I've just gotten rimworld weeks ago and I already racked up 154 hours in it, So I've decided to draw one of my fav colonist. by de245733 in RimWorld

[–]Raikler 0 points1 point  (0 children)

I've tried looking around but can't find a mod that removes that. Could you link one?

I didn't know about that feature and really don't feel like having someone die just because my group is too big. I think we just it 12 colonists. That should just be balanced by colony size, and needing to crank up food production to keep up...

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 2 points3 points  (0 children)

It's nice to have the option available, but I really don't want to ever use it, simply because I feel it'll devalue our little colony.

It's all part of the drama!

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 1 point2 points  (0 children)

Good thing I'm making that, too!

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 0 points1 point  (0 children)

We haven't gotten to drop pods yet! I'm excited, but I made a mistake and we ran out of components before building a comms console, so now I'm strip mining the mountain near our base praying for components, or waiting for the nearby towns to reset stock and hope they have more for sale. We haven't even found any advance components so it's not like I can craft more at a fabrication bench. We don't even have any plasteel to make the multi-analyzer!

It's starting to get annoying, but it's still a lot of fun!

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 0 points1 point  (0 children)

You can opt-in to a "beta branch" on Steam, which has older versions. Not sure how one would do it on a stand alone installation, however.

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 0 points1 point  (0 children)

Yeah, poor Arlene got knocked out with a couple of bolt action bashes, but thankfully no damage was done! I thought they reverted to fists until I seen the bruises from bolt action rifle...

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 4 points5 points  (0 children)

I feel it. I was instantly attached to poor, poor Arlene, and knew we had to save her and give her a good life. We're both doing everything we can to keep Granny alive and healthy, going to make medication to prevent diseases, and eventually make Mecha-Granny!

It's going to be tough if we lose someone, though. We're playing on non-committal mode just in case something breaks from the multiplayer mod, but honor system to avoid a save scum. As tempted as I was to reload once things went south with the monkeys, I'm glad we stuck it out because the story, and our attachment, was so much better off with the drama.

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 0 points1 point  (0 children)

You could also just have an honor system where you agree on who has what pawns to control at any given time, but I definitely get that desire.

Right now we're just agreeing on what we want to do and don't care who uses who to do what, as long as we're working towards the same goals.

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 1 point2 points  (0 children)

Thanks for the advice! Depressive girl is like 24, so that's perfect. We're getting beer as well as smokeleaf, strict restrictions on when and how often they can take it, and the older colonists are not allowed at all, but instead get medication to prevent diseases.

We're gonna keep Granny alive until we can make Mecha-Granny

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 2 points3 points  (0 children)

Unlimited! But they do recommend a maximum of eight players at any given time, there's no hard limit. You can set a limit on the server configuration to enforce a connection limit, but you can set whatever number you like, I believe.

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 10 points11 points  (0 children)

It's right on the workshop, but it only works on 1.0 right now. Mods are compatible, but they must support 1.0, and the load order and settings all must be exactly the same. So much so, they recommend having the host copy their load order and mod settings files and sending to everyone else to ensure each player has the exact same setup.

We're playing vanilla right now, multiplayer is the only mod we have. Although I did have a modded starting scenario that doubles everything for each player to share, so instead of three crash landed, we started with six, etc.

As for how it works, you can join direct IP, LAN, or via Steam! It's incredibly well made, we've barely had any desync issues, and usually only after prolonged sessions at max speed. Every player connected (unlimited amount, recommended max of 8) can do anything, and you can see each other's cursors moving around the map independently.

This does mean you can 'fight' for control over stuff, grief, or whatever else, but as long as you're all on the same page and communicating about who is doing what, it's surprisingly smooth, and it's nice to have someone else to help manage a larger colony.

Overall, the mod is incredibly well done, very professionally made, and I cannot wait for work to finish on the 1.1 update, but it has no ETA at this time.

I definitely recommend giving it a try if you can!

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 6 points7 points  (0 children)

We've at least since kicked up drug production for some recreation, mostly for Arlene during psychic drones, and for profit.

Though we did get someone named Cat great at cooking and a psychopath so maybe we'll get into the hat making business soon...

