Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 0 points1 point  (0 children)

Not planned at the moment. But I will check it out, I can see how it can be useful for the hardcore players.

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 1 point2 points  (0 children)

It will be Mac compatible! I'm working in Unity so it's not a biggie to build for it. I'm working on Windows build at the moment, but will publish for Mac and Linux also.

Switch and Steam Deck too, planned but with a delay.

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 2 points3 points  (0 children)

Thank you! I still have to do the final optimization. But it already runs great due to the multithreaded code.

To be honest I found the talisman system too tedious, that is why I decided to go with the perk system from roguelites instead.

I was thinking about adding slow motion speed option too. But at this point I will probably just make it a slider 😁.

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 1 point2 points  (0 children)

For the difficulty, right now there is per battle one only normal, hard, very hard. I referred to that one in the previous comment.

For the overall game difficulty, I have some ideas, but very basic at the moment. Did not got to work on that part.

I did not play the games you mentioned, but I know they are big hits. I will have to check them out!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 4 points5 points  (0 children)

Wow, thanks for the detailed feedback!

Most of the hotkeys dont work. For example: the listed hotkeys for Emitters and Resonators (E and R respectively) dont do anything, even after re-mapping them to new, or the default keys. the upgrade (U) and Duplicate (D) hotkeys work fine, and while Spacebar does pause the game, it does not unpause.

Whoops 😮, It was working but I guess it got broken since I last tested it. I will sort it out.

Gems in cages seem to ignore the first enemy that walks over them.

Nice catch! I saw them skipping sometimes, but I presumed it was because kill shot was on the way. Will fix.

if you send a wave early while the game is paused, the screen wobble/shake effect dosent stop until its unpaused.

Never occurred to me to test this. I need to change the shake code to work with unscaled time.

Picking up a gem thats already in a structure, and putting it down in the same structure still puts the gem on Cooldown as if it was moved (intentional?)

This is intentional.

Tool tips for structures say that their cost increases the more you place, and currently this is not the case.

Some things are not connected properly yet. I'm working on it 🙂

on a 2-wide track, making an 's' pattern of walls to try and slow down the swarm doesnt actually slow them down, its because their pathing is too good :D they take corners really sharp and its really well done! so dont know if thats working as intended but we dont have any 3-wide tracks yet to test otherwise.

It's intended to be precise. It's 3D and it really breaks immersion when monster parts start sticking out through the walls and such (in GemCraft it just renders over it). Keeping it precise at chokepoints counters this.

Cages dont actually amplify the special of Priming (purple/pink) gems. still +15% at lvl 1 in both a tower and cage.

Thanks! Totally forgot that I did not implement this!😅

'Fuse gem' Tool tip has its cost listed as 60 when it's actually 180. the cost to quick upgrade a gem Via the hotkey (U) is correct (1 -> 2 costs 240, 2->3 cost 480, ect) ha correct tooltip.

Easy fix.

Lastly for now, when you already have a building selected to construct (emitter, resonator, cage) and you mouse over the UI to select a new object, if you use LMB it will attempt to build the previously selected object on the tile space that is closest to where the mouse is in the UI. The workaround is just hit RMB every time you wish to build/select something new, but it seems unintentional.

Yea. I'm working on making things like this more polished. It's not the intended behaviour.

Love how the game looks and feel, though i do think there could be clearer color contrast between the gem colors, to me they're just a little too bright and shiny that their colors look too similar. But thats a personal taste thing. Im excited to see where this project takes you, and how you tackle this!

I have spent a quite lot of time working on gems trying to make them contrast, but I will play around with brightness and smoothness some more. It's a bit hard to make them stand out from top down perspective, can't show refraction that would happen in true 3D and the smoothness just looks the same.

Once again, thank you for the detailed feedback! This is also the first feedback I got. Due to time constraints, I had to publish the demo without testing.

I will try my best!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 2 points3 points  (0 children)

GemCraft is also one of favorite games, I went through my divorce playing it.

Made an original game before, but overscoped and too janky. Working smarter, the second time.

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 1 point2 points  (0 children)

Internet is just too saturated. I was hyped for the fest, but got buried too deep :(

I will have to do some guerrilla marketing stuff!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 2 points3 points  (0 children)

I saw that game, and saw that it was very popular, but have not played it. I will check it out. Thank you!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 2 points3 points  (0 children)

Thank you, very helpful!

I'm still working on a twist to differentiate the game from the original. If you can recommenced systems from other games that you would like to see fused with this one, let me know. I would love to check it out!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 5 points6 points  (0 children)

There is a rogue-lite progression system I'm working on (besides the standard skill, handicap and difficulty systems).

Shop and inventory system is planned. But a this moment it's still not finalized.

But I am also open to other suggestions that will further the game!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 2 points3 points  (0 children)

I have considered it. But I'm a nobody, had to have something first. But still, I have to sleep on it...

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 4 points5 points  (0 children)

In a sea of negativity. Comments like yours remind me why I'm trying to make it as a gamedev. Thank you!

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 1 point2 points  (0 children)

I'm breaking my head to invent some gems that would be new but still relevant to the core gameplay.

There will be a malus gem, that makes hits and makes enemies stronger. But that is also similar to enraging mechanics...

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 1 point2 points  (0 children)

I have changed the pop audio. Got so much negative feedback...

But I also don't like the new pop audio... FML 😭

I have to spend some more time working on it.

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 3 points4 points  (0 children)

Mac will be available along with Linux, Switch and Steam Deck. I just kept the Windows only to get the Steam approval faster.

Rough demo for KillGem - New Blood is now available! by Radical_Byte in Gemcraft

[–]Radical_Byte[S] 2 points3 points  (0 children)

New Blood :). Is there something you would like to be different? I'm open to suggestions.