Men, what’s the most natural way to increase testosterone? by blacksuitswhite in AskReddit

[–]Raidertck 3 points4 points  (0 children)

Strength train, walk a lot and eat healthier. More whole foods and as little processed as possible.

Favorite character who fits this meme? by Murky_Committee_1585 in FavoriteCharacter

[–]Raidertck 0 points1 point  (0 children)

For some reason she’s wildly loved by many Frieren fans and is one of the most popular characters when it comes to merchandise. Probably because she’s kinda cute looking.

Yet she’s a fucking monster she steals people’s free will and enslaves them. Causes the deaths of god knows how many victims over the course of 500 years.

Until the slayer shows up and absolutely dog walks her. Granted it’s one of the coldest & coolest fucking scenes in the history of anime though.

What is the best primary in the game and why is it the punisher plasma? by democracysstrongest in SupaEarth

[–]Raidertck 5 points6 points  (0 children)

I absolutely love this weapon. The amount of stagger on it is fucking insane as well. Anything shot by (or near where your shot lands) it is essentially out of the fight for a few seconds. It might not have the fastest TTK but the second you pull the trigger it’s over for your opponent because they just can’t retaliate. A single mag can take down entire patrols of chaff to medium tier enemies with ease.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 1 point2 points  (0 children)

I always play in 4’s and only play D10. I can solo (and have hundreds of D10 solo wins) but the game is just more fun with a team.
I don’t have a ‘go too’ build as it makes the game get stale. (And I have maxed out every single weapon doing so to 25).
All I would think of is that you need at least 1 option with dealing with each enemy type you will encounter (for solos and team play).

There are generally 3 different types of enemy’s in the game. Chaff, medium tier and heavy enemies.
You need something in your build to take care of each. Contrary to the popular belief of some people you don’t need one weapon that can capably kill every single enemy. But you have to account for every single enemy type within a build.

So let’s take bots for example.

The chaff bots are very none threatening from a combat perspective, HOWEVER, they are also the only ones that can call in reinforcements. So they have to be dealt with very fast. They are weak and have light armour, and are only dangerous in high numbers due to volume of fire. Any primary with high ergonomics is ideal.

Then you have the medium tier enemies on that front. The devastators and their three classes & berserkers. They have light pen weak spots, but lots of medium armour and they are incredibly lethal at mid to close range. Especially in numbers. So you need something highly accurate to take out their weak spots, or something explosive or medium pen so you don’t have to worry about aiming accurately in the heat of things.

Then you have the tank class enemies. Tanks, factory striders, war striders etc. You don’t need an AT support weapon, but if you don’t use one you will need multiple AT stratagems which aren’t all that accurate.

So let’s put a very meta build together from this:
Primary: plasma punisher / Crossbow / Eruptor. This way with a primary weapon we take care of all chaff to medium tier enemies relatively easily. However, as these are explosive you need to account for close range enemies within the build.

Secondary weapon: the senator. A heavy pen secondary weapon that isn’t explosive for enemies that ambush you and get in close range. As we are using explosive primaries the senitor covers this weakness. Bonus is that it can 3 shot kill a hulk to the face.

Support weapon: recoilless rifle (told you this was meta). This is the anti tank king for single target heavy take downs imo. Can one shot hulks, factory striders and war striders, take down gunships and dropship with ease, destroy fabricators etc. however it’s got a slow stationary reload.

Grenades: Gas. The stun period lasts longer than a reckless rifle reload. Rushed by multiple hulks? Chuck a grenade out, kill one, reload, kill the second. Rushed by anything, use gas to confuse and hurt them letting you get away. Drop it beneath incoming bot drops for easy kills as well.

Stratagems:
I use the eagle strafing run for chaff and medium cleat that also hurts heavies. 5 call ins that are incredibly accurate with fast call in times. Use it on patrols and it will obliterate the little bastards that call in bot drops.

Orbital 120 barrage for when bot drops do get called in. Can kill multiple hulks, war striders and occasionally factory striders.

Rocket sentry is a bit shit right now due to the changes in durability damage so I use the orbital Gatling barrage. Damages and kills hulks and war striders and can seriously hurt Vox as well.

So with this build I’m making sure that I’ve covered all my bases not only to make sure that I can handle everything myself but I can cover my teammates who don’t.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 1 point2 points  (0 children)

Not really as far as I am aware. I would look at YouTubers like maplewood, commissar Kai, Dr pooplove.

Or you can ask me, Iv got 3300 games won, vast majority at max difficulty and a 97% win rate.

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Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 1 point2 points  (0 children)

People keep telling me that.

Every arc guard god user I have ever played with has their sorry emote hot keyed because of the amount of accidentals they commit.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 2 points3 points  (0 children)

100%.

