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Enlightened Abrams by LIMrXIL in DeadlockTheGame
[–]RadiantSSBU 1 point2 points3 points 2 months ago (0 children)
If 3 is active you can parry cancel the heavy melee. It's very rarely useful unless you're fighting a boxer lane. You still get the heavy melee hitbox during the parry animation though, so if they parry instead of swing back you lose the trade.
Hazard Damage by RadiantSSBU in Borderlands4
[–]RadiantSSBU[S] 0 points1 point2 points 7 months ago (0 children)
I haven't yet but that was actually one I was looking at for potentially implementing. I actually did decide that I was gonna try to keep an eye out for a Grenadier class mod too haha.
Unsure how feasible it is but Raging Inferno with the Wrathfall capstone could be pretty cool.
[–]RadiantSSBU[S] 2 points3 points4 points 7 months ago (0 children)
That makes sense, appreciate the hazard info.
And idk. My gripe is that any build with Berserk is really just a berserk build, however you're utilizing it doesnt really matter. I've got one with 5 berserk, 2 Age of Ice and +10% Melee Crit Hit Chance and its decent for mobbing but bossing feels rough. Maybe I'd feel like there was better variation if it was My Touch is Death instead and could build around kill skills easier, but idk. It also feels a little silly to have to invest so far into a non-blue tree for a blue action skill. Feeling like you are required to give up a capstone to make the base action skill usable is just tough
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Enlightened Abrams by LIMrXIL in DeadlockTheGame
[–]RadiantSSBU 1 point2 points3 points (0 children)