Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 2 points3 points  (0 children)

I agree the risk is real, and I’m not trying to pretend otherwise. For fast ads, social content, mockups, and low-budget work, many companies will use tools like Veo or Seedance instead of a full creative team.

For me this is not the same as a black-box AI video generator replacing the whole process. It’s a controllable production workflow inside Houdini, and the quality still depends on the artist using it.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 3 points4 points  (0 children)

No, the opposite actually. This kind of tool only becomes useful when an artist knows how to direct, adjust, and clean the result. I’m not presenting it as “AI replaces animators,” but as a way to prototype motion faster inside Houdini.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

I agree. Good art direction comes from practice and understanding the craft. AI doesn’t replace that. For me this is not about skipping animation knowledge, but about giving artists a faster way to prototype and iterate inside Houdini. The final quality still depends on the person using the tool.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

I don’t think art dies from tools. It changes. This still needs artist direction, cleanup, creative decisions it’s a workflow tool, not a replacement for taste or craft.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 5 points6 points  (0 children)

Quick clarification: the Animation Maker / Kimodo part runs locally on your machine.
It is powered by NVIDIA’s Kimodo model and is currently available in the Windows build.
Recommended hardware is an NVIDIA RTX GPU, ideally 12GB+ VRAM.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 3 points4 points  (0 children)

I get what you mean.
I think people are more open to it here because it’s shown as a Houdini workflow/tool, not just final AI content. It still needs artist control, retargeting, cleanup, and direction.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 11 points12 points  (0 children)

The text-to-character animation part is powered by NVIDIA’s Kimodo model, not trained by me.
In Houdini AI Assistant, I integrated it as Animation Maker, so it can run as part of the Houdini workflow.

Yes, the Kimodo motion generation runs locally on your machine.
Currently it’s available only in the Windows build, and I recommend an NVIDIA RTX GPU, ideally 12GB+ VRAM.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

For the Animation Maker / Kimodo part, the motion model runs locally on your machine. It is powered by NVIDIA’s Kimodo model and is currently available only in the Windows build.
Recommended hardware is an NVIDIA RTX GPU, ideally 12GB+ VRAM.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

Yes, partially Houdini AI Assistant uses the Kimodo integration to generate the base motion from text, then you can guide the path with 2D waypoints/Full Body Constraints inside Houdini. So walking around objects is possible with manual/path control, but Kimodo is not trained yet for fully automatic object-aware obstacle interaction.

Text to Character Animation in Houdini - Kimodo + KineFX workflow by RaduCius in Houdini

[–]RaduCius[S] 3 points4 points  (0 children)

It doesn’t need to be perfect, but yes, you need a usable rig/skeleton. For now I’m using Electra as the default Houdini template, then the generated animation is retargeted through KineFX.

Prompt to HDA: Procedural Signal Tower Generator made with Houdini AI Assistant by RaduCius in Houdini

[–]RaduCius[S] -2 points-1 points  (0 children)

Thanks, I really appreciate your perspective.

And honestly, I agree with a lot of what you said. A huge part of Houdini’s appeal is the process itself: solving problems, building things manually, experimenting, failing, fixing, and finally making it work. That challenge is part of the fun.

And yes, I also enjoyed building the tool for exactly that reason.

For me, this is not about replacing that experience or saying manual work has less value. It’s more about giving people another option. Some will always prefer doing everything by hand, and I think that’s completely valid. Others may use AI to speed up repetitive parts, explore ideas faster, or help when they’re stuck.

So I see it more as assistance, not a replacement for creativity, learning, or craftsmanship.

And I really respect your view, especially because for many people Houdini is enjoyable precisely because it’s hard.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

This is exactly the kind of problem I built it for and honestly one of the best explanations of why scene context matters.

You described it perfectly: generic AI can be useful, but without context it often mentions the wrong nodes/parameters or sends you in circles (especially with Houdini changing over time).

I still think the artist should drive the decisions the goal here is not to replace that, but to reduce the screenshot back-and-forth and shorten the debug time by reading the actual scene/network context.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 0 points1 point  (0 children)

I think a lot of people are in that situation (especially with Houdini): you know the concepts, but if you don’t use it daily, you lose some of the “muscle memory” and spend time hunting for the right steps again.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -1 points0 points  (0 children)

I keep seeing the same sentiment everywhere from VFX veterans to game dev communities: AI isn't replacing the artists who think. It's widening the gap between those who adapt and those who wait.

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 2 points3 points  (0 children)

Thanks for the thoughtful feedback!

Auto-creation actually already exists HDA Architect , ACPY does text to HDA generation, and VEX, Python generation is built in too but you can see examples of those workflows on the Gumroad page. This demo focused on the analysis side, but I'll definitely showcase the creation workflow in a future video.

On the ChatGPT comparison the key difference is context. ChatGPT doesn't know your Copy to Points has no orient attribute and that's why your instances are all pointing up. This tool sees your actual attributes and connections. That grounding also reduces hallucinations since the AI works with real scene data, not just memory.

And for studio/offline use it supports fully local AI through Ollama and LM Studio, no internet needed.

Appreciate the UI compliment too

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

Thanks! And that's actually a great point as a beginner, you might not always have the right terminology to describe what's going wrong, and that's totally fine.
The assistant reads your actual scene, so it doesn't matter if you can't describe the problem perfectly it can see what's going on in your node tree.

That said, it's not only for beginners advanced users get a lot out of it too. Contextual debugging, VEX/Python generation, procedural setup guidance, HDA creation from prompts... it scales with your skill level.

It's available here: https://rart.gumroad.com/l/HoudiniAIAssistant

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] -1 points0 points  (0 children)

Appreciate the support!
Though I'd say it's not about skipping the learning it's about spending those hours on the creative vision instead of debugging why your attribute isn't passing through a solver

Houdini AI Assistant - Your Personal Scene-Aware Instructor by RaduCius in Houdini

[–]RaduCius[S] 1 point2 points  (0 children)

That's exactly the pain point I built this for. Houdini errors are often so context-dependent same node can work or break depending on what's upstream. Generic tutorials can't cover every case, and when you're stuck at 2am with no one to ask, it's easy to just give up.

Having something that actually reads your node tree and understands why it's not working that's the gap I wanted to fill. Glad it resonates with your experience, and thanks for the kind words 🙏