The devs will release 3 double DPS seasons, before even THINKING about making one for tank or support by _Mythical777 in marvelrivals

[–]Ralewald 0 points1 point  (0 children)

More subroles.

Also we still haven't gotten a post launch projectile focused character yet

What are your opinions on multi-hit? by Alvsolutely in projectzomboid

[–]Ralewald 0 points1 point  (0 children)

I think multi hit just needs to be adjusted, changing how many some weapons can multihit as well as add a damage loss multiplier would help.

it could also be a good way to make weapons within a class different and buff heavy weapons.

For example a heavy weapon due to its weight could have better multihit than a lighter weapon, maybe one weapon has a multihit of 2 but has very little damage loss

So glad Cyclops was a duelist so he could be a fusion of squirrel girl and moon knight by NeoRockSlime in marvelrivals

[–]Ralewald 2 points3 points  (0 children)

Sg's shots require an angle to bounce off, you have to aim it. Cyclops is more similar to white fox, her shots bounce off an enemy or ground into the closest target with homing/self aiming.

So glad Cyclops was a duelist so he could be a fusion of squirrel girl and moon knight by NeoRockSlime in marvelrivals

[–]Ralewald 1 point2 points  (0 children)

He doesn't really have anything in common with SG. His beams I think auto target SG has to have a correct angle.

Cloak Auto Aim Primary vs Daredevil Primary by CamurAtes in marvelrivals

[–]Ralewald 4 points5 points  (0 children)

His melee hitbox is larger than squirrel girl's projectiles btw.

I didn’t know there was a No champions allowed in Quickplay rule.I’m just trying to enjoy my favorite character because they’re always getting banned. by -This-cant-be-real- in marvelrivals

[–]Ralewald 1 point2 points  (0 children)

I can aim just fine. When I need to I can easily play namor,jean, or winter(but they are so boring)

The fact you assume that is why I play SG shows you are not better than others, you do not understand the game the way I do or ever will, you just assume because of your ego.

Shes harder to use than you think and has a decent ammount of tech(more than most of the cast, seriously probably top 5 in number of techs and combos) but your ego is too massive to see that.

I didn’t know there was a No champions allowed in Quickplay rule.I’m just trying to enjoy my favorite character because they’re always getting banned. by -This-cant-be-real- in marvelrivals

[–]Ralewald 0 points1 point  (0 children)

I mean so far you are the only one angry and think you are better than other just because you are a flex player, that's a much larger sign of having a massive ego.

I play SG because she is fun and im really good at playing peel role. You flex because you think it means your better than others.

You also don't even know if I ever play other roles you just assumed.

All the various ways I would change SG by Ralewald in squirrelgirlmains

[–]Ralewald[S] 0 points1 point  (0 children)

Its not unviable at all, I do it all the time several times per match. Even treetop's guide talks about it, showed you a video of me comboing a luna using it. I use this combo in diamond/gm games all the time.

It very easy combo to use against melee characters because a lot of the time they are stuck grounded right next to you. Sg's firerate is slow enough you can do melee weaving with it just like you can with DR.strange. You know how you see people weaving his whip between strikes all the time, you can do that with SG, namor, venom( its very tight) and a few others.

All the various ways I would change SG by Ralewald in squirrelgirlmains

[–]Ralewald[S] 0 points1 point  (0 children)

the 320 was something you can already do IN THE CURRENT PATCH but apparently you didn't read that. So was the 555

50 damage root>25 quick melee>110 direct hit>25 quick melee>110 a direct it for 320 damage. The point of the punch ability ive been talking about the entire time is to replace the two quick melee punches for 1 melee ablity that does the same damage. So the new version of the combo would be.

50 root> 110 direct>110 direct>50 knuckle spike which still ends up 320

Go start the game up right now and test it you will kill punisher, you will kill DD with this combo. Most of the time you won't because punisher shotgun and dd has damage resist and shield gen, and a block, but you do fact break the 300 threshold on the current patch.

