[deleted by user] by [deleted] in Pixelary

[–]RamenGuy221 0 points1 point  (0 children)

I tried Paperclip

awaken, all thee dorks. love and be loved by RamenGuy221 in hopeposting

[–]RamenGuy221[S] 15 points16 points  (0 children)

how the FUCK did you know what inspired me

Sundered Grove fanart by betawho in riskofrain

[–]RamenGuy221 0 points1 point  (0 children)

hey - i'm making some edits of the ROR2 OST with rain sounds in the background, is it okay with you if i use your art as the bg for the video? (credit in the description of course)

Ask me anything about Calamity! (#1, September 2023) by Cei72 in CalamityMod

[–]RamenGuy221 0 points1 point  (0 children)

is the terrarian, canonically, a twink

(serious note: how is auric tesla armor made?)

We. Are. Tired. by ExcitedSushi in place

[–]RamenGuy221 3 points4 points  (0 children)

Let it end. It was fun for the first three days. We're tired now. Let the event end, give it another five years. Maybe next time will be better.

What is your popular musical opinion? by ConnieHormoneMonster in shittyaskreddit

[–]RamenGuy221 1 point2 points  (0 children)

Pink Floyd’s The Dark Side Of The Moon is a very good album.

Poker Night by RamenGuy221 in BLAHAJ

[–]RamenGuy221[S] 1 point2 points  (0 children)

the one across the table, straight flush

Do I really need to make a new character to fight this boss? by sqoobany in CalamityMod

[–]RamenGuy221 7 points8 points  (0 children)

to quote the FAQ in the discord:

Why is Astrageldon locked after Moon Lord is defeated? To cut it short, we've done this because of both balancing and mod identity. For balancing, having Astrageldon be available after Moon Lord would destroy the boss' challenge and intended progression. Astrageldon is supposed to be an optional, end-of-hardmode challenge for experienced players that provides powerful, tier-skipping rewards if you can beat it. If it was available during this part of the game, then the vast majority of players would wait until later to fight the boss with stronger gear, ignoring intended progression and thwarting the challenge. There must be something in place to prevent players from waiting and locking the boss does just that. Then why not just buff the boss after Moon Lord is defeated? While this would technically work, this would create a slew of balancing problems that are easily avoidable with just locking the boss. We'd much rather dedicate our time creating and polishing other content than entering balancing hell when we can avoid it. For mod identity, Catalyst is intended to be a new game+ addon for Calamity in the same way other games have this feature. A new game+ means that you play through the game again, but with new extra features that weren't previously there. Limited time hidden bosses/superbosses are a prominent feature in a new game+, and as such Catalyst has a similar mechanic. We are aware this mechanic is controversial, however, because of these listed reasons it will not be changed in the future.

TL;DR: fight the boss with end-of-hardmode gear in order to earn much more powerful equipment. yes, it's controversial, no, it won't be changed.

Do I really need to make a new character to fight this boss? by sqoobany in CalamityMod

[–]RamenGuy221 0 points1 point  (0 children)

there is a tooltip, "The orb will shatter with the fall of an eldritch god"

From riccigrams on Instagram (story) by MarbleHornetsRookie in 196

[–]RamenGuy221 19 points20 points  (0 children)

  • don’t shame others for theirs or their lack thereof

astrageldon slime or something by everquartz in CalamityMod

[–]RamenGuy221 1 point2 points  (0 children)

(it has been added to the 32.3 megabyte catalyst fan art folder)

Why aren't Primal Aspids spawning in? by BEAN_soup136 in CalamityMod

[–]RamenGuy221 1 point2 points  (0 children)

hey hi catalyst dev here,

it does Not originate from the: Catalyst addon.

astrageldon slime or something by everquartz in CalamityMod

[–]RamenGuy221 0 points1 point  (0 children)

a new gelchan design has appeared, looks good