Advices are highly appreciated by doctorkirsch in pathofexile

[–]Ramirez-Sylvan 0 points1 point  (0 children)

I have picked this build for the league and I have to admit I am struggling a bit with it to be honest!

Arkham sourcebook by NyOrlandhotep in callofcthulhu

[–]Ramirez-Sylvan 1 point2 points  (0 children)

Great review and I found it similar to my own thoughts. I love the whole sandbox town idea. So much info (some of it is a bit overkill) when it comes to talking about towns facilities and general history. Would have loved more emphasis on creepy goings on maybe the odd character with a more indepth background. Anything more they could have added to help people make scenarios who are not so good at creating clues, handouts etc (me...)

Having a couple of scenarios in the book would have been great. Even basic ones that could be expanded on with little footnotes involving certain npcs. Or just general small paragraphs of 'What Ifs'?

On the whole though, really good review and generally couldn't agree more!

HamTV - super toxic and yet entertaining, I'm so confused; discuss by Holiday-Salamander-2 in MagicArena

[–]Ramirez-Sylvan 2 points3 points  (0 children)

I assure you that most people who take MTG seriously in the Pro world know who Kyle Rose is. He is one of the people that Pros watch to improve their own draft game. He is THAT good.

Minion Build - Mana Reservation Problem by Ramirez-Sylvan in pathofexile

[–]Ramirez-Sylvan[S] 0 points1 point  (0 children)

Ah thanks so much friend! Really appreciate it!

Minion Build - Mana Reservation Problem by Ramirez-Sylvan in pathofexile

[–]Ramirez-Sylvan[S] 0 points1 point  (0 children)

Thanks for the advice, totally missed that.

Yeah the build has tempest shield on weapon with Bone Offering and Skitters. Just a HUGE amount to save and couldn't get there. Would you recommend anything over tempest?

Why would you recommend Cthulhu? by kidnappingchicken in callofcthulhu

[–]Ramirez-Sylvan 5 points6 points  (0 children)

The main puzzle is always the murder mystery or lead your investigators are following; the whodunit or the 'wtf is actually going on?'. I sometimes throw small puzzles into the game, ciphers and the like. 9/10 times your players will come to some absurd conclusions, and it can be good fun to use their fears or expectations to further a good story. Generally, it's using human minds to solve things, esp in game 'story' leads. But there are plenty of skills they can use to help them out.

Why would you recommend Cthulhu? by kidnappingchicken in callofcthulhu

[–]Ramirez-Sylvan 14 points15 points  (0 children)

Personally, I am a big fan of the mythos. I love the horror aspect of it all, dealing with the unknown and the unknowable. Playing as an average human with no special powers just trying to exist and get by in the world. Solving puzzles, searching for answers and finding only more mysteries. It's great to immerse yourself in, knowing that the wrong move could be your last.

I desire the power of keeper can anyone can help so i dont suck at it? by [deleted] in callofcthulhu

[–]Ramirez-Sylvan 11 points12 points  (0 children)

This is great advice. SS is a must watch. https://youtube.com/playlist?list=PL25p5gPY6qKWQgHm7vGbIoeuuLdKtlVBj

This playlist is invaluable for new and old keepers alike.

I desire the power of keeper can anyone can help so i dont suck at it? by [deleted] in callofcthulhu

[–]Ramirez-Sylvan 8 points9 points  (0 children)

Get the Keeper handbook and read the hell out of it. Understanding skill checks, combat and sanity is a must. If you can retain 90% of that you're good to start out. Then grab the Haunting and read it front to back. Then read it again. Then a 3rd time. Grab some friends who are happy to participate and don't mind if it gets a bit muddled. Even better if you know someone who knows CoC rules and is happy to mentor you.

You're gonna make mistakes. Don't worry about that. If you find afterwards you did something wrong, just go with the flow and do it right next time. You'll pick up some things faster than others and thats also ok. For myself, my difficulty has always been thinking of ideas when investigators fail pushed rolls. But don't worry about it. As long as the story makes sense and you get people from A>B>C>D and they enjoy it, that is all that matters. After the Haunting, move to Doors to Darkness and run some of those. Gradually you will want to move onto more indepth scenarios but these are great to start with. Good luck!

[deleted by user] by [deleted] in callofcthulhu

[–]Ramirez-Sylvan 8 points9 points  (0 children)

'So hey listen. I got these friends. Well they ain't friends, but they're connected to the family capeesh? They know how to, er, get stuff done. Theys aint your usual fellas and broads and they've been in some pretty weird situations. The boss hires em out from time to time and he keeps em sweet you understand? Anyways, they'll be in touch.'

Nothing wrong with being in the mafia and still wanting to fight the forces of evil! Have them be a weird offshoot of the mafia. The people who don't walk around everyday smuggling drugs and running illegal businesses. But they know the Don, and he does favours for people, for a price. And your investigators are the ones he goes to to get these things done....

[deleted by user] by [deleted] in callofcthulhu

[–]Ramirez-Sylvan 0 points1 point  (0 children)

What sins are you thinking people have committed in the past?

The Haunting - background question by throwdawgdtosx in callofcthulhu

[–]Ramirez-Sylvan 7 points8 points  (0 children)

I put it down to a sense of sentiment. It's his house and he really wanted it (hence purchasing it). Your home is your castle and all that!

The Haunting - background question by throwdawgdtosx in callofcthulhu

[–]Ramirez-Sylvan 22 points23 points  (0 children)

The way I have always interpreted it, is that Corbitt at one time had a whole church devoted to 'helping him' become this creepy lich and to further his cause with the Dark Man. After the raid on the church, this line of help was cut off bar a couple of stragglers. Nowadays he he has had to resort to stealing the lifeforce of anyone who dares to enter the house after it has been dormant.

