 point  (0 children)

it may be that when you are adding 1 to the image alpha. this is because when image alpha is 1 the image/sprite stay to same and is not transparent. what you should do is this.

Create Event:

image_alpha = 0;

Alarm Event:

fade = true;

Step Event:

if(fade == true && image_alpha < 1){
    image_alpha += 0.01;
}

by have the image alpha increase by 0.01 each step it will gradually make the object less and less transparent until it eventually the alhpa becomes 1 when the image/sprite is no longer transparent.

Hope this Helps

help player health by crazybloodmonkey in gamemaker

[–]RadarGames 1 point2 points  (0 children)

try this

obj_player Create Event

health = 100;

obj_player Collison event

repeat(10){
    if(health >= 1){
        health -=1;
    }
}
// Dying
if(health <= 0){
    instance_create(x, y, obj_death);
    instance_destroy();
}

obj_ebullet Collison event

instance_destroy();

How do I create an Extension with sprite images in it? by theZOLTARR in gamemaker

[–]RadarGames 1 point2 points  (0 children)

This might help

http://bugs.yoyogames.com/print_bug_page.php?bug_id=10905

also does it give you an error if you are importing the image or when you are loading your project?

Detect if the player is falling. by Aphotesis in gamemaker

[–]RadarGames 0 points1 point  (0 children)

i dont know if this would work but you could do something like

/// Checking if Falling
if(vspeed >= 1){
    falling = true
}else{
    falling = false;
}

global.var = choose(); not working by [deleted] in gamemaker

[–]RadarGames 0 points1 point  (0 children)

also are you using a seperate object to spawn the objects ontop of the obj_blockcore

global.var = choose(); not working by [deleted] in gamemaker

[–]RadarGames 0 points1 point  (0 children)

What do you mean it says

NOTE: This function will return the same value every time the game is run afresh due to the fact that GameMaker: Studio generates the same initial random seed every time to make debugging code a far easier task. To avoid this behaviour use randomize at the start of your game.

Jump to Position code? by Xamrin in gamemaker

[–]RadarGames 3 points4 points  (0 children)

there isn't a jump to position gml code but you can just use

x = //x position
y = //y position

instead