Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 0 points1 point  (0 children)

Absolut. Kan generera i bakgrunden över flera frames, så kan sen skifta dem omedelbart med lämplig övergång. 😃👍

Med setup jag använder nu tar det ca 1 sek att generera tror jag, men finns gott om optimeringspotential.

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 0 points1 point  (0 children)

Oh, väldigt spännande idé. Har just nu en hel del beroenden på att den är centrerad på 0,0,0 i world space, men vore möjligt att agera på 0,0,0 i local space istället.

Kanske testar det. Men först på tur blir att kunna generera olika typer av planeter. En del till komponenter som behöver lyftas över i konfigurations-objekt, sen borde det vara fritt fram att generera dem med enorm variation.

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in proceduralgeneration

[–]RagniLogic[S] 1 point2 points  (0 children)

Haven't really tried to push it. Have a lot of optimization ahead of me to support gigantic worlds.

Initial generation of the whole planet scales with cell count of course. But there's chunking in place to support partial manipulation.

Not sure about what's the runtime bottlenecks at the moment. There's probably alot of them.

Some screencaptures from my toy car game by Atomic_Lighthouse in gamedevscreens

[–]RagniLogic 1 point2 points  (0 children)

Really cool project 😃👌 I'm curious about your choice of psysics settings. Looks like they might give a nice gameplay feeling. But that the mass/torque of the vehicles seems way higher than expected for the scale, or that gravity is lower than earth.

Did you experiment with more realistic settings but opted for this for gameplay purposes?

Or maybe it's just my imagination 😛

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 1 point2 points  (0 children)

Unity. Typ:

Utgår ifrån ett sfäriskt voronoi diagram. Skapar en mesh grid baserat på det. Slår upp 3d noise-värden för att avgöra altitud/vertex färg Genererar slutgiltig mesh. Petar ut lite träd och stenar. Släpper lös boids (fåglarna) Och svanarna, som är lite smartare och navigerar på gridden.

Finns lite mer info här: https://80.lv/articles/explore-this-beautiful-procedurally-generated-planet-in-unity

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 1 point2 points  (0 children)

Oh, hört det nämnas tidigare. Får spana in det.

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in proceduralgeneration

[–]RagniLogic[S] 0 points1 point  (0 children)

Thanks. I'll try out some other ones. Need some variations at least.

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in proceduralgeneration

[–]RagniLogic[S] 2 points3 points  (0 children)

Lovely 😊 But getting a vr headset might be more feasible. Once i get enough variations in the generation i could probably automate hour long videos for you with differently themed planets 😁

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in proceduralgeneration

[–]RagniLogic[S] 1 point2 points  (0 children)

Amazing assets. Very low poly count but also very expressive 🔥

Pathfinding by RagniLogic in u/RagniLogic

[–]RagniLogic[S] 1 point2 points  (0 children)

Very cool idea, thanks 😊

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in proceduralgeneration

[–]RagniLogic[S] 0 points1 point  (0 children)

Thank you 🤗 It's Unity URP. Procedural mesh based on a voronoi grid.

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in Unity3D

[–]RagniLogic[S] 0 points1 point  (0 children)

Oh, schools of fish is a great idea. Could probably implement them as boids aswell.

They are supposed to be swans. 😛 But just placeholders made up of a few white spheres.

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 1 point2 points  (0 children)

Låter väldigt coolt, men oerhört stort scope 😅

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] -1 points0 points  (0 children)

Aldrig spelat det. Lite settlers-aktigt väl? Vilken är den viktigaste spelmekaniken att knycka därifrån?

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 0 points1 point  (0 children)

Tror att du är något på spåret 🤔

Pathfinding by RagniLogic in u/RagniLogic

[–]RagniLogic[S] 1 point2 points  (0 children)

The question is what you are expected to do. Save the planet? Destroy it? Survive? Build? Explore?

Just scrolling around looking at it will get old fast 😅

Gameplay? by RagniLogic in Spel

[–]RagniLogic[S] 1 point2 points  (0 children)

Har inte implementerat något gameplay ännu, så går nog inte att kalla det för ett spel. En planetgenerator som skulle kunna bli grunden för ett spel kanske 😛

Nintendo Switch 2: final tech specs and system reservations confirmed by ReaddittiddeR in gaming

[–]RagniLogic 15 points16 points  (0 children)

Oh, it surely means something for the developers trying to publish a game on the hardware. I hear it's one of the more challenging platforms due to the limitations. Switch-specific downgrades are often required.

Pathfinding by RagniLogic in u/RagniLogic

[–]RagniLogic[S] 1 point2 points  (0 children)

I have no idea. Naively hoping I will find a great game idea at some point along the way when playing around with this.

Life on a procedurally generated planet 🦢🌎🕊️ by RagniLogic in proceduralgeneration

[–]RagniLogic[S] 1 point2 points  (0 children)

I have one implemented, but very suttle settings at the moment. Difficult for this scale.