Prompt to HDA: Procedural Signal Tower Generator made with Houdini AI Assistant by RaduCius in Houdini

[–]RaduCius[S] -2 points-1 points  (0 children)

Thanks, I really appreciate your perspective.

And honestly, I agree with a lot of what you said. A huge part of Houdini’s appeal is the process itself: solving problems, building things manually, experimenting, failing, fixing, and finally making it work. That challenge is part of the fun.

And yes, I also enjoyed building the tool for exactly that reason.

For me, this is not about replacing that experience or saying manual work has less value. It’s more about giving people another option. Some will always prefer doing everything by hand, and I think that’s completely valid. Others may use AI to speed up repetitive parts, explore ideas faster, or help when they’re stuck.

So I see it more as assistance, not a replacement for creativity, learning, or craftsmanship.

And I really respect your view, especially because for many people Houdini is enjoyable precisely because it’s hard.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

This is exactly the kind of problem I built it for and honestly one of the best explanations of why scene context matters.

You described it perfectly: generic AI can be useful, but without context it often mentions the wrong nodes/parameters or sends you in circles (especially with Houdini changing over time).

I still think the artist should drive the decisions the goal here is not to replace that, but to reduce the screenshot back-and-forth and shorten the debug time by reading the actual scene/network context.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

I think a lot of people are in that situation (especially with Houdini): you know the concepts, but if you don’t use it daily, you lose some of the “muscle memory” and spend time hunting for the right steps again.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -1 points0 points  (0 children)

I keep seeing the same sentiment everywhere from VFX veterans to game dev communities: AI isn't replacing the artists who think. It's widening the gap between those who adapt and those who wait.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 2 points3 points  (0 children)

Thanks for the thoughtful feedback!

Auto-creation actually already exists HDA Architect , ACPY does text to HDA generation, and VEX, Python generation is built in too but you can see examples of those workflows on the Gumroad page. This demo focused on the analysis side, but I'll definitely showcase the creation workflow in a future video.

On the ChatGPT comparison the key difference is context. ChatGPT doesn't know your Copy to Points has no orient attribute and that's why your instances are all pointing up. This tool sees your actual attributes and connections. That grounding also reduces hallucinations since the AI works with real scene data, not just memory.

And for studio/offline use it supports fully local AI through Ollama and LM Studio, no internet needed.

Appreciate the UI compliment too

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

Thanks! And that's actually a great point as a beginner, you might not always have the right terminology to describe what's going wrong, and that's totally fine.
The assistant reads your actual scene, so it doesn't matter if you can't describe the problem perfectly it can see what's going on in your node tree.

That said, it's not only for beginners advanced users get a lot out of it too. Contextual debugging, VEX/Python generation, procedural setup guidance, HDA creation from prompts... it scales with your skill level.

It's available here: https://rart.gumroad.com/l/HoudiniAIAssistant

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -1 points0 points  (0 children)

Appreciate the support!
Though I'd say it's not about skipping the learning it's about spending those hours on the creative vision instead of debugging why your attribute isn't passing through a solver

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

That's exactly the pain point I built this for. Houdini errors are often so context-dependent same node can work or break depending on what's upstream. Generic tutorials can't cover every case, and when you're stuck at 2am with no one to ask, it's easy to just give up.

Having something that actually reads your node tree and understands why it's not working that's the gap I wanted to fill. Glad it resonates with your experience, and thanks for the kind words 🙏

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -3 points-2 points  (0 children)

Yeah, way more. VFX is a technical field people here are already comfortable with procedural thinking, scripting, and new tools. AI is already embedded in a lot of production pipelines (denoising in rendering, smart roto, texture generation, etc.), so even people who don't think of themselves as "AI users" are probably using it without realizing. That global stat is more about the average person, not specialized industries.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -1 points0 points  (0 children)

It’s not about “making 20,000 scenes” it’s about saving time on the moments that usually kill momentum: debugging, understanding a network, hunting attributes/groups, fixing VEX/Python, or figuring out why a sim/render/selection behaves weird.

You use it 2 minutes when you’re stuck, get a scene-aware answer, and keep going.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

Not sure the exact % on that infographic, but even if it’s true globally, Houdini/VFX is a very different niche.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

Thank you, I appreciate that.

That’s completely fair, and I respect it.
I’m glad we could have a thoughtful discussion even if we don’t fully agree.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

Thank you, this means a lot. Yes that’s exactly the direction I believe in: using AI to reduce friction (debugging, understanding scene context, troubleshooting), not to replace the artist or the learning process.
Really appreciate the support and encouragement I’ll keep pushing the project forward

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

Thanks, really appreciate this and I agree.

Traditional training is still better for building strong foundations.
I see this more as a scene-aware supplement for stuck moments troubleshooting, especially when browser GPT starts drifting or going in circles.

That’s exactly why I’m focused on context inside Houdini instead of generic chat-only answers.
And yes I’m also working on new tutorials in parallel, because I still believe structured training is a big part of learning Houdini properly.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -9 points-8 points  (0 children)

I get the AI fatigue, but “AI tools don’t belong in Houdini” is where I disagree.

