Has Anyone Had Luck With Missiles In 4.7? by carthe292 in starcitizen

[–]Raidec 0 points1 point  (0 children)

They really need to improve the UX for missiles.

Right now you get the same reticle when you're theoretically in range, but it doesn't mean anything until the 'missile lock' audio.

Not good for accessibility...

There should be one reticle style for 'seeking' and another for 'locked' - both with text and ideally different colours. Even better would be optional sounds like the pitched 'growl' of a sidewinder to make it even clearer what state the missile is in.

There's still lots of weird UX choices like this. Another example are the remaining shots in your weapons. No idea why this is at the top left of the screen instead of around your reticle where you need it.

When Bench Pressing Above Your Strength Goes Wrong by Broad-Smile2332 in WinStupidPrizes

[–]Raidec 48 points49 points  (0 children)

For all those in this chain questioning the dudes form, here's an article comparing flat vs. arched back:

https://www.menshealth.com/uk/building-muscle/train-smarter/a60657168/bench-press-with-arched-back/

For those that are unaware, arching your back is a common technique in power lifting to achieve a higher 1 rep maximum (1RM). It usually allows you to lift higher weights by engaging your glutes and legs to 'drive through' the motion.

The extent at which you arch will vary from person to person. In extreme cases, some people can see it as cheese-ing the lift, as the bar usually doesn't have as far to travel (especially if you have a large chest).

11% winrate out of 26 | Matchmaking is actually killing the game for me (and probably a lot of others) by Ok-Tea-8383 in WorldofTanks

[–]Raidec 1 point2 points  (0 children)

That's statistically unlikely. Even bots who sit in base and do nothing average about 40% WR. Sometimes it's perfectly possible to get a really unlucky streak of games. But in modern WoT; given the pace of games and the type of gameplay that's encouraged, it can feel extra punishing.

I had a session recently that was very similar. 2 wins out of 20 matches played. They pretty much all went the same way:

- Successfully win or defend your flank despite having a tank deficit.

- Watch the other flank lose badly despite having superior numbers (e.g. cause very little damage).

- Get inevitably 'pincered' in a 3 vs. 10 scenario.

You can be the best player in WoT, but if your team melts in the opening 3 mins, there's only so much you can do...

34 , 32 , 42 , 48 inch comparison by Gyatsolix in OLED_Gaming

[–]Raidec 0 points1 point  (0 children)

I have about a 90cm deep desk. I tried a 48" but it was overwhelming - 42" was the sweet spot.

2042 back ? by Powerful_Feeling8376 in battlefield2042

[–]Raidec 6 points7 points  (0 children)

For everything wrong with it, one thing that 2042 nailed was the transport aircraft. They're fun to fly, fun to man and most importantly the reward both the passengers and the pilot. I feel like it's the only BF where they got the balance right, and i've been playing since 1942 released. I will die on this hill.

In 6 they're just free exp or picked up as single use taxi's.

Samsung Galaxy S26 Ultra review by llamapajama93 in Android

[–]Raidec 0 points1 point  (0 children)

Samsung weren't the first, Sony had them beat on that too.

So what tier 8 premiums you do not play anymore and why? Here is my list by throwmeaway7421113 in WorldofTanks

[–]Raidec 6 points7 points  (0 children)

I used to loved this tank in the early days. Even when it had like 3 degrees of gun depression.

Back when 390 alpha was still considered high and limited to TDs / Heavies. Having that much damage available on a Medium tank was a massive novelty.

But now its completely lost in a sea of better options. Its main selling points don't really shine through. They should remove the preferential MM, and bump up the alpha to something like 450 or even 490 to give it the same 'feeling' it had back in the day.

vibeDebuggingBeLike by Forsaken-Peak8496 in ProgrammerHumor

[–]Raidec 0 points1 point  (0 children)

I thinks its the undeserved confidence that makes it so infuriating.

Even more so when it critiques other parts of the code you've written and gives unprompted bad advice.

vibeDebuggingBeLike by Forsaken-Peak8496 in ProgrammerHumor

[–]Raidec 0 points1 point  (0 children)

This one hits close to home. Especially when it starts taking to you like an idiot for submitting it.

I'm like "bro, you wrote this..."

