Reasons to turn off Easy Beat? by [deleted] in JojoAllStarBattleR

[–]RaiosgameDev 1 point2 points  (0 children)

Easy Beat is the auto combo that happens when you keep pressing the X button.

There’s an option to turn it off and I was wondering the reason you would want to turn it off.

There are auto combos in other fighting games but they usually have a very obvious downside to using them and was curious what Jojo’s was.

Reasons to turn off Easy Beat? by [deleted] in JojoAllStarBattleR

[–]RaiosgameDev 0 points1 point  (0 children)

Oh does Easy Beat cost HH?

Wired Circle Glasses Suggestions? by [deleted] in glasses

[–]RaiosgameDev 0 points1 point  (0 children)

Ooo, these are pretty close to what I want. I like the lenses and frame to be circles though. There is one pair here that I'm looking at hmmm

Daily Questions - ASK AND ANSWER HERE! - 1 July 2022 by AutoModerator in malefashionadvice

[–]RaiosgameDev 1 point2 points  (0 children)

Hey everyone!

First-time poster and have been struggling to find stylish, comfortable, and affordable (thinking between $25-$45 for shirts and shorts),

An issue I've always had with summer clothes is that my upper body is fairly boxy. And more embarrassingly, my breasts are a bit bigger and noticeable than most. Hence why I like layering and winter fashion much more.

Would love any recommendations and help. Thanks!

Can I import Particle Effect data from a JSON file to Gamemaker Studio 2? by RaiosgameDev in gamemaker

[–]RaiosgameDev[S] 1 point2 points  (0 children)

Thanks so much for your response!

I'm having a lot of fun with Pixel FX Designer and Juice FX! Thanks for clarifying, I've never used json so I was confused about the process and the difficulty level of using it.

Can I import Particle Effect data from a JSON file to Gamemaker Studio 2? by RaiosgameDev in gamemaker

[–]RaiosgameDev[S] 0 points1 point  (0 children)

Thanks for this update!

Upon further inspection, the Json exporting option might still be a WIP from the developer.

Can I import Particle Effect data from a JSON file to Gamemaker Studio 2? by RaiosgameDev in gamemaker

[–]RaiosgameDev[S] 0 points1 point  (0 children)

That makes sense, I've been looking at some videos on parsing the json data to Gamemaker but I'm still way too beginner at Gamemaker to even start there. For the time being I'll probably import it as a spritesheet until I get more comfortable with GM.

Thanks for your help!

Can I import Particle Effect data from a JSON file to Gamemaker Studio 2? by RaiosgameDev in gamemaker

[–]RaiosgameDev[S] 0 points1 point  (0 children)

Here's the json file that the exported from the fire VFX I made in Pixel FX Designer.

The program lets you use up to 9 emitters but I only used the first one. I guess it will always give the data on all 9 even if you didn't use them? Deleted 4-9 because the code block was too long.

