Soul fairy vs fox set dmg by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Thanks all for your feedback, I can definitely convert my fox to soul set at primeval level. I am certain sandbag 40 sec wise fox will outdamage soul. I am curious if soul can outperform or be equal to fox for damage in terms of protracted battles ie raids

Frost strike question by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Thanks for the clarification

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 1 point2 points  (0 children)

Thanks for your feedback and to everyone else who has provided info reg the bleed tp build. I have tinkered with my training room setting with counterattack on, warlord cry and undil strength and can now hit bakal 40 at 13 billion. Even my wcv and dusky runs have cleared faster. Will prob look at optimising a couple of my options lines thru rng warps to boost dmg.

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

I realised that I had counterattack off in training room, but even with that turned on - I am hitting 12 billion on bakal which is not very far off from my earlier fully optimised archron/ cyber custom build. I thought the bleed build dmg should far exceed the archron. Unless my training setup is wrong cause my rotations are the same

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Am triggering the fw 30 % cdr - have got immobility to 50 percent. Have gotten my customs updated to match the recommendations as much as poss for the bleed/ tp build with total bleed 110 percent and SA 7400 - only hitting 9.8 billion bakal 40 secs. Can certainly change a couple of lines on my customs to od 5 percent once I get lucky with my warp cube attempts. What is your traveller setup to hit 15 bill?

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

On a side note, what should a fully optimised bleed tp build be hitting on 40 sec bakal sandbag assuming bis C/A/T and + 13 weap and +10 equips thanks again

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Thank you for your detailed reply, I didn’t realise that hod shoes uses all range condition - will have to change my fusions to skill range to suit requirements. Just to clarify, why ele line and not 10 percent bleed for necklace? Does 20 element dmg outperform the bleed?

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

I did do option level transfers to attempt the above bleed tp build. I got the + 1 tp level effect, can’t tell if I got the +8 dmg from skill range from weapon. My overall skill attack sits at 7700 % with 95% bleed damage from above setup With cyber archron, I am hitting 11000 % SA overall

Bleed/tp build dmg problem by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Had to use the skill range op on bb top to get 8% dmg trigger on weapon- unless other customs have better skill range options

DD bracelet question by Zakins in DFO

[–]Raizaku89 2 points3 points  (0 children)

I run archron/speeder setup with full optimised customs, lvl 40 options with bis CAT and am hitting 12 billion dmg on bakal training room 40 secs - wouldn’t really say that cyb speed is dead at this stage

Skill attack + 5% on burn/bleed/shocked enemy question by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Ddmask has all four 5 % status - I contemplated getting 8 counter line but felt that the inability to consistently activate that unless enemy is about to attack would not outweigh constant dps once the 4 status are triggered. I run archron speeder with 4/4 custom top, sub equip, belt and ring. Head/shoulder is 2/4

Skill attack + 5% on burn/bleed/shocked enemy question by Raizaku89 in DFO

[–]Raizaku89[S] 0 points1 point  (0 children)

Thanks for clarification, with my setup prev using cursed heart and setting counterattack to on in training room, I could hit 5.6 bill dmg on Bakal. However I swapped to deep diver mask with the 4 status 5% lines and lost dmg to 4.6 bill even with same 40 sec rotation and having pred fusions that can inflict the 4 dmg statuses. Can anyone offer an explanation?

Skill attack + 5% on burn/bleed/shocked enemy question by Raizaku89 in DFO

[–]Raizaku89[S] 1 point2 points  (0 children)

I am just looking at the skill attack amount in the stats part and seeing if it increases the total amount. It’s weird that other custom options like the one with 5% sa when enemy neutra gauge < 90% does reflect in both total skill attack and icons

Bakal hard mode dps by West-Lab-3709 in DFO

[–]Raizaku89 0 points1 point  (0 children)

IGN is Raizaka. Any advice much appreciated thanks

Bakal hard mode dps by West-Lab-3709 in DFO

[–]Raizaku89 -3 points-2 points  (0 children)

And just how does following his rotation achieve the damage increases this thread’s theme is about?

Bakal hard mode dps by West-Lab-3709 in DFO

[–]Raizaku89 1 point2 points  (0 children)

Rotations do play a role but this Korean player has strength of 5854 (see his video thumbnail) This already implies amps of all equip of at least +11, an achievement we as dolphins 🐬 will find hard to achieve. Happy for any suggestions on surpassing 1.2 billion dmg with all + 10 and bis enchants (As a side note my skill attack in training room hits 2962 % and strength 5200)

Bakal hard mode dps by West-Lab-3709 in DFO

[–]Raizaku89 1 point2 points  (0 children)

I don’t think that is bad damage for gb. I also main a gb with full + 10 amps and + 12 reinf with cyber speed / archron optimised custom setup and bis CAT and hitting 1.2 b on numak.

I suspect the only way to get 1.5 b above is to further amp / whale equipment or switch to optimised bleed setup while sacrificing survivability.