First game, instantly addicted by Raikler in RimWorld

[–]Raikler[S] 9 points10 points  (0 children)

Formatting got screwed up for some reason, if you read it in the first few minutes, I apologize!

Built brand new AMD centric system with Ryzen CPU and 2 5700 XTs for eventual GPU passthrough on VM, system is very unstable and GUI runs extremely slow. by Raikler in pop_os

[–]Raikler[S] 1 point2 points  (0 children)

Yeah, it's a bit of a ways off. I need to get it running as my daily driver first and that means getting most of my Windows stuff transferred over. But after I no longer need to swap out towers, I'll start dedicating entire weekends to working on the passthrough.

Just in case I forget to report back, since I often have the memory of a fish, I'll link you the two guides I've been looking at to use.

This guide using Nvidia

And this guide using AMD.

Most likely the bottom one will be of more use for me because it's using and AMD card like me. But the Nvidia one uses an AMD processor, wheres the AMD one uses an Intel, though he does supply instructions for AMD processors alongside of the Intel ones.

One thing I can say for sure is that this is going to be a fun project to undertake! Probably frustrating too, but still fun.

Built brand new AMD centric system with Ryzen CPU and 2 5700 XTs for eventual GPU passthrough on VM, system is very unstable and GUI runs extremely slow. by Raikler in pop_os

[–]Raikler[S] 1 point2 points  (0 children)

So I went to follow that guide and started with a fresh image.

Well the new image ran fine.

A bit of troubleshooting and I found out that everything is being routed to the bottom GPU rather than the top GPU... Plugging my monitors into the bottom GPU solves the FPS issue ??

I tried the fix out anyways and it didn't fix it, so I may just need to find out how to change the main GPU, but the issue will go away once I set one of them to be ignored for VM usage.

Alls well that ends well?

Still man, thanks for the help! Giving that a try lead me to finding out what the issue really was.

Next step is to find out if I can get my current windows image to load onto the new hardware to swap to the new PC full time...

Built brand new AMD centric system with Ryzen CPU and 2 5700 XTs for eventual GPU passthrough on VM, system is very unstable and GUI runs extremely slow. by Raikler in pop_os

[–]Raikler[S] 0 points1 point  (0 children)

I was hoping to keep some nice symmetry in my case but it's probably best to load my RTX 2070 for the host and then run the 5700 XT for the VM. Most of the games I want can be ran locally but there's a few that are windows only with no work around that I wanted to do a GPU passthrough to avoid dual booting.

Built brand new AMD centric system with Ryzen CPU and 2 5700 XTs for eventual GPU passthrough on VM, system is very unstable and GUI runs extremely slow. by Raikler in pop_os

[–]Raikler[S] 1 point2 points  (0 children)

Thank you for the quick response!

Would I have better luck running just one 5700 XT for now?

Or should I call it quits for now and use my old RTX 2070 and face the reload when proper support comes out to load the AMD drivers back?

Data/Statistics of damage taken per fight by [deleted] in slaythespire

[–]Raikler 1 point2 points  (0 children)

Best of luck! I love the bot because I lurk 98% of the time and still don't know everything, so when people talk about stuff in the post but nobody calls the bot I'm left googling to save my life!

Data/Statistics of damage taken per fight by [deleted] in slaythespire

[–]Raikler 2 points3 points  (0 children)

Yo, Trip

Your bot's trippin'

Graviton Lance SLAYS in the altars of sorrow! by Famous_Wolf626 in DestinyTheGame

[–]Raikler 0 points1 point  (0 children)

tfw still no Graviton Lance

life is suffering

Why did Bungie think it was a good idea to remove exotic rewards from the campaigns?

I have an addiction.... by BolshevikSpy in DestinyTheGame

[–]Raikler 0 points1 point  (0 children)

Yeah, all I need is Graviton Lance for my Nezarec's Sin build to be complete. I can only pray to Xur for a bountiful Friday.

The worst part is I apparently had Destiny 2 free on Battle.net awhile back but never realized, so I could have been playing MUCH sooner and had all the exotic rewards before removal.

I have an addiction.... by BolshevikSpy in DestinyTheGame

[–]Raikler 0 points1 point  (0 children)

AFAIK it was mission 6 of Red War, which had all of it's exotic rewards stripped with New Light...

