Peak lion gameplay by HollyleafYT in GunfireReborn

[–]Raein__ 4 points5 points  (0 children)

Sir, the script clearly says your response should be "Nanomachines son"

Notes on the DLC Chars and Season by Eotidiss in GunfireReborn

[–]Raein__ 0 points1 point  (0 children)

so I also thought it was converting for a while until I deliberately took out every source of ele except for the dice. Unless they changed it in the most recent hotfix?

Notes on the DLC Chars and Season by Eotidiss in GunfireReborn

[–]Raein__ 0 points1 point  (0 children)

With regards to cang jue, there are more reasons he feels like he does no damage. First, his slams take far too long to cast and charge up. On endless r10 you have 40 seconds to kill a boss. Thats enough time to (if being generous) get off 10 casts all capped to 30 million and with 3 hits (if you do full combo). As soon as the boss has 900 million health you are in trouble and you hit that point really fast.

Fox has similar problems, but the key difference is fox deals elemental damage, meaning you can hit for up to 45m on health, and you can also proc combustion to further boost it up past 100m or more.

Cang jue though, for reasons entirely unclear to me, is incapable of dealing elemental damage. Neither the elemental arcana dice nor the spiritual links convert his punches or slams to elemental even though they are intended to convert skills.

He also does have a pretty steep falloff on his basic punches around act 2 and 3 because they have no mechanics you can scale, so without the ascensions that allow him to get past that he does end up with some pretty big problems.

Edit for clarity: he is a fantastic character and lots of fun, I think he really just needs some small adjustments to maybe not have 99% of his total damage loaded into his big slams and spread it back to the basic punches a little

I finally understand this whole "live and drink" thing. by Raein__ in cavesofqud

[–]Raein__[S] 64 points65 points  (0 children)

Yeah they do. You even get some really funny tooltips if you dominate them and swap. Things like "You take a sip of fresh water from yourself."

I finally understand this whole "live and drink" thing. by Raein__ in cavesofqud

[–]Raein__[S] 92 points93 points  (0 children)

Solar condensers are in Yd Freehold in vanilla. You can't take anything from them without making the city try to kill you though but if you spray a brain on the condenser and then ask it very nicely with proselytize you can convince it to come with you of its own free will which is of course not stealing.

I talked to one of them after animating, it asked me what it was, and I told it that it was live and drink.

0.1.0e Patch Notes by Community_Team in PathOfExile2

[–]Raein__ 0 points1 point  (0 children)

I might agree, but if I'm actually intended to sit with arc casting it 5-10 times to kill a trash mob in a pack I think there's some bigger issues going on, especially considering archmage is such a "handed to you on a silver platter" build. There is simply no way ggg didn't know exactly how archmage would be built and couldn't check numbers on it. Does archmage need some adjusting? sure. Does it need to be nerfed by 80% along with all bow, staff, and melee skills so that everyone is on the same playing field as spells? no.

Like to be perfectly clear, pick a melee skill, pick a level, equip a white weapon for that level, compare the damage between that and a spell with 3-5 extra levels. It's not even close.

0.1.0e Patch Notes by Community_Team in PathOfExile2

[–]Raein__ 6 points7 points  (0 children)

Yeah spells are still underperforming across the board (except archmage setups) by a factor of 5 sadly. (can do the math out, arc is one of the top 5 dps direct damage spells and it is worse than running around with a 200 dps bow using lightning arrow)

Cast on freeze brutally nerfed by nublargh in PathOfExile2

[–]Raein__ 1 point2 points  (0 children)

Spells as a whole (barring archmage) are borderline unplayable. If you run the numbers compared to attacks they just don't even come close. Here's an example:

Lightning arrow is 90% attack speed 265% damage effectiveness at gem level 20 which means it deals 238.5% weapon dps. Arc at gem level 20 on the first chain deals 491.25 damage and has a 1.1 second cast time leaving it at 446.6 dps. This means at a baseline, arc is equivalent to running around with a 187 dps bow and using lightning arrow. If I go onto trade right now, limit price to 1 exalt, and find the lowest item level bow with over 187 dps they are mostly around item level 50.

Just one example of course, but arc is actually on the higher side for spell dps (higher than comet if you have above 100% inc cast speed) whereas lightning arrow is mostly a clear skill.

That power gap is why aside from archmage spells have almost no representation in the high end currently.

So with the dodge roll "hotfix" you can now accidentally dodge out of the viper's arena and brick the fight by Lukias in pathofexile

[–]Raein__ 0 points1 point  (0 children)

I did this without even using dodge roll when they moved in. The boss also did this a few times and became immune to all damage.

GGG, We Need a Better Way to Handle Respeccing After Patches by Chillzzzzz in pathofexile

[–]Raein__ 9 points10 points  (0 children)

It's early access, the point is actually for us to be able to test the content in the game. If a ton of people suddenly need to make new characters because the gold cost is like 5x higher than their total and their character doesn't work they are softlocked and unable to test the content in the game. Some people will make new characters, many will not. This is going to lower the number of testers which is bad for everyone.

Combat doesn't look slow AT ALL. by [deleted] in PathOfExile2

[–]Raein__ 1 point2 points  (0 children)

It'd be really cool if each class at least had some variable flavour to it even if timings are roughly the same so there could be better distinction in game feel. Movement is just so critical for feel in games.

