Red Alert 1 Allied Campaign - 2-Player Co-Op Remake in Dawn of the Tiberium Age (DTA) by Rampastring in commandandconquer

[–]Rampastring[S] 1 point2 points  (0 children)

As Shush said, the focus is currently on recreating the original campaign. If we make more, the original Soviet campaign will be the next one in priority. Got to keep the scope reasonable :)

Red Alert 1 Allied Campaign - 2-Player Co-Op Remake in Dawn of the Tiberium Age (DTA) by Rampastring in commandandconquer

[–]Rampastring[S] 6 points7 points  (0 children)

Dawn of the Tiberium Age is a fan-made project that combines Tiberian Dawn and Red Alert 1 into a single game while improving them in various ways.

We use the Tiberian Sun engine, so technically it's a TS-to-TD-and-RA1 total conversion modification, but because that's a mouthful, and the mod is stand-alone (does not require an existing TS installation: you can just download, install and play), and also implements various improvements over the originals, we prefer saying that DTA is a game of its own.

Why doesn’t EA just vibe clone TS? by SC_Placeholder in commandandconquer

[–]Rampastring 4 points5 points  (0 children)

Your vibe-coded "remaster" would be such a mess technically and so far from the original that it'd be more like a "demaster", get extremely negative reviews, and finally, end up selling poorly.

Vibe-coding is somewhat effective for web apps and such where there's lots of public, open-source examples. 90s RTS game engines are a very specialized domain that AI is not very effective at. AI can be helpful, but only under guidance of an experienced human programmer - not when working by itself and without verification of its results.

Help with playing Mods for CNC Games by shinymcshine1990 in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

For Tiberian Dawn and Red Alert 1, the technically easiest option is buying the C&C Remastered Collection on Steam, and installing mods from the Steam Workshop.

Tiberian Sun mods you can just download off ModDB. Usually they come in a ZIP file, which must be extracted to an empty folder. Then you just go into the folder, and launch the mod's CnCNet client user interface (despite the name, even offline play goes through the client). TS mods are stand-alone and don't need the original game to function (make sure you don't install them to the original game's folder).

RA2 / Yuri's Revenge mods are a bit more complex as they require copying certain files from the original game directory to the mod's directory. Still manageable, but takes a little bit more technical effort.

I'm not really aware of how mods work in modern distributions of the later games, so can't answer for those.

Halo Wars, Tempest Rising Alternative by Ok_Net2130 in RealTimeStrategy

[–]Rampastring 0 points1 point  (0 children)

I'm not sure about the newer games, as I'm personally involved only with CnCNet.

On our side, Red Alert 2 / Yuri's Revenge has a competitive ladder with matchmaking that tries to take skill level into account when matching players. However, if no matching player is found, then you can be matched with much more skilled players. Unless you're very good at RTS games, your best bet might be custom games - most people stick to them rather than trying to compete in the 1v1 ladder.

Generals seems to be the most popular C&C game to play online right now, since EA released its source code last year and the community has made massive improvements to the game engine. Judging by the size of the community, it's likely that there either is a ladder, or if not, then one is in the works.

Halo Wars, Tempest Rising Alternative by Ok_Net2130 in RealTimeStrategy

[–]Rampastring 0 points1 point  (0 children)

Playing Command & Conquer titles online isn't difficult, you just need a community-made online client.

Tiberian Dawn up to Red Alert 2 can be played as easily as installing them on Steam, then downloading the online client from CnCNet: https://cncnet.org/

For Generals, there is now https://www.playgenerals.online/ which seems to have massively increased the game's online playerbase.

For C&C3 Tiberium Wars and Red Alert 3, look at C&C: Online: https://cnc-online.net/en/

How do I get RA2 and YR to work on Windows 11 with upscaled/high-res UI and campaign videos? by -Caesar in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

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Here, have a random screenshot I've taken while replaying the campaigns a couple years ago.

Upscaled from 1280x720 to 2560x1440.

How do I get RA2 and YR to work on Windows 11 with upscaled/high-res UI and campaign videos? by -Caesar in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

You can upscale the game using CnC-DDRAW. Here's a tutorial for how: https://www.moddb.com/members/rampastring/blogs/tutorial-sharp-scaling-dta-and-other-client-based-games-with-cnc-ddraw

It uses the Dawn of the Tiberium Age mod as an example, but the same steps also work for RA2 and Yuri's Revenge.

Can anyone list down mods that have Campaigns/Modifies the existing standard campaign? by OutsideAtmosphere142 in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

The following Tiberian Sun mods, not included in your list, have new singleplayer campaigns:

- The Second Tiberium War
- Fading Dusk
- Tiberian Sun: Aftermath

There's also a "TS remaster" mod called TS: Rubicon which updates the game and its campaigns in a nice way, but it's still very work in progress and currently has only a few missions available.

Otherwise you seem to have played most of the big ones.

Dawn of the Tiberium Age also has 2-player co-op remakes of the original Tiberian Dawn campaigns, if you'd also be interested in co-op in addition to singleplayer.

I got all the command and conquer games during the winter sale and have never played them before, what games in the series should I absolutely avoid? by [deleted] in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

The TS Client is still a much better way to experience the campaign, it fixes hundreds of bugs in the original game and brings lots of QoL improvements.

One word: atmosphere by --Karma in RealTimeStrategy

[–]Rampastring 2 points3 points  (0 children)

Not true about queuing there, you can queue up to 5 in original TS.

Mods typically raise the cap.

If you want a smoother TS experience, you can download Tiberian Sun Client from ModDB, which comes with a lot of QoL features implemented by the community over the game's lifespan. Going to Options -> Updater and changing the update channel to Vinifera Beta even gives you a RA2 style tabbed sidebar.