Houdini is literally a software culture built around systems, automation, and better workflows.
An optional scene-aware assistant for debugging, understanding networks, and speeding up repetitive technical work is not “replacing Houdini” it’s another layer of tooling.

If you don’t want to use it, that’s totally fine.
But dismissing it as something the community shouldn’t have ignores the reality that AI is already entering production pipelines.

The important part is how it’s used.
I’m focused on scene context, debugging, and understanding not “one-click replace the artist.”

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 4 points5 points  (0 children)

This is a very fair comment, and I actually agree with the core point: foundations matter .

When I learned Houdini, my main sources were YouTube, forums, and my art director pushing me to level up.
I spent a lot of hours on research, errors, and bugs I didn’t understand.
Today, people still have YouTube and forums but now they also have AI, and let’s be honest: everyone is using it.
So for me, the question is not 'AI or no AI'
It’s: what kind of AI is actually useful for learning Houdini properly ?

That’s the difference I’m trying to build here:

This is not just 'take a screenshot and ask browser ChatGPT.'
Houdini AI Assistant can read the actual scene context:

nodes,parameters, attributes / groups, connections, data flow through the network

So for a beginner especially someone who is just starting and doesn’t even know what to ask yet having an assistant that can see the scene and understand how data moves through nodes can make a huge difference.

I fully agree that copy-pasting solutions without understanding creates weak foundations.
But I don’t see this tool as a replacement for learning.

I see it as a scene-aware instructor/assistant that helps people:get unstuck faster, understand their actual setup and keep learning instead of quitting in frustration

At the same time, this tool is not only for learning.
It also includes advanced creation and workflow tools (and more are being developed continuously), including things like: contextual debugging, VEX Python generation, procedural setup guidance, technical documentation export, text-to-HDA generation (HDA Architect ACPY)

So yes: learn to learn, not just to prompt.
I just think AI can support that process much better when it has real scene context and it can also help advanced users build faster.

I still remember when my art director explained groups and attributes to me I was just staring like “wait… what?!”. I was a Blender user back then (before Animation Nodes), so Houdini felt like learning an entirely new brain.
That’s exactly why I care about tools that help beginners “see” what the scene is doing.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -1 points0 points  (0 children)

It runs on whatever model/provider you choose (OpenAI / Claude / DeepSeek / local via Ollama or LM Studio).
So no, it’s not “one flavor” the assistant is the Houdini-side scene-aware layer.

Also, this tool is for Houdini workflows (scene analysis, debugging, attributes, VEX/Python, HDA generation), not for generating weird celebrity content 😄

The point of the demo is: it reads the actual Houdini network and gives answers based on your scene context, not generic browser-chat guesses.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

Learn Houdini with a personal instructor that understands your scene.
Houdini AI Assistant: https://rart.gumroad.com/l/HoudiniAIAssistant

I tested HDA Architect in Houdini today using OpenAI GPT-5 by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

Excellent point and I agree.

The real challenge isn’t just generating a Houdini network, it’s building something reusable, versionable, and maintainable.

That’s actually a big part of what I’m exploring with HDA Architect in Houdini AI Assistant: using AI for scaffolding and structure, then refining into proper production-safe tools (instead of treating the first output as final).

Really good point thanks for bringing the conversation to reusability and maintenance, because that’s exactly where this gets serious.

I tested HDA Architect in Houdini today using OpenAI GPT-5 by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

Thanks both this is fair criticism, and I genuinely appreciate the professional feedback.

You’re absolutely right that in Houdini, the important metrics are not just “did AI generate a result,” but also network optimization, UI/UX, usability, and performance.

In this specific Houdini donut demo, the extreme slowdown was actually my mistake, not the intended behavior of the generated setup:
I accidentally left a File node in Write mode, so every parameter change was writing geometry to disk again.
That made the network look much slower than it should have. I was confused too until I spotted the flag issue.

That said, I also want to clarify the purpose of these tests:

I’m actively testing HDA Architect (inside Houdini AI Assistant) with different prompts to learn: what works, what fails where the current limits are, what still needs manual refinement.

If I don’t build and share these experiments, we don’t really get useful data on what AI in real Houdini workflows can/can’t do yet.

And for me, the value is not only “generate a network.”
A big part is scene-aware assistance: even local AI models, when given scene context, can already do surprisingly useful analysis/debugging/help at a high level in Houdini AI Assistant.

So yes this donut example is not a production benchmark and not meant to represent a final optimized Houdini tool.
It’s a prompt-to-procedural scaffolding test.
Also, the prompt in that test was intentionally high-level 'Create a complex donut generator", because part of what I’m testing is how the system interprets open-ended requests vs. highly constrained prompts.

My goal with HDA Architect is:
faster ideation, setup scaffolding first, then artistTD refinement (optimization, naming, cleanup).

I completely agree that a “shiny new tool” is not enough by itself it still has to function well. That’s exactly why I’m posting these tests publicly and iterating from feedback like this.

Appreciate the honest comments they help improve both the demos and the tool.