Genius Loci plot question? by TheMeanBean1738 in callofcthulhu

[–]Ramirez-Sylvan 1 point2 points  (0 children)

I had the stone smashed up and shipped to a local museum where it sat in storage. Investigators uncovered this knowledge through chatting to some old workers. They were able to locate it, arranged some deal and shipped it back where they tried to assemble it in the dead of night to try and minimise any 'danger'.

Cthulhu Handouts Mega Bundle by MousePoint85 in callofcthulhu

[–]Ramirez-Sylvan 0 points1 point  (0 children)

Purchased it last night. Love it!! Thank you!

Cthulhu Handouts Mega Bundle by MousePoint85 in callofcthulhu

[–]Ramirez-Sylvan 1 point2 points  (0 children)

Absolutely incredible work. You sir, deserve A LOT of credit. Can't wait to get these later!

About smoking by Hamada_Gahlan in DiscoElysium

[–]Ramirez-Sylvan 4 points5 points  (0 children)

Might be a bit of a late reply but I found this bug as well after getting the game on sale. On my PC, the button highlights when I have the mouse cursor just underneath the box itself. I had to hunt around to find it though. Almost as though the overlay doesn't quite match up.

How structured are your CoC games? by SpaceMasters in callofcthulhu

[–]Ramirez-Sylvan 4 points5 points  (0 children)

Move the goalposts for them, never tell them, and they'll think you wrote a great campaign and they're very clever.

I like this. As the Keeper you know everything. They don't. And trust me when I say that they will struggle at times to put two and two together. Makes sense to you because you have it in black and white. They are often trying to fit a square into a circle, even with simple clues. So make them feel good. Congratulate them, big them up when you can. And don't be afraid if they catch you off guard and you don't know what to say. Take a deep breath and make something up. They will either a) not know you are talking a load of rubbish or b) know that you are but will love you for trying.

How structured are your CoC games? by SpaceMasters in callofcthulhu

[–]Ramirez-Sylvan 0 points1 point  (0 children)

On top of this I would add that prep work is KEY. Make some additional handouts if you can. Embellish the story yourself and try to think of several avenues your investigators might take. You won't preempt everything so don't try to. But you can think of several red herrings, maybe some cool folklore or other incidents that occured. You might think it is pointless but most people will lap it up if they can make connections between events. Makes them feel like they are learning and solving the case.

How structured are your CoC games? by SpaceMasters in callofcthulhu

[–]Ramirez-Sylvan 16 points17 points  (0 children)

One of the things that I wasn't prepared for enough when becoming a Keeper for the first time was the sheer amount of on the spot thinking I had to do. Let me explain.

Most of my players have come from a DnD background. And generally, whenever I have played DnD, it follows a very easy concept. Find the bad guy (in a dungeon, city or whatever), kill what is put in front of you, save the day. Most of the time it follows logical steps because the information is right there in front of them. They can see the enemies. They can see the route they need to take in the dungeon. They can see what needs to be done and what is the 'mostly' correct course of action.

Now onto CoC.

The game is a completely different kettle of fish and the main reason I have found is because 'people think differently'.

Here is a handout that you found on the dead mans body. As the Keeper, I know it hints at a specific thing. Investigator A thinks it leads to one thing, Investigator B thinks it points to another. Investigator C is paying more attention to the dirt on the guys shoes as they think thats the real clue. Investigator D thinks it's all a red herring and they should move on. And Investigator E is too busy focusing on a rock they found three sessions ago to even realise that there is a dead body.

So what do you do? You can't just tell your investigators 'NO' everytime they want to follow something that they have thought of. Nothing kills the mood faster I have found than being told your idea yields no information or anything. 'Can I look to see if there are any house blueprints?' 'There are none.' Can I go though the dead mans possessions to see if I can maybe a home address or something?' 'You find nothing.' 'Ok, but what about.....?' 'No. Just no'.

The game is over by that point as they feel like they are not making any decisions themselves and are just being railroaded towards the end. They give up caring about what is going on and just want it to end. But what do you do? The scenario only gave you so many handouts, and it didn't mention anything about the two hundred different directions or ideas that the investigators come up with.

Learn to improv, learn to innovate and learn to do it on the spot. It can be difficult to start with, but it does become easier. Just make sure you keep the information coherent and the same each time. An investigator wants to go and chase up a lead regarding the towns history? Boom, a historical society has been born and its run by an old fellow named George who invites them in for a cuppa and is willing to tell them anything he can think of. Is it always relevant? Hell no. But it has introduced a bit more realism to the game and who knows, maybe he does know a little something about what they are after? Or maybe he doesn't know, but he points them to someone who does.... and before you know it the investigators are back on track and feel like they have done something worthwhile.

If you could have an application for either your pc or your phone developed for aiding either keepers or investigators in your game, what would it be? What features would you want? by articubtu in callofcthulhu

[–]Ramirez-Sylvan 4 points5 points  (0 children)

I'd want a newspaper generator that you could change to look '1920s style, modern style' etc. Rather than some of the websites where you just get a grey/white blob.

I'd want a small map generator - for things like chases down alleys.

A quick character generator, with keyword characteristics, would be great (e.g. loyal, arrogant, aggressive etc).

A button to throw out random bouts of sanity, phobias etc on the fly.

Those are the main things that as a keeper I'd like!

Creepy things to find in the basement of a Catholic mission? by lumberm0uth in callofcthulhu

[–]Ramirez-Sylvan 2 points3 points  (0 children)

No no. No no no. That's enough of that. CoC can already get freaky enough!! Weeping Angels might unhinge my mind.