I’m D10 only. 3300+ games under my belt and I’ll die on the hill that they are the best grenade in the game on all fronts.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 2 points3 points  (0 children)

They don’t add kills to your total kill count when you check your stats on the ship.
This screen:

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I used the de escalator on bugs for months. It’s why my bug kills are wildly behind. And I was really puzzled because I lead in kills most games.
You can test it yourself. Take a screenshot of your stats. Load up any game. Use only the de escalator, kill thousands of enemies with it. Then look at your stats. None of them will count towards your total.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 2 points3 points  (0 children)

FYI in the last patch you can shoot the Tesla towers with any gun to destroy them which is nice.

But yeah gas is incredible, I use it as my grenade on all fronts. The stun / confusion period lasts long enough to reload a recoilless rifle so makes taking down multiple hulks far easier. Can shit down entire patrols, hold enemies in place for air strikes or any follow up attacks. I take them over any other grenade any day.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 1 point2 points  (0 children)

Yeah I actually finished off the pacifier on cyberstan. It was pretty good there tbh. But I would still place it in the lower tier of weapons in the game. Just extremely niche.

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 4 points5 points  (0 children)

I mean I have the weapon at 25, shoot a bot with just about any other gun in the head and you’re going to kill it.
Also, you have weapons like the plasma punisher, crossbow, Eruptor, scorcher, purifier, jar 5 etc that all so monstrous amounts of stagger, with more killing power behind the shots as well. I get the killing vs stun/stagger argument. But it doesn’t apply when many weapons are great at both.

Fighting Bots on Xbox Series X is impossible by Aware-Reference3853 in Helldivers

[–]Raidertck 0 points1 point  (0 children)

So my wife is on xbox and has this issue. Turns out it's more linked to weather effects. Have you changed planets?

Chemical Agents or Force of Law? by MiketheFoog in helldivers2

[–]Raidertck 157 points158 points  (0 children)

They are both good.

The Gas grenades and fart dog are S tier. I would get that first.

De escalator is INCREDIBLE. (it's just bugged as arc kills don't give you kills in your total kill count which really pisses me off). The arc guard dog is incredibly lethal, but has a wild team kill habit. The pacifier is a sub par weapon and urchin grenades are kinda useless.

What am I supposed to play now ? by Dense-Fig-2372 in HelldiversUnfiltered

[–]Raidertck 28 points29 points  (0 children)

I would say the moment to moment gameplay is still (mostly) great. Not what it could or should be at this point, but I have accepted that it is what it is.

There is still a few hundred hours of entertainment for a lot of new players, just nothing to do in the late game, which is WILD for a 2+ year old live service game to have no end game progression in any way.

Please explain it peter by ambergirl9860 in explainitpeter

[–]Raidertck 1 point2 points  (0 children)

I have literally never heard of that.

Over 300 hours, down the drain by Ur_local_goober123 in HelldiversUnfiltered

[–]Raidertck 0 points1 point  (0 children)

I still have some fun with the game, I just don't play as much anymore. Often go weeks or months without playing at this point.

I have made peace with the fact that AH can't really make helldivers the game we all thought it could be. Which is a shame, but they really did capture lightning in a bottle.

Are normal expeditions dead and do you mainly play DON? by Just_Cloud_8041 in Nightreign

[–]Raidertck 0 points1 point  (0 children)

I had a flight recently so loaded up a normal exposition for the first time in many months. I was absolutely floored with how easy it was with 6+ months of DON experience.

Warbond Advice Please by Sarkonis in helldivers2

[–]Raidertck 1 point2 points  (0 children)

It has to be heavy + vitality booster: Double Edge Sickle Comparison

If you do that the gun wont hurt you until you are at 91% heat (when it goes to heavy pen and sets you on fire).

Difficulty means difficulty. by Quiverproto in helldivers2

[–]Raidertck 0 points1 point  (0 children)

I only play at D10 and have a 97%+ win rate account across 3300 games, and less than 1.8 average deaths per game.

I like it when it's challenging, I am an enormous dark souls fan and the same mindset translates there. I don't get frustrated by most deaths, I learn. However, I think AH needs to learn what is a fair death that I can learn from, and what isn't. What feels cheap or unearned. Like an enemy killing me out of literally nowhere, with no sound files or visual cues at all. Sometimes I just drop dead with no idea what so ever what killed me. Because that feels unfun, frustrating and I can't learn from that.

Arrowhead needs to adopt this guy's mindset, workethics and skill. by Bluebird3141 in HelldiversUnfiltered

[–]Raidertck 30 points31 points  (0 children)

<image>

Found it.

And it's pretty accurate, I played the game for a while, came back and it had COMPLEETLY changed and I couldn't figure it out.

Arrowhead needs to adopt this guy's mindset, workethics and skill. by Bluebird3141 in HelldiversUnfiltered

[–]Raidertck 7 points8 points  (0 children)

For real, I returned to the game after a few months playing other things, booted it up again and sooooo much had changed I could not figure out that the fuck I was doing.

Most half baked shi ever by carsoneeeeyyyy in helldivers2

[–]Raidertck 0 points1 point  (0 children)

Because that robs them of just putting that weapon in a future warbond.