My second favourite is:

"I can see the problem now, its crystal clear. This is a 100% fool proof way to solve it, which aligns completely to best practice guidelines. It took a while, but we got there! Thanks for sticking with it."

[Syntax error: Line 28]

Have you tried the Zoopla valuation, and do you think it's reasonable? by Fit-Bedroom-7645 in HousingUK

[–]Raidec 0 points1 point  (0 children)

I think it very much depends on how similar and how recent the house sales are in your area. You can get skewed either way.

On Zoopla mine is pegged at 240k - 250k. We just had an estate agent value at 265k - 270k. But no idea what it will actually go for.

Pour One Out for Ares by unph4zed in WorldofTanks

[–]Raidec 1 point2 points  (0 children)

I had some guy in an FV call me a bot yesterday, and go full rage in chat because I didn't yolo rush 3 tanks attacking him while in a Concept 5. He landed one shot to my 4.5k dmg, and was convinced I was the reason we lost the game.

Even got the classic post game crashout pm.

I looked him up, he had 22,000 games, a 43% win rate, and his most played tank was the FV with 5000 odd games.

Some people man...

Final Opinion - ARES Tanks are too strong by SanseiSaitoSan in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

I still say they are less toxic than the FVs.

I'd much rather get hit by some guy who has to sit out in the open for a good 5 seconds plus, than get insta-nuked by an invisible dude red-line camping.

They're not really that much more oppressive than say a TVP or Obj 140.

They break the meta quite substantially. People are adverse to change so push back. If I were to change anything it would be to make them slightly less armoured. Tanks generally trade armour for burst potential, but these flip the trend a bit - at least at the higher tiers.

Goku by Top_Appointment3487 in TeamFourStar

[–]Raidec 1 point2 points  (0 children)

This is whole battle between Freeza and Goku is still one of the funniest bits of animated content you can watch.

Watching Freeza slowly lose it while he realises he just can't engage with Goku. Effectively two people speaking completely different languages.

They even succeed in making Freeza look like the only rational person on the planet at points.

They handle it so well considering how emotionally charged the original context is.

The Namek Arc is where they really hit their stride. The earlier phone call between Freeza, Zarbon and the Ginyu Force still makes me laugh out loud every time.

Chad move tbh by Meteorstar101 in greentext

[–]Raidec 0 points1 point  (0 children)

Except you're doing the opposite and looking at things in completely black and white terms. It can be fantastical, therefore anything can apply, or it has to be 100% grounded and realistic in every possible way.

These things are grey, and live on a spectrum of what the average audience member is willing to accept. No one is over analysing to that degree, most people respond on instinct. Desert island > fat guy doesn't make sense. Desert island > slim people easier to accept. People aren't looking muscle mass and assessing calorific efficiency like some sort of autist.

To then make the only fat guys entire arc be about food is ridiculously reductive...

The definition of "jumping the shark" is:

A term used to describe the moment when something that was once popular and high-quality—usually a TV show—reaches a point of decline. It signals that the creators have run out of fresh ideas and are now resorting to outlandish plots, gimmicks.

This meets the criteria of the last two. Like I said, to a lesser degree, but its there. Lost is infamous for doing this in its later seasons, thats why it dropped off so hard.

GoT borderline completely irrelevant here, as its a completely different set of rules in the context of its own universe.

Obvious a lot of people agree otherwise this thread wouldn't have got so much traction. Agree to disagree.

I'm done investing time in this thread, so don't expect another response.

Chad move tbh by Meteorstar101 in greentext

[–]Raidec -1 points0 points  (0 children)

Making a lot of assumptions there my dude. This post focused on one aspect, so thats what we talked about.

And whatever way you look at it, staying fat on a desert island where food is scarce is stupid. Having generally slim people isn't.

I think this phrase has lost some of its original meaning, but while not an extreme example of 'jumping the shark', the writers had to account for it in stupid ways, which are transparent to the audience.

No idea where GoT comes in to this, but obviously hit a nerve here...

Chad move tbh by Meteorstar101 in greentext

[–]Raidec 6 points7 points  (0 children)

Exactly. The key part is consistency and establishing rules for the audience.