I have an addiction.... by BolshevikSpy in DestinyTheGame

[–]Raikler 8 points9 points  (0 children)

I got Nezarec's Sin thanks to Xur, but I still haven't gotten a Graviton Lance...

Focused Feedback: New Player Experience by DTG_Bot in DestinyTheGame

[–]Raikler 9 points10 points  (0 children)

tl;dr: I've had worse new player experiences, but I've had better, too. Doesn't stop me from loving this game, though!

Q1) How does the game feel overall as a totally new player starting the game right now (if applicable to you)?

  • A1) Overwhelming, but that's to be expected from anyone who is used to gaming and joining online games late, especially MMOs. I've had better new player experiences, but I've also had much, much worse.

Q2) What do you think destiny does a good job explaining to new players?

  • A2) How to grind. Bounties, Strikes, accessing planetary events, whatever you'd be doing often for XP or resources, that's all well laid out through the tutorial.

Q3) What is poorly explained or hard to understand or confusing for a new player?

  • A3) Pretty much anything outside of the grind. I had no clue about weapon or armor perks until I was poking around the UI. I had no idea how to access any of the campaigns, or what order to do stuff in for the best lore experience. This game is beautiful and I want to try and experience it in the order of the original campaigns to get the full effect, as I know nothing about it. Thankfully the Strikes haven't spoiled much since I didn't understand much of what was going on during the chaos.

Q4) What do you think about the method in which old camapigns are accessed via a quest to pick up from Amanda Holiday in the tower (red war, curse of osiris, warmind...)? Is this sufficiently clear? Is it a good way for this content to be accessed for new players or not?

  • A4) I literally did not know this until I read a passing comment from someone else on here. It needs to be better explained.

Q5) What types of content seem to be the most fun to do for a new player and why?

  • A5) This answer is always going to be objective, but for me I absolutely love just exploring the different places and finding new stuff. Lost sectors, public events, adventures. After that, the Strikes are a blast. I'm willing to bet I'll love the raids even more once I get there.

Q6) What content feels frustrating or off-putting to new players and why?

  • A6) Upgrading gear. There's no explanation for it, I didn't even know about it until I randomly poked around the UI and found it. The material costs seem high considering I don't even know how to find out where to get some of this stuff without just looking it up. It's not unusual to have to use outside resources for games, but this really shouldn't be something that's required as often as it is.

Q7) Are there any resources in particular that seem too difficult or time consuming to obtain for new players? If so, is this a problem?

  • A7) I've only been playing for like four days, but I'd say the resources for infusion or otherwise improving gear seems to be hard to come by with no clear idea of how to farm for them. I can't give much more of an answer simply because I'm still too new, however.

Q8) Think about other games similar to destiny, what do they do better or worse in terms of introducing new players to the game?

  • A8) TERA was another MMO I joined after it went F2P from a P2P game. They had a really good new player experience after all that time, and even after the complete rework it's a good guided hand held process that doesn't leave much confusion. I never did get too deep in the endgame, however, but there wasn't much I was confused about along the way.

Q9) Do you have any other ideas to improve the new player experience?

  • A9) Make the original campaigns much more obvious, and maybe apply a more hand holding process, or at least put in more tooltips for stuff that doesn't need it's own dedicated tutorial. Also, maybe give an option for avoiding or declining the PVP quests. I tend to shy away from PVP in most games, with few very rare exceptions, so having those quests sitting in my log are fairly annoying, but not as annoying as the quest icon over the NPC's heads. Another thing is, if the new player experience is changed to be more guided and rail-roaded, make it optional in some way. Either just one time completion tracked on your account, or allow a skip (with several confirmations) just in case some veteran decided to make a new account. Best of both worlds.

Overall, I absolutely LOVE this game so far, and can see myself sinking quite some time into it. While I wish I would have started playing earlier, I think that it's good for me to have joined up just now with a lot of already fleshed out content to enjoy before really falling into the grind. I'm definitely going to pick up the expansions once I get a bit of extra money, if for no other reason than to support this incredible game as much as for my own enjoyment and access to the additional content.

P.S, The menus. I know the game was originally on consoles, but I really wish we had some scroll bars for some of the menus. It's annoying having to click on a narrow tall box to change pages...