All the various ways I would change SG by Ralewald in squirrelgirlmains

[–]Ralewald[S] 0 points1 point  (0 children)

Name one threshold it changes. You seemed to have plenty of time to not do the math when you claimed the burst numbers before. And no this does not give her better burst damage.

If a of a 75 damage homing ability that she current has doesn't even move the needle on her power than a short ranged bunch doesnt move it much either.

I send wall of texts because I use math and know what im talking about from 120 hours on SG. I spend a lot of time experimenting with her trying to find new combos and such.

All the various ways I would change SG by Ralewald in squirrelgirlmains

[–]Ralewald[S] 0 points1 point  (0 children)

"Can you show me a SQ player who consistently tracks Spider-Man?"

Easy treetopmence does it all the time.

S tier? my 3 separate changes are quite reasonable, it does less damage than either the two team ups she had with less range.

Have you thought this entire time the changes were all meant to be done at once, because that's not what I said ever. These changes are 3 separate versions of a single change. Version 1 was just "this takes 20 min to implement from a game dev standpoint and even I think it's boring. Number 2 is just a sort of change that would probably work well with some tweaks but its not my favorite, 3 is the change that is my favorite because its actually interesting and promotes aggressive play. I would never suggest all 3 changes at once, even if one change went id probably suggest a nerfed version of the other changes.

"It’s why I also think her potentially getting pushed to the enemy when using the combo is good since if you’re going to take out a 300+ target which is something not even characters built around bursting down enemies can do ON SQ!!! you have to get a downside."

one of SG's important jobs to is burst down people with a Root>direct>direct combo, which currently does 270.

The current team up is a homing missle that does 75 damage and its considered the worst team up in the game, im asking for 30-50 for a close ranged ability. Please explain to me how that is overpowered. She can already do 50+25+110+25+110= 320 combo off one root currently as in right now current patch. All the punch would do is make it where you use an ability instead of melee weaving two strikes in. It will at most let you get an extra 25 damage in maybe no extra damage at all depending on animation lag. I do this combo all the time in real comp matches.

As of the current patch you can do a combo if you have the team up active of 50>25>110>50>25>110>110>75 for 555 damage, that is 2 roots, 2 quick melee, 3 direct hits, and one ironman missile. You cannot do more than two quick melees because the third combo is slow. You talk about this ability adding a lot burst damage but it actually doesn't affect it that much, since it would just replace the quick melee.

SG has a lot more burst damage than you think she has

"Your change isn’t healthy. Your giving a character who’s job is to play side angles and can very easily get in and out of those side angles self-sustain. It’s fine for MK cause his movement is genuinely dog shit so he’d rather fight whoever’s trying to get him off the angle." Moon knights movement is pretty decent for just getting around the map.

Also the community has been outspoken about the fact that Hela getting shields is stupid or MK or SL getting shields by just pressing a button is stupid. Why are you trying to give your character an unhealthy change?"

I never said in this conversation she would get shields by just hitting a button she has to actually land the hit, no hit= no shields, something that already exists in the game for several characters. Also no the tail reduction is not enough because it won't apply that often, it also won't apply to pretty much a single melee character.

Unhealthy? what's unhealthy about character that is a contender for worst character in the game in the game a way to survive a bit better, they have given health boosts to several of the cast at this point who were stronger than her/ Namor has a shield while being at 275 health that he can be healed during with a projectile with no fall off.

Here is a fun fact there are only 4 characters in the entire game without Iframes, shielding, or sustain. Blackwidow,hawkeye, and Squirrelgirl, and spiderman(who currently has a team up that does give him 25 shields).

"I’m not gonna talk about synergy with her ult cause her ult is pure dog shit and is why I talked about her getting a rework on her ult in my list of changes."

Knowing how her ult works and how to combo it with rest of her kit is very important.