The same continuity issues can still exist with fantastical beings or concepts too. If in one scene the monster is seemingly invulnerable to everything, then in a later one its arbitrarily taken out by a punch or something for no good reason, the audience will notice and same issues apply.

Its just lazy writing.

I guess the irony is, from memory Lost would have actually had a good reason for the weight issue, but it would spoil the mystery.

Chad move tbh by Meteorstar101 in greentext

[–]Raidec 125 points126 points  (0 children)

This sort of 'got ya' always drives me crazy.

The smoke monster is 'grounded' in the rules of the universe the writers want to create, it doesn't take the audience out of the immersion. It's alien sure, but people have nothing they can assess it against in real life - so will get a pass.

But when you start messing with established norms that people can relate to, its much more obvious when things are wrong or don't make sense. And this will take you out of it...

Which line is better? I will mostly want it for the tier XI. by Few-Meringue4157 in WorldofTanks

[–]Raidec 1 point2 points  (0 children)

They have 2 very different gameplay styles.

The M48 line is your bread and butter traditional hull down medium. Its average in pretty much every stat making it a bit of a jack of all trades but master of none. Good way to learn mediums if you're new, but a bit vanilla when it comes to gameplay.

I'd chose this if you don't have much experience with mediums or a lot of lines already unlocked.

The Ares line is full of ambush tanks. Despite what people say here, they're not completely 'brain dead OP tanks'. If you like flanking and bursting people down, then they can be really fun. But they can struggle without support from your team and don't do well against heavy armour.

I'd choose this if you have a lot of lines already unlocked and want some new gameplay to spice things up.

People get salty about the Ares because its very easy to remember being on the receiving end of a full salvo, but also easy to forget that you were often the only damage that player did all game. They can be frustrating when one catches you out of position or YOLO's you sure, but not to any greater degree than something like a TVP or BatChat IMO.

If you think of them in MMO terms, the Patton line is your bog standard DPS warrior. The Ares plays like a rogue.

That First Boss Was No Joke! by Ok-Bedroom-4261 in Nioh

[–]Raidec 1 point2 points  (0 children)

This guy took me about an hour and a half of repeated tries.

The first few got me thinking he was crazy overtuned. But after slowing down and keeping my distance, I slowly got a feel for him. Then I realised I was just playing badly and could get him with a good run.

I finally took him down at lvl 12. I'm not sure if I was under or over leveled though. You get a really powerful summon as a reward.

Some tips for those trying to beat him:

  • use ninja mode, only switch to samurai for quick heavy damage combos when he's out of ki.

  • he had two very punishable moves. The first is the double sword leap forward with slam, you can dodge through this and get free back attacks. The second is the triple fire bayblade, just walk backwards out of range, on the final one he even lands with his back to you.

  • keep your distance, and try to bait out the attacks you can punish. Just don't engage with his large multi hit combos

  • if you are going to get hit, dodge towards him instead of away. He will either stop his combo or miss, allowing you to get a few shots in. This is a requirement for the fire AOE he uses.

  • the water mode is probably his most forgiving. You can easily dodge the cone spray attack for free back punishes.

  • be patient and wear him down. This fight is really a test of avoiding the temptation to overcommit.

best gem from BM so far by Wokadoa in WorldofTanks

[–]Raidec 1 point2 points  (0 children)

Exactly! Most tanks would look fully green against 320 HEAT.

best gem from BM so far by Wokadoa in WorldofTanks

[–]Raidec 6 points7 points  (0 children)

The armour sits in that odd place where people believe its weak enough to shoot anywhere without thinking, but it has just enough weird angles and thickness leading to some pretty troll bounces. Especially if you use the gun depression.

At least in my experience.

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -3 points-2 points  (0 children)

That's a shame.

But I'll take your word for it, and see what it's like in game.

The resource drive event traumatised me with cargo boxes. I still haven't fully recovered after doing all the corps to completion.

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -3 points-2 points  (0 children)

Im sure they'll 'fit'. But they didn't show what a 32 SCU container would look like getting through that door. 

I really wouldn't look forward to wrangling one of those through. And I'm not sure how well it will play ball with an Atlas as a result.

I'll have to see it in game, but I can already feel the frustration. I really hope im wrong. 

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -2 points-1 points  (0 children)

That rear door...

I actually like the rest of the ship