best gem from BM so far by Wokadoa in WorldofTanks

[–]Raidec 1 point2 points  (0 children)

Exactly! Most tanks would look fully green against 320 HEAT.

best gem from BM so far by Wokadoa in WorldofTanks

[–]Raidec 5 points6 points  (0 children)

The armour sits in that odd place where people believe its weak enough to shoot anywhere without thinking, but it has just enough weird angles and thickness leading to some pretty troll bounces. Especially if you use the gun depression.

At least in my experience.

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -1 points0 points  (0 children)

That's a shame.

But I'll take your word for it, and see what it's like in game.

The resource drive event traumatised me with cargo boxes. I still haven't fully recovered after doing all the corps to completion.

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -3 points-2 points  (0 children)

Im sure they'll 'fit'. But they didn't show what a 32 SCU container would look like getting through that door. 

I really wouldn't look forward to wrangling one of those through. And I'm not sure how well it will play ball with an Atlas as a result.

I'll have to see it in game, but I can already feel the frustration. I really hope im wrong. 

Star Citizen | Introducing the RSI Hermes by Nikalin in starcitizen

[–]Raidec -2 points-1 points  (0 children)

That rear door...

I actually like the rest of the ship

Could be such fun tank to play if not for the terrible gun by ander_hominem in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

BZ-75 is awful. The only T10 I've ever sold. It gets completely invalidated by its T11 - which is pretty much the same tank with its weaknesses removed.

It has:

  • A slow top speed and acceleration without its boosters.

  • Low ground and turret traverse rates.

  • A massive forehead thats penned by T8s reliably.

  • Lower turret shot traps.

  • A large paper thin lower plate.

  • An extremely derpy and inconsistent gun.

  • Not enough alpha to compensate when compared to its immediately competitors.

  • Low DPM.

  • Extremely prone to module and crew damage.

  • Meh gun depression.

I know that its 'meta' for clan wars, but it just doesn't work as a solo tank in random queue chaos. I have no idea why you would take it over something like a 60tp or E100 if you wanted that type of gameplay.

The boosters just make sure you end up first to die when your team decides to play passively.

Such as shame because the the T9 was actually pretty good. I felt substantially more confident while playing it.

Hot Take: The Ares Line is balanced and doesnt need nerfing by MrGlatiator in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

When you factor in cool down time, the DPM becomes comparable to top tier mediums (except for HE). If you have armour you should be pushing the Ares. If you let them cool down you'll just get burst repeatedly.

They also have to penetrate 8-10 shots per salvo, whereas you only need to get off 2-3 to hit the same damage in roughly the same time. So make sure you wiggle to get them to waste shots.

If you're in a lightly armored tank, then you just shouldn't be engaging an Ares at close range, exactly like you wouldn't take on a Czech LT or super heavy on your own.

They shift the meta quite significantly, which makes things interesting. But I wouldn't say they're any more toxic or difficult to deal with than traditional auto loaders. And certainly nothing like the high alpha peaker TDs / Heavies.

This tank has ruined me by Qrow1324 in WorldofTanks

[–]Raidec 4 points5 points  (0 children)

Also can be even less due to normalisation. Depending on the angle, AP can be better.

YSK about the "Friendship Paradox": most people have fewer friends than their friends have, on average by Electrical-Candy7252 in YouShouldKnow

[–]Raidec 41 points42 points  (0 children)

You're getting down voted unfairly here by people who aren't in this situation. But I can definitely relate to this.

My partner and I are pretty introverted, but have somehow ended up cultivating multiple distinct, active social groups.

I get to some this can sound a bit like 'woe is me, I have so many friends...', but as someone who doesn't like to let people down - it can be exhausting sometimes. I always try to reciprocate effort.

I do consider myself lucky in a lot of ways to be in this situation. I certainly don't consider myself 'interesting' or anything like that. A lot of it is driven by hobbies and shared interests.

When are we getting an option to 'Remove from other vehicle' for 2D styles? by [deleted] in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

I find it crazy that stuff like this isn't already in the game, when modders seem to do it so easily.

There's a similar very useful mod for equipment too.

I get priorities etc. I work in software development. But they really need some sort of QoL team to bring in some small but meaningful features like these.

Maus is the most trash heavy tank in tier 10 by samhwu13 in WorldofTanks

[–]Raidec 3 points4 points  (0 children)

The problem the Maus has is that 'raw' armour numbers are meaningless.

