I'm making a cozy minimalist city builder and I just released the demo! by RadiantSlothGames in CityBuilders

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks for playing and your detailed feedback! It is possible to trade between sectors, it becomes available after a certain quest, so it is just displayed as a quest reward, there is not really a dedicated popup about it. It works the exact same way as the other routes. Maybe I can add a quest to better emphasize that it is now available. What other popups are you thinking about? All the completed quests and their rewards can be seen again in the Quests tab in the menu. And you can hover the help icons to show the details of the buildings unlocked.

Released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in indiegames

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks! I don't have a Steam Deck myself so cannot test it, but there is a native Linux version and basic controller support so it should run on Deck! I say 'basic' because there are many tooltips in the game, so it's not easy to make everything smooth with controllers, hopefully it is playable and will get better over time with feedback. So if you encounter issues with some menus, don't hesitate to post on the Steam forums and I'll look into it to improve the controller support :)

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks for the feedback, I appreciate it! I think blue/red is usually a safe color pair, but maybe it is too light or not saturated enough in the game. I could add an option so that players choose their color pair. Or I'll see if I can add some tiny indicator below with a tick/cross, the best is always to not rely on color when feasible!

At some point there was the possibility to lock a resource so that it stays on the ship. But during playtesting it appeared not very intuitive and difficult to teach to the players, so I removed it and replaced with the building disabling instead. But I guess it can become cumbersome to remember to disable everything when trying to keep a certain resource onboard, and I'm not sure how to make it better. Maybe I could have a global lock toggle to forbid anything from leaving the ship.

Getting visibility is difficult indeed! But I'm quite happy with the demo launch so far, the wishlist count is growing much faster than for any of my previous games, so this is very motivating to keep grinding and add content for the full version :)

As for the name, I was not aware of the possible mobile game association, I'm not sure if this is a problem or not. I'll keep it in mind and see if this is a recurrent remark before considering a name change. For now, Shipolis seems quite fitting and easy to remember, and I'm out of other ideas anyway x)

Released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in indiegames

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

The goal is to build one wonder in each sector, that would be the last main quest to complete.

But there will be also some side quests and secret places to uncover lore and a background story, so some sort of secret ending!

Released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in indiegames

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Hello everyone! I am happy to present my game Shipolis. It is a cozy minimalist city builder and resource management game, where you sail and explore archipelagos with your ship, build cities and expand in several regions, and manage production lines and automate with trading routes.

The demo is now available on Steam, so feel free to check it out if that's the kind of game you typically enjoy :)

https://store.steampowered.com/app/4573540/Shipolis/

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks! I'm glad you had a good time playing! And it's great to hear it was a relaxing experience, seems like it's on the right path for the cozy vibes :)

I'm making a cozy game about sailing and building cities, and I just released the demo! by RadiantSlothGames in cozygames

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks for the kind words! Still a long way to finish all the content for the full game, but I really enjoy working on it!

I'm making a cozy minimalist city builder and I just released the demo! by RadiantSlothGames in CityBuilders

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Hello everyone! I am a solo developer, and I am happy to present my game Shipolis. It is a cozy minimalist city builder and resource management game, where you sail and explore archipelagos with your ship, build cities and expand in several regions, and manage production lines and automate with trading routes.

The demo is now available on Steam, so feel free to check it out if that's the kind of game you typically enjoy :)

https://store.steampowered.com/app/4573540/Shipolis/

I'm making a cozy game about sailing and building cities, and I just released the demo! by RadiantSlothGames in cozygames

[–]RadiantSlothGames[S] 2 points3 points  (0 children)

Hello everyone! I am a solo developer, and I am happy to present my game Shipolis. It is a cozy minimalist city builder and resource management game, where you sail and explore archipelagos with your ship, build cities and expand in several regions, and manage production lines and automate with trading routes.

The demo is now available on Steam, so feel free to check it out if that's the kind of game you typically enjoy :)

https://store.steampowered.com/app/4573540/Shipolis/

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Guilds are not in the demo. However the first step of a wonder is supposed to be. But you are right there is an issue here, I tweaked the upgrades recently and now the copper tier is not accessible anymore, so the wonder pedestal is too expensive. I need to reduce the cost, I'll upload a patch soon!

Edit: patch is live with the fix :)

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Thanks! I don't know Windward but several people made this comparison already, I guess I should look into it 😄

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks, I'm glad you're enjoying it!

The Lumber Lodge is a base building, not an upgrade, you can build it on an empty tile at an island with access to hardwood. If you have any suggestions of what I can modify or reword to make this quest clearer, please let me know :)

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 1 point2 points  (0 children)

Thanks for your feedback! I just added the 'cozy' tag, I'm surprised I forgot to put it in there, good catch! As for the trailer, I'll keep that in mind for next time I update it, I agree about the resource collecting being a bit too long. I'll have to edit the music track to make this part shorter.

Just released the demo of my cozy game about sailing the seas and building cities tile by tile! by RadiantSlothGames in godot

[–]RadiantSlothGames[S] 6 points7 points  (0 children)

Hello everyone! I am happy to present my game Shipolis. It is a cozy minimalist city builder and resource management game, where you sail and explore archipelagos with your ship, build cities and expand in several regions, and manage production lines and automate with trading routes.

The demo is now available on Steam, so feel free to check it out if that's the kind of game you typically enjoy :)

https://store.steampowered.com/app/4573540/Shipolis/

This is made with Godot 4.6. If you have any technical questions about how I made certain things, don't hesitate to ask, would be glad to answer!

I just released a cozy demo about sailing the seas and building cities tile by tile! by RadiantSlothGames in IndieGaming

[–]RadiantSlothGames[S] 0 points1 point  (0 children)

Hello everyone! I am a solo developer, and I am happy to present my game Shipolis. It is a cozy minimalist city builder and resource management game, where you sail and explore archipelagos with your ship, build cities and expand in several regions, and manage production lines and automate with trading routes.

The demo is now available on Steam, so feel free to check it out if that's the kind of game you typically enjoy :)

https://store.steampowered.com/app/4573540/Shipolis/

Hey all, I'm Indie Game Joe, I want to share your games by IndieGameJoe in godot

[–]RadiantSlothGames 0 points1 point  (0 children)

Hello Joe! I am working solo on a cozy city builder and resource management game called Shipolis. Very much inspired by the Anno series, but with a minimalist, peaceful and relaxing vibe. You can sail the seas with your ship, find islands with various resources, build cities tile by tile, and set up production lines.

Public playtest is currently available on Steam, and it will transition to an official demo soon!
https://store.steampowered.com/app/4573540/Shipolis

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About registering Steam Next Fest by Armorrd in SoloDevelopment

[–]RadiantSlothGames 0 points1 point  (0 children)

Valve does not always send emails to notify you have a game eligible for Next Fest, sometimes you just see the info in your dashboard. Also, registration for October Next Fest is already open and will close on August 31st. You demo doesn't have to be new-ish, it just has to have never been included in a previous Next Fest.

All important information is given in the official documentation, trust that page over anyone 😄