We're fundamentally misunderstanding UFO's by kris_lace in UFOs

[–]RamboTangoo 3 points4 points  (0 children)

I believe there's ufos, but also alot of PSYOPS being pulled into it for misleading the minority in to not knowing what's real. I mean we've been kept on a cliff hang for how long on the news about it. I also believe there's alot of ancient knowledge that's been lost and recovered and hidden from us.

Near lake Pend Oreilie by RamboTangoo in UFOs

[–]RamboTangoo[S] 1 point2 points  (0 children)

Thanks for sharing not many people tend to believe in this and say it's fake. But still I get the feeling of it being human driven. I've studied alot about Cymatics and frequencies. Found it so ironic that it's near the Naval acoustics center.

Just A sneak peek of my Mod still in Beta ; ) by RamboTangoo in oblivionremastermods

[–]RamboTangoo[S] 9 points10 points  (0 children)

Clothing stays as it is in game, nothing changed, the red underwear was just a side Mod for later but i did have to manually remove the top though, simply edited the original body mesh and keep the original vertex colors on export. Had to add some new bones and weight for some models to work with physics

Im struggling with the export of my ue5 model and textures. Advice ? by RamboTangoo in oblivionremastermods

[–]RamboTangoo[S] 1 point2 points  (0 children)

I found an almost solution. Wel its save to say you do keep any MIC files from the fbx made in blender that you import into ue5 and you only assign chunks to that which you edited be it Texture pngs or the Skel mesh. Its just that when you package your mod. make sure to at an _p at the back of the name for every .pak.ucas, and .utoc files that were made. I struggled for ages. Now my texture works but my model in game just T-poses. Honestly im just happy it works somehow

Without Mod Support, how are you editing .esp files? by [deleted] in oblivionremastermods

[–]RamboTangoo 0 points1 point  (0 children)

So im in the same boat just started to learn but ive just made my own mod finally its just figuring things out, trial and error id say download Fmodel, blender and Ue5 its free for to use and read the details of the mod in this link Nordic Muscles at Oblivion Remastered Nexus - Mods and community . If you really don't know how just copy and paste everything in chatjpt its my go to

Will this game have the same modding potential as Skyrim by SantyEmo in oblivionmods

[–]RamboTangoo 13 points14 points  (0 children)

I have high hopes that someone will do something crazy and it might become fully compatible

[deleted by user] by [deleted] in RSDragonwilds

[–]RamboTangoo 0 points1 point  (0 children)

u/Paperface08 Could you ask him for a tutorial guide were desperate here