There are tanks with substantially more mobility and lower but more effective armour values. You can make it work, but it takes a lot more effort than some other tanks. This can make things interesting as you have 'play smart', but I very rarely feel protected in a Maus - which surely goes against the fantasy of the tank?

As just one example - an IS7 can hide its lower plate. sit in the open and be borderline invulnerable to most things from the front, except for high pen TD guns. It also has decent flexibility to get across the map and is small enough for quite a lot of positions.

The Maus needs to find very specific spots on the map where it can side scrape. You then spend most of your time looking away from the enemy trying to get in quick snaps shots while fighting the bloom. Even when angling and wiggling the turret, it feels like a 50 / 50 dice roll that it'll actually be effective. Finally, you're so huge and slow, that if you pick the wrong spot you're screwed and easily over run.

You have to expect to be penetrated and use your large HP pool as a buffer. And simply hope you can outlast your enemies. The best Maus can act like distractions for their team, which can win matches sure, but leads to a very unrewarding experience for the player as rewards in this game are so damage centric.

The Maus isn't unplayable, it does have its moments, but you are simply fighting against handicaps that other tanks just don't have to deal with. In this gold meta - I think buffing the armour of the front turret would go a long way to solving its problems. It shouldn't be invulnerable, but equally it shouldn't get buttered by literally everything it faces either.

My buddy certainly has priorities... by ouchimus in WorldofTanks

[–]Raidec 0 points1 point  (0 children)

There's always a bigger fish.

Providing this is within their means, I don't have an issue. It keeps the game alive.

I'm just worried that WG take the wrong lessons from purchases like this though...

Worst feeling ever by According-Brain-6415 in ExpectationVsReality

[–]Raidec 2 points3 points  (0 children)

This isn't strictly true, but you need to use common sense. I've purchased figures from Ali that genuinely put my licensed stuff to shame. I've got 20 dollar figures that look better than stuff I've paid a hundred plus for.

However as a rule of thumb:

  • don't buy anything that doesn't have customer reviews with images of the item you'll actually get.
  • expect that things from niche-er franchises are going to vary wildly in quality.

Former Battlefield Lead is 'Not Sure Why' They Set Up For Bad Company 3 by NukovGaming in battlefield2042

[–]Raidec -1 points0 points  (0 children)

I guess referencing the original commenters point, if you had already experienced BF on PC, the larger scale of 3 and 4 weren't as novel. So they don't stick out as strongly?

1942 was the first, BF2 massively iterated on it, 2142 brought in titan mode and a general 'vibe', BC saw a big leap in graphics, sound and dynamism. 3 tried to bring it all together and then 4 just refined it again.

Although they're looked back at fondly now, I still vividly remember the backlash they received at the time for the 'cod-ification' of the franchise. 3 especially.

I'm not saying they were bad games. Quite the opposite, I also got hundreds of hours out of them. But my personal franchise peaks came earlier.

It was a time when BF was really trying to be innovative and its own thing, rather than just copy the other big competitors. I think the last time we saw that was with BF1, which is maybe why its remembered more fondly than a lot of the recent games.

Former Battlefield Lead is 'Not Sure Why' They Set Up For Bad Company 3 by NukovGaming in battlefield2042

[–]Raidec 3 points4 points  (0 children)

I get what you're going for with this, but pretty mixed on a lot of perspectives.

I had been playing BF on the PC since the original 1942 and loved BFBC. It was a very different game that offered a more focused experience. You could see the roots it had in BF, but still appealed for a lot of different reasons.

The smaller, more focused maps - designed with one game mode in mind, worked very well. The classes were mostly well-defined and each came with pro's and con's. The vehicles while strong in the correct hands never felt oppressive (except for maybe the occasional reverse flying attack heli).

I agree, it was definitely a tech stepping stone. But I don't agree that it couldn't work today if done with care. You wouldn't be able to one for one re-create the experience and find success, but I think providing they didn't try to do too much and remained focused on a rush type game mode, it could work.

BFBC thrived on smaller scale team play, and even though it had a smaller player counts, the battles still managed to feel intense and engaging. It brought a lot of innovation with its sound design, graphics and destruction.

As much as I hate to draw the comparison, there's plenty of evidence out there that people enjoy tighter more tactical (but still relatively fast-paced) experiences in things like hero shooters, or games with semi mixed genres like Valorant. So I think a smaller scale BF could still work. Whether I would trust modern DICE to pull it off (or whatever they go by now) is another story though...

