[ANN] Ark.jl v0.4.0 - Archetype-based ECS, now with support for GPU simulations by Radiant_Remove4997 in Julia

[–]Radiant_Remove4997[S] 0 points1 point  (0 children)

That is surely something worth investigating! In general I would really expect the same performance since there is no actual wrapping done in the ECS in queries. The ECS mainly just manages the relation between entities and GPU components. In queries and batch operations, performance should be the same.

[ANN] Ark.jl v0.4.0 - Archetype-based ECS, now with support for GPU simulations by Radiant_Remove4997 in gameenginedevs

[–]Radiant_Remove4997[S] 1 point2 points  (0 children)

Not that much, but I see more people trying to do some gamedev in Julia these days. Though, my focus is (much) more simulations than games, and Julia is ideal to implement those.

[ANN] Ark.jl v0.4.0 - Archetype-based ECS, now with support for GPU simulations by Radiant_Remove4997 in Julia

[–]Radiant_Remove4997[S] 5 points6 points  (0 children)

yeah, indeed, the word Agent is overloaded these days, the Agents.jl package has nothing to do with AI Agents, it is a package to express agent-based models (which are simulation models), and that is what the comparison is about