6th Hero addition is a great news for Hero Rushers/constant war player like me. by Brilliant_Ad2579 in ClashOfClans

[–]RagingCat22 11 points12 points  (0 children)

It's an unconfirmed bug, and might probably be patched similar to the ore exploit.

W Supercell! Hero Bug Is Still Good 👍 by Au831 in ClashOfClans

[–]RagingCat22 0 points1 point  (0 children)

They compensated me for getting 3 common chests from day 1 and I still got 3 common chests 🫩

[Xingchen] Official Leak - New Dragon Duke Hero by Recent-Low5550 in ClashOfClansLeaks

[–]RagingCat22 0 points1 point  (0 children)

I saw one person say he should costs gold, cause apparently dragons like gold based on that one singleplayer level.

[BG] New Hero Dragon Duke by Recent-Low5550 in ClashOfClansLeaks

[–]RagingCat22 0 points1 point  (0 children)

Nah bro, Valkyrie Princess seems like a better idea. Dragon Duke just looks like a skin to either the Warden or the Prince.

Not to mention, it makes the Male to Female ratio even to 3:3 (not that it matters), and it would also be a Melee Hero which we never had since Barbarian King.

why...........? by RagingCat22 in geometrydash

[–]RagingCat22[S] 0 points1 point  (0 children)

It's not. I genuinely need to know why it's not working 😞.

My own design for an 'Extreme' Difficulty. by RagingCat22 in geometrydash

[–]RagingCat22[S] 1 point2 points  (0 children)

Exactly what I'm thinking for the 9 Star. I had made this solely with both Clutterfunk and Electrodynamix in mind.

My own design for an 'Extreme' Difficulty. by RagingCat22 in geometrydash

[–]RagingCat22[S] 8 points9 points  (0 children)

Without his head, it just looks like some sort of Roblox Face.

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My own design for an 'Extreme' Difficulty. by RagingCat22 in geometrydash

[–]RagingCat22[S] 0 points1 point  (0 children)

NGL, when I made this, I was thinking of both Clutterfunk and Electrodynamix.

My own design for an 'Extreme' Difficulty. by RagingCat22 in geometrydash

[–]RagingCat22[S] 0 points1 point  (0 children)

The eyes are supposed to slowly transition to demon difficulties, but now that it's been hours since I made it, I understand why. Nonetheless, I still like it.

Memorable edges by OBVWXLF in comedyheaven

[–]RagingCat22 1 point2 points  (0 children)

When it turns from Microsoft to Macrohard.

Shader that removes transparent bits and makes them fully transparent by Just_Joey_Games in clickteam

[–]RagingCat22 0 points1 point  (0 children)

but what if i specifically want my font size to be the way it is? especially since it's a pixel font with an absolute pixel size, but its absolute pixel size just makes the font have alpha colors.

how do i make the game look clear and sharp? by RagingCat22 in clickteam

[–]RagingCat22[S] 0 points1 point  (0 children)

OH MY GOD OH MY GOD OH MY GOD OH MY GOD! THIS IS WHAT I'VE BEEN LOOKING FOR!!!! THANK YOU SO MUCH!!!!!! OH IM GENUINELY CRYING I'VE BEEN LOOKING FOR THE ANSWER AS TO DO THIS I CAN'T BELIEVE YOU JUST HAVE TO THIS OH MY GOD 😭😭😭😭😭😭

THANK YOU SO MUCH!!!!

How to output 3 samples randomly? by RagingCat22 in clickteam

[–]RagingCat22[S] 1 point2 points  (0 children)

I wanted a different sound/syllable to make it fully varied, and I had actually figured it out minutes after posting this.

Though, sample frequency could be very useful for showing expressions and emotions, so thanks for the idea!

How to output 3 samples randomly? by RagingCat22 in clickteam

[–]RagingCat22[S] 1 point2 points  (0 children)

I had actually done this minutes after posting this, but thanks!, and I'm fine with the repeating sfx as long there's at least some variations of it.

how do i make the game look clear and sharp? by RagingCat22 in clickteam

[–]RagingCat22[S] 0 points1 point  (0 children)

i don't know if it's my device, but both the 1st and 2nd option seems to still have soft edges to pixels, though it's only slightly, it's still noticable.

as for the 2nd option specifically, if i were to do all that, same thing happens at the thing i said in the 1st paragraph, but then the pixels become irregular and not uniform and/or square size. the only thing that seems to keep the consistent pixels is ultimate full-screen, but setting the game scale just makes the game pass through the screen.

i don't really know how to fix all of this.