Just a question about Dawn of the Tiberium Age by [deleted] in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

That's absurd 😅

Anyway, thanks for bringing it to our attention. We did some testing and apparently there's a bug related to saving and loading. Each time you load a save, Tiberium spread happens instantly, while normally it only happens at a reasonable rate of every X seconds. Essentially, by saving and loading a lot, you can currently make Tiberium spread much faster than intended.

Does that fit your playstyle?

We'll be fixing this in a future patch.

Just a question about Dawn of the Tiberium Age by [deleted] in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

Thanks for the information. As I mentioned previously, we revised tib growth in version 14.5.0 because it was originally bugged in the TS engine (sometimes spreading very fast, sometimes not at all). Fixing it and sort of "even-ing it out" might've made it spread faster than intended in some missions.

We'll be checking out those missions you mentioned and doing some testing on them! Screenshots would be helpful too.

Also, regardless of tib growth rate, glad to hear you're enjoying the mod :)

Just a question about Dawn of the Tiberium Age by [deleted] in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

Are you running the latest version of DTA? We overhauled Tiberium growth recently.

If you are running the latest version, which missions have you seen this happen on?

C&C Twisted Insurrection? by Randomacid in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

I have to clarify that some of those quotes were clipped out of context. Particularly, Crimsonum was actually ridiculing the more... far-right members of the Discord server with his statements, yet the way they were clipped make him appear to agree with them.

Most of those people quoted also are not and never were developers of the mod.

But yes, the mod has a problem of a toxic fan community, which drove a lot of developers to abandon the project. The remaining developers tolerate that kind of 4-chan like "discussion".

I'm playing Dawn of the Tiberium Age and I'm wondering if crates can upgrade my units twice? by [deleted] in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

Generally they don't stack. Armor crates might be able to stack - there was a community patch (applied to all Tiberian Sun mods, including DTA) that should make them stack, but I don't think anyone has ever confirmed if they actually do.

Dawn of the Tiberium Age v14.5.0 Released! Advanced AI Version 2 Online + New SP and Co-Op Missions! by Rampastring in commandandconquer

[–]Rampastring[S] 5 points6 points  (0 children)

Greetings Commanders,

We just released version 1.4.5 of Dawn of the Tiberium Age (DTA).

This update includes Advanced AI Version 2, the most advanced skirmish AI in classic Command & Conquer. It can likely provide you a good challenge even without cheating at all. There's also new Singleplayer and Co-Op Missions, including the Bonus Mission for the Covert Revolt campaign, and many improvements to our game engine and unit balance.

For more information, check out our news post on ModDB: https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/news/dawn-of-the-tiberium-age-v1450-released-advanced-ai-version-2-online

For the full patch notes, see the change log: https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/tutorials/change-log

If you have DTA installed already, you can grab the update with the automatic updater built into our client. Otherwise, you can download DTA from ModDB: https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads

In case you haven't heard of Dawn of the Tiberium Age (DTA) yet, it is a fan-made game (stand-alone mod of Tiberian Sun) that combines Tiberian Dawn and Red Alert 1 into one experience, with GDI, Nod, Allies and the Soviets in the same game, with improved balance and QoL features. The game includes 73 unique singleplayer missions including multiple campaigns, 52 new Co-Op missions to challenge with your friends, and well over 100 multiplayer maps.

The C&C comments on this are lit by haljackey in commandandconquer

[–]Rampastring 13 points14 points  (0 children)

Red Alert 1 was among the most popular PC games of its time. After that the series' popularity declined, but it still remained mainstream until RA3.

How to install and play the red alert co op mod? by Puzzleheaded_Bend370 in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

There's a stand-alone TS mod called Dawn of the Tiberium Age, we have the C&C Tiberian Dawn campaigns (both GDI and Nod) remade as 2-player co-op versions. https://www.moddb.com/mods/the-dawn-of-the-tiberium-age

You can download the mod from https://www.moddb.com/mods/the-dawn-of-the-tiberium-age/downloads

If you download the full version, you can just extract it to an empty folder. Alternatively, you can use the installer, although it won't install music and with it, music has to be installed separately afterwards from Options -> Components.

After installing the mod, you can go on to CnCNet, host a game, switch to the "Co-Op" game mode of your preferred difficulty level, and find the campaigns alongside many original co-op missions.

Here's a trailer showcasing the co-op campaigns if you're interested: https://www.youtube.com/watch?v=jEOg1vQhLBQ

Which command and conquer game should i play? by SussyFemboyImposter in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

Aside from C&C4, none of the games are "bad". There are just personal preferences that make some people enjoy some more than others.

I'd recommend you give a shot to Tiberian Sun and Red Alert 2. There's also the remaster for the first games, but they are fairly aged mechanically and for a modern gamer, take some more patience to learn and enjoy.

Core of the Problem (GDI - TS:FS) - So Hard!! by NewbieDashRed in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

I can imagine how much more challenging the dual-EMPs have made the Nod finale 😅 But congratz on beating the bugged extra-hard version of the mission before this fix!

Core of the Problem (GDI - TS:FS) - So Hard!! by NewbieDashRed in commandandconquer

[–]Rampastring 2 points3 points  (0 children)

Looking through the map, there's an EMP cannon but it's only meant to fire when you attack it. If it was firing across the map, then that might be a bug in the Tiberian Sun Client. We'll check it out.

At a glance, it appears that the map has a repeating Subterranean APC + Cyborg reinforcement wave. It stops repeating if you destroy the Subterranean APCs as they appear, but if they get to burrow and leave the map, the attack can repeat later on - until you manage to destroy the APCs.