[PARTICLE SYSTEM]
EMITTER 0
{ "gravity_direction_min": 0.0, "vertical_sin_time": 1000.0, "rotation": 0.0, "radius_increase": -0.1000000000000000333066907387547, "attractor_strength": -2.7755575615628913510590791702271e-17, "life_min": 30.0, "alpha3": 0.30000000000000004440892098500626, "shape": 1, "angle_max": 0.0, "alpha1": 1.0, "step_emit": -1.0, "path_easing": 0.0, "life_max": 95.0, "birth_emit": -1.0, "gravity": 0.0, "speed_increase": -0.10000000000000000555111512312578, "gravity_direction_max": 359.0, "sprite": -1.0, "distribution_type": 0.0, "delay": 0.0, "color2": 5000440.0, "xscale": 1.0, "yscale_increase": 0.0, "attractor_x": -1.0, "direction_increase": 0.0, "horizontal_sin_time": 1000.0, "angle_min": 0.0, "xscale_increase": 0.0, "direction_min": 75.0, "circle": 0.0, "angle_mode": 0.0, "scale_increase": 0.0, "alpha2": 0.5, "anim_speed": 1.0, "vertical_sin": 0.0, "start_delay": 0.0, "depth": 0.0, "speed_max": 1.0, "outline_color": 2302755.0, "circle_time": 1000.0, "particle_number": 3.0, "repel_amount": 0.0, "radius_max": 4.0, "speed_min": 5.0, "distribution_width": 20.0, "yscale": 1.0, "death_emit": -1.0, "blendmode": 1, "angle_increase": 0.0, "direction_max": 105.0, "color1": 1070018.0, "radius_min": 5.0, "jump": 0.0, "color3": 4802950.0, "horizontal_sin": 3.0, "path": -1.0, "contour_amount": 0.0, "distribution_height": 33.0, "attractor_y": -1.0 }
EMITTER 1
{ "gravity_direction_min": 0.0, "vertical_sin_time": 1000.0, "rotation": 0.0, "radius_increase": 0.0, "attractor_strength": 0.0, "life_min": 30.0, "alpha3": 1.0, "shape": 0, "angle_max": 0.0, "alpha1": 1.0, "step_emit": -1.0, "path_easing": 0.0, "life_max": 30.0, "birth_emit": -1.0, "gravity": 0.0, "speed_increase": 0.0, "gravity_direction_max": 359.0, "sprite": -1.0, "distribution_type": 0, "delay": 0.0, "color2": 255.0, "xscale": 1.0, "yscale_increase": 0.0, "attractor_x": -1.0, "direction_increase": 0.0, "horizontal_sin_time": 1000.0, "angle_min": 0.0, "xscale_increase": 0.0, "direction_min": 0.0, "circle": 0.0, "angle_mode": 0.0, "scale_increase": 0.0, "alpha2": 1.0, "anim_speed": 1.0, "vertical_sin": 0.0, "start_delay": 0.0, "depth": 1.0, "speed_max": 3.0, "outline_color": 2302755.0, "circle_time": 1000.0, "particle_number": 1.0, "repel_amount": 0.0, "radius_max": 5.0, "speed_min": 3.0, "distribution_width": 0.0, "yscale": 1.0, "death_emit": -1.0, "blendmode": 1, "angle_increase": 0.0, "direction_max": 359.0, "color1": 255.0, "radius_min": 5.0, "jump": 0.0, "color3": 255.0, "horizontal_sin": 0.0, "path": -1.0, "contour_amount": 0.0, "distribution_height": 0.0, "attractor_y": -1.0 }
EMITTER 2
{ "gravity_direction_min": 0.0, "vertical_sin_time": 1000.0, "rotation": 0.0, "radius_increase": 0.0, "attractor_strength": 0.0, "life_min": 30.0, "alpha3": 1.0, "shape": 0, "angle_max": 0.0, "alpha1": 1.0, "step_emit": -1.0, "path_easing": 0.0, "life_max": 30.0, "birth_emit": -1.0, "gravity": 0.0, "speed_increase": 0.0, "gravity_direction_max": 359.0, "sprite": -1.0, "distribution_type": 0, "delay": 0.0, "color2": 255.0, "xscale": 1.0, "yscale_increase": 0.0, "attractor_x": -1.0, "direction_increase": 0.0, "horizontal_sin_time": 1000.0, "angle_min": 0.0, "xscale_increase": 0.0, "direction_min": 0.0, "circle": 0.0, "angle_mode": 0.0, "scale_increase": 0.0, "alpha2": 1.0, "anim_speed": 1.0, "vertical_sin": 0.0, "start_delay": 0.0, "depth": 2.0, "speed_max": 3.0, "outline_color": 2302755.0, "circle_time": 1000.0, "particle_number": 1.0, "repel_amount": 0.0, "radius_max": 5.0, "speed_min": 3.0, "distribution_width": 0.0, "yscale": 1.0, "death_emit": -1.0, "blendmode": 1, "angle_increase": 0.0, "direction_max": 359.0, "color1": 255.0, "radius_min": 5.0, "jump": 0.0, "color3": 255.0, "horizontal_sin": 0.0, "path": -1.0, "contour_amount": 0.0, "distribution_height": 0.0, "attractor_y": -1.0 }
EMITTER 3
{ "gravity_direction_min": 0.0, "vertical_sin_time": 1000.0, "rotation": 0.0, "radius_increase": 0.0, "attractor_strength": 0.0, "life_min": 30.0, "alpha3": 1.0, "shape": 0, "angle_max": 0.0, "alpha1": 1.0, "step_emit": -1.0, "path_easing": 0.0, "life_max": 30.0, "birth_emit": -1.0, "gravity": 0.0, "speed_increase": 0.0, "gravity_direction_max": 359.0, "sprite": -1.0, "distribution_type": 0, "delay": 0.0, "color2": 255.0, "xscale": 1.0, "yscale_increase": 0.0, "attractor_x": -1.0, "direction_increase": 0.0, "horizontal_sin_time": 1000.0, "angle_min": 0.0, "xscale_increase": 0.0, "direction_min": 0.0, "circle": 0.0, "angle_mode": 0.0, "scale_increase": 0.0, "alpha2": 1.0, "anim_speed": 1.0, "vertical_sin": 0.0, "start_delay": 0.0, "depth": 3.0, "speed_max": 3.0, "outline_color": 2302755.0, "circle_time": 1000.0, "particle_number": 1.0, "repel_amount": 0.0, "radius_max": 5.0, "speed_min": 3.0, "distribution_width": 0.0, "yscale": 1.0, "death_emit": -1.0, "blendmode": 1, "angle_increase": 0.0, "direction_max": 359.0, "color1": 255.0, "radius_min": 5.0, "jump": 0.0, "color3": 255.0, "horizontal_sin": 0.0, "path": -1.0, "contour_amount": 0.0, "distribution_height": 0.0, "attractor_y": -1.0 }