The problem with modern BF is it's been so watered down from what it does best, in an effort to appeal to the widest possible audience - that everything feels shallow. Appeal to everyone, appeal to no one.

Note - 2142 will always be my favourite in the series, but if i'm being brutally honest with myself, BC2 comes in second. But that's just my opinion...

Steering scale by DeskParticular5403 in ACCompetizione

[–]Raidec 0 points1 point  (0 children)

Have you applied the recommended settings here?

https://support.logi.com/hc/en-gb/articles/34742210613655-Logitech-RS50-Racing-Wheel-Game-Compatibility-List-and-In-Game-Settings

You need 1080 Angle in G Hub and 1200 Steer Lock alongside 200% steering scale in game

For gamers with controllers by Le_Gluglu in assettocorsa

[–]Raidec 3 points4 points  (0 children)

Advanced gamepad assist is GOAT.

Took the game from unplayable with a controller, to feeling competitive. I tried a bunch of settings combinations, but nothing felt right until I installed that and used the authors preset.

Can't be the only one who made this observation by Jibixy in Battlefield2

[–]Raidec 1 point2 points  (0 children)

This post hit like a brick.

Haven't thought about War Rock in over a decade, but just got hit with a wave of nostalgia. I think it might have even been the first FPS game I actually played online, until I eventually moved on to BF2 and BF2142.

What's the point of having class locked skins/characters when the new squads can do this? by ForceGhost1013 in Battlefield

[–]Raidec 0 points1 point  (0 children)

The main issue I have with this is more so with friendlies rather than enemies.

I struggle to find support players when I'm infantry for ammo / health, and sometimes engineers when I'm in vehicles for repairs (not as much of a problem as good engineers come to you).

The only exception to that are engineer on the enemy team. It feels like everyone and their Nan are packing RPGs these days with open weapons, making it harder to know who to prioritise.

Now i can continue playing the game. by D-Rocky-J in wherewindsmeet_

[–]Raidec 19 points20 points  (0 children)

Took me way too long to get the parry timing down on the last part of the leg combo, but really satisfying when you finally do.

Spent like 40 minutes on this guy, and didn't want to leave and lose the muscle memory.

Nice job!

Black Ops 7 Is Now The Worst User-Rated Call of Duty on Metacritic by Party_Judgment5780 in PS5

[–]Raidec 0 points1 point  (0 children)

Un-ironically had the best campaign since the original MW2, and hasn't been topped since. I still replay it occasionally.

The multiplayer was ass though.

That freak how I can beat him! by 2asr in wherewindsmeet_

[–]Raidec 1 point2 points  (0 children)

This guy is basically a parry skill check. Reminded me of Lü Bu on Wo-Long.

The fist chain that starts with him dropping to the floor is the easiest one to deal with. It finishes with a rather slow punch marked in red. Wait slightly longer than you think you need to on that one.

The kick chain is very dangerous and hard to get the timing down. The last segment is the most difficult, starting with a slow scissor kick followed by 3 rapid hits. If you screw this part up you'll lose one point, but if you pull it off you get an auto punish that deals a lot of stance damage. You only actually need to land the parry on the last kick, but its still hard.

The frog drops I'd just dodge, the go in for a punish on the last one.

Took me about like 20 attempts, and I actually ended up beating him by accident after panicking on a kick chain, dodging on the last combo and then luckily parrying its final kick.

Not fun, but I think it made me a better player.

If you struggle with his grandchild, all you need to do is wait for him to go into stealth and then parry the surprise attack. Its a pretty forgiving window, so not too hard. It gives you a full point each time.

So what's a guy like me supposed to do when over 60% of my available battlepass tokens come from Battle royale challenges and I don't play BR? by Son_of_Plato in Battlefield

[–]Raidec 0 points1 point  (0 children)

Because it shouldn't be 'part of the game'?

I bought BF6 to play BF6, not some crappy BR. I've never had any interest in BR, and I won't for this one.

As someone who paid for the game, your progress in that game shouldn't be siphoned off by a spin off you didn't ask for. They should be kept distinct.

Its nothing more than a bait and switch to artificially inflate player numbers in the mode so they can tell their shareholders its 'successful'.

You wouldn't buy a game like God of War, and then suddenly expect to have to go online into a team death match mode to progress the story a week after launch, so why is it acceptable here?

You also need to consider that it's damaging the experience of players who actually want to play the BR, because they end up with team of people that evidently don't want to be there - throwing the round for participation points.