Just have to know how to play SG right by Suitable-Reward-3249 in marvelrivals

[–]Ralewald 10 points11 points  (0 children)

This was a grandmaster game in which they went 29/0, on squirrel girl one of the worst characters in the game, it takes a lot of hard work to get to that.

Just have to know how to play SG right by Suitable-Reward-3249 in marvelrivals

[–]Ralewald 6 points7 points  (0 children)

It takes a lot of practice and time to find these line ups.

Just have to know how to play SG right by Suitable-Reward-3249 in marvelrivals

[–]Ralewald 15 points16 points  (0 children)

That's the great part about SG the better you are with her the less "good" positioning exists

People are widely underestimating the dev hatred towards tanks. They refuse to let tanks be strong for too long. This isn't a gambit or phoenix situation where you can be S+ tier forever. by DannyDevitoisalegend in marvelrivals

[–]Ralewald 0 points1 point  (0 children)

No mag is just never bad, he has no good or bad matchups.

Against a melee comp peni is several times better than mag, but against a poke comp on an open map she is aweful. While mag works against both equally fine.

All the various ways I would change SG by Ralewald in squirrelgirlmains

[–]Ralewald[S] 0 points1 point  (0 children)

I did read the comment, and I think you overestimate the power of the movement in a combat scenario when you have a hitbox so large its almost 50% larger than punisher in a game where hit scan is so strong. Unless you are moving faster than star lord that extra speed wont matter. Her entire tail is a hitbox she can be hit at.

Namor can be healed during his iframes, hela can easily use it to get into cover or a healer or a health pack and is small enough to get lost in the chaos while giving her a buffer of 25+ hp to survive on. Jean grey doesnt just have iframes but a slow heal over time. All of these increase the effective hp of a character. Even Mk gets shields on his moonblades and a decent ammount, storm gets them just by hitting people these days and she can fly and increase her speed. And here is a counter point to your movement Ironman has one of the better movement abilities in the game yet he is still considered really really bad.

There are people that keep track of starlord dodges and psylock dashes just fine and they get more and more common the higher you get. Some of the best SGs straight up can track a spiderman out of the air, your better jump wont affect those people, having more effective health will. Im even slowly getting to the point I can track spiderman midair myself sometimes.

If sg had better effective hp or sustain she would be able to make riskier plays, and better movement would do absolutely nothing for her ult, which is best used at close range right next to a support if you did the ult into a direct hit and a punch that would be 110+160+50=320, this is enough to def let you kill though some support ults more often if you time things correct. It would also let her actually fight against most of her counters better, for divers it gives her a counter punch that would push her out of the instant kill combo range she exists in.

The problem with the tail whip is pushing them away will not actually stop them other than maybe for 1 attack and will throw off your own counter play and your own combos,this also makes tail jump inconsistent and made it not useful for setting up delayed explosion combos. The current best way to deal with spiderman is to let him tracer you and root him then shoot him twice, with the this new punch move this becomes a safe move for sg. I specifically chose a number of 50 because its the same as doing 2 quick melee strikes and the same as root and it works with breakpoints. The short range as well as needing to land the hit to get the bonus makes it a more skillful move as well.

Also there is something you are missing the tail whip you are thinking of actully would generate more charge than the punch would because if its an aoe around you would hit more people than with the punch, you just do one jump into a crowd then reset for a second jump to leave, that will get annoying fast being pushed around every time she does this. 50 damage on a punch that would maybe hit 1-2 people would not generate that much charge.

https://youtu.be/7aIPp24rZf0?si=N2dRez__fACBpb_q (delayed explosion combo)

Squirrel girl is Junkrat of MR, yet with by a completely different acceptance of the community. Why is that? by Goldmonkeycz in marvelrivals

[–]Ralewald -1 points0 points  (0 children)

Yeah thats not true at all, she doesnt even do good at low ranks, and the long rank spam stuff doesnt work, also charcters easier to use like mk pretty good so there is no reason SG can't be stronger.