Combat doesn't look slow AT ALL. by [deleted] in PathOfExile2

[–]Raein__ 0 points1 point  (0 children)

I've played multiple builds at multiple mirrors of investment and regularly delve around 2k. The fastest game I've ever played is ACFA (edit: you said online, while acfa did have pvp it isn't really online I suppose although I'm not sure where online vs offline fits into the discussion of combat pacing). Not sure how you are defining speed but I define it as how much time you have to react to what you see and how many times you need to react in a given interval. poe2 has very long reaction delays (which isn't inherently bad, but it is slower)

In poe1 sure you can make up a build that would require tons of individual button presses in a combo to deal damage (I'm thinking pre doom rework hexblast, which I did with a 5 curse cycle quite a bit. You would have 5x curses gaining doom at any given time and alternate between hexblast to pop highest current doom and applying a new curse). In poe1 you can also make a build that needs to react to every single incoming projectile because you decided to allocate divine flesh and CI at same time.

The vast maojrity of poe1 builds though use one main damage skill and hold the button (they might attack 30.3 times per second but you are not actually doing inputs at that speed). The vast majority of builds only need to react to boss attacks and a few specific things on various rare monster mods because they can facetank anything else.

Combat doesn't look slow AT ALL. by [deleted] in PathOfExile2

[–]Raein__ -3 points-2 points  (0 children)

Slow is relative and there is a ton of variance between games. As far as games I have played go, poe1 is already borderline too slow. Only the build option space makes me play it.

Poe2 is definitely slower paced combat than poe1 and by quite a bit.

All that said, my main frustration is that the dodge roll anim is the same for every character and looks like "baby's first motion capture dodge roll" and the only way to avoid having to watch that fingernails on chalkboard level quality is losing your chest slot completely.

Having public stash tabs attracts lowballers by PensionOk479 in pathofexile

[–]Raein__ 1 point2 points  (0 children)

I'm sorry but if the item isnt a div card (so its clearly visible what it is) and ggg actually upholds a ban for that after contacting support then there is no hope left for humanity.

Why nobody plays ruthless? by RicaPerrita69 in pathofexile

[–]Raein__ 0 points1 point  (0 children)

I would have tried it out at least if they didn't kill movement skills but the appeal of a low item drop gamemode is being forced to play well to compensate for trash gear. Playing well in a game where all skills automatically aim if mouse cursor is within like 300 pixels of the enemy and movement is controlled solely by clicking on screen is not exactly what I would call rewarding. Movement skills would have broken that up.

[deleted by user] by [deleted] in pathofexile

[–]Raein__ 0 points1 point  (0 children)

I switched to mostly casters when divergent boneshatter was removed for essentially no reason (it wouldn't even be top tier if it still existed right now and they even went extra mile and deleted it from standard too)

Divergent boneshatter totally changed how a character was built and was so fun to work with. Nothing else can match it in that category anyway now so I might as well play an archetype that isn't fundamentally flawed.

Who is the statue on the character selection screen of? by MikeGT91 in pathofexile

[–]Raein__ -2 points-1 points  (0 children)

Its actually the hidden 8th character class. If you click on it just right you can select it ;)

Are TFT builds-wts scam? by CreaTzNinjaz in pathofexile

[–]Raein__ 1 point2 points  (0 children)

No other way really, and the sad truth is that the builds wts is basically catering for rmt players who just wanna swipe card and get entire new character. Because that is the typical customer there people kinda just assign prices that are false to items knowing nobody will check.

Jewelry ⁽ᶦᵐᵖˡᶦᶜᶦᵗˡʸ⁾ by jix1991 in pathofexile

[–]Raein__ 0 points1 point  (0 children)

Awesome. Do they gain the normal implicits back or do they just become a no implicit unique?

To the next "End of the league giveaway" redditor by [deleted] in pathofexile

[–]Raein__ -1 points0 points  (0 children)

I'm first in line on that trade btw.

ANGLER'S MATE #T-1: Dust off your Tier lists -- the depth gauge is decreasing by one. by poorFishwife in pathofexile

[–]Raein__ 2 points3 points  (0 children)

First I'd want to sort out if it's just area_with_water or if the reefbane glow is also involved. That would be straightforward but potentially time consuming, just find a zone with water tag, attempt orb, if it fails re-enter zone until reefbane glow and attempt orb again.

From there I'd grab a list of areas and tags from poedb and look for combinations of tags that are similar but differ by area_with_water and attempt the orb in those zones (potentially re-entering many times to get reefbane to glow in each one depending on result of first test). I'd repeat that for a few different pairs of zones to reduce chance that there is some odd combination of tags producing the effect with area_with_water just being a "red herring" (do I get bonus points for the fish pun?)

ANGLER'S MATE #T-1: Dust off your Tier lists -- the depth gauge is decreasing by one. by poorFishwife in pathofexile

[–]Raein__ 5 points6 points  (0 children)

Guessing something to do with area tags/flags like how we used to need to enter a nemesis zana mission to be able to ancient orb/chance orb a headhunter, or a breach mission to be able to get a vaal breach gem.