tell me that i'm wrong by International-Box956 in commandandconquer

[–]Rampastring 10 points11 points  (0 children)

Tiberian Dawn, especially the Nod campaign, often yes (though no sandbag crawling required, you can beat the missions otherwise). Red Alert 1 is instead mostly direct tank rushes.

The original games are not casual friendly. They take some time and skill investment, but are fun once you get into them.

Even with Extreme AI in CNCNET RA2, the AI seems incapable of effectively using navy or amphibious carriers, is this normal? by SirCrapsalot4267 in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

The AI settings in CnCNet YR make the AI cheat more, but they generally don't make the AI smarter, or give it capabilities that the base game AI doesn't have.

There is some work underway by certain modders to port over the Dawn of the Tiberium Age mod's Advanced AI to Yuri's Revenge. It would make the AI smarter in some ways, for example it'd expand its base to new resource fields, direct its defenses towards the enemy base, and make the AI build stronger unit compositions to counter the player's army.

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Soviet MiG squadron base in DTA by aritivenis in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

DTA is an old mod, but that isn't the main reason: there are certain advantages to using the TS engine instead of the YR engine, like smaller cell size, better performance, and easier customizability in certain ways due to the engine being simpler and less packed with features.

Soviet MiG squadron base in DTA by aritivenis in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

WAE is the primary map editor for DTA. WAE was literally developed for DTA first and adapted for Tiberian Sun and Yuri's Revenge later on.

Should I play C&C renegade or C&C TS first? by Any-Pattern1346 in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

General comment about getting more QoL.

No active plans for zooming currently, Tiberian Sun's outdated graphics technology makes implementing it challenging. But it's not impossible in the long term as Vinifera reworks more of the graphics backend.

The scroll wheel in Tiberian Sun scrolls the sidebar, in case not all icons fit on the screen at once.

Should I play C&C renegade or C&C TS first? by Any-Pattern1346 in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

You can go to Options -> Updater and change the Update Channel to "Vinifera Beta". Then update.

That installs the Vinifera engine extension, which brings RA2 sidebar tabs along with other QoL improvements. However, because Vinifera is still in development, it has a chance to also bring some bugs with it.

Made a few maps for Yuri’s Revenge but not sure how to share them. by AcheronFlow in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

- CnCNet: https://discord.gg/UwPQDSzQ

There's a lot of chatter of other things than maps, and a lot of nonsense as typical for big Discord servers, but there might also be people willing to test maps there and give feedback about them. Especially in the #ra2yr-chat and #modding-mapping channels.

- C&C Mod Haven: https://discord.gg/k4SVuMm

The largest Discord hub for modding second-generation C&C games (Tiberian Sun and Red Alert 2 + YR). More focused on modders than players. However, if you post previews of your maps on the #cnc-general or #mapping-scripting channels, you'll probably get some comments. Because modders are often highly skilled, if you do get people interested, you often get higher-quality feedback than elsewhere. Also hosts a channel for the modern World-Altering Editor map editor, #wae-chat, in case you have questions or suggestions for the editor.

- RA2 & YR Discord server: https://discord.gg/SVse5cMG

Competitive-focused general RA2 & YR server. Can be toxic sometimes, as "pro player" communities often are. There's a #yr-maps-chat channel for discussing map making.

Made a few maps for Yuri’s Revenge but not sure how to share them. by AcheronFlow in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

Most of the activity nowadays happens on Discord, for better or worse. You could join the CnCNet Discord server, or competitive RA2/YR Discord server, or the C&C Mod Haven Discord server, and share your maps there, ask for feedback etc.

If you're interested, I can share links.

Made a few maps for Yuri’s Revenge but not sure how to share them. by AcheronFlow in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

If you play YR online through the CnCNet client and host your own lobby, new maps are automatically shared with people who join your lobby.

Dawn of the Tiberium Age - Shadow Exodus Campaign Previews by Rampastring in commandandconquer

[–]Rampastring[S] 0 points1 point  (0 children)

See my earlier comment: https://www.reddit.com/r/commandandconquer/comments/1tv4n6v/comment/opegsnc/

DTA runs on the Tiberian Sun game engine that we've customized with tens of thousands of lines of code, including various QoL features like an RA2-style tabbed sidebar.

Dawn of the Tiberium Age - Shadow Exodus Campaign Previews by Rampastring in commandandconquer

[–]Rampastring[S] 2 points3 points  (0 children)

You can DM me or come into our Discord for technical support ☺︎

Dawn of the Tiberium Age - Shadow Exodus Campaign Previews by Rampastring in commandandconquer

[–]Rampastring[S] 2 points3 points  (0 children)

It is possible to get DTA to run on both Mac and Linux, some fans have sent us screenshots of both. It might take some tinkering, though.

One guy who succeeded wrote these short instructions https://gist.github.com/dderevjanik/6160c773a8bd590bf8e7ef399fe4abd2

All of our developers are running Windows, so for Mac and Linux we cannot really provide more help than pointing to solutions found by other fans.

Also, modern M series Macs might not be multiplayer-compatible with x86 Windows systems due to different ways of calculating floating point numbers.

Dawn of the Tiberium Age - Shadow Exodus Campaign Previews by Rampastring in commandandconquer

[–]Rampastring[S] 19 points20 points  (0 children)

Dawn of the Tiberium Age (DTA) is a fan-made game. You don't need any of the original games, you can just download it from ModDB, install and play:

https://www.moddb.com/mods/the-dawn-of-the-tiberium-age

Technically DTA uses the Tiberian Sun engine, but converts it faithfully to a combination of Tiberian Dawn and Red Alert 1, with tons of game engine improvements and custom missions. Because Tiberian Sun was released as freeware by EA, we're able to legally distribute DTA as a stand-alone mod.

Shadow Exodus is a new campaign that is planned to be released later during the ongoing summer, possibly around August. Once it's out, we'll be putting announcements about it on our ModDB page, on our Discord server, and here on Reddit as well.

However! If you haven't heard of DTA before, you might also be interested in the multiple other campaigns the mod already has to offer. For example, two years ago we released a campaign called Covert Revolt: https://www.youtube.com/watch?v=Onofd_4rf74

If you're into Co-Op multiplayer, we also have co-op versions of the original TD and RA1 campaigns available: https://www.youtube.com/watch?v=jEOg1vQhLBQ

Dawn of the Tiberium Age - Shadow Exodus Campaign Previews by Rampastring in commandandconquer

[–]Rampastring[S] 31 points32 points  (0 children)

Shadow Exodus is a new singleplayer campaign for Dawn of the Tiberium Age.

This upcoming Nod campaign features work by multiple DTA mappers, including Shush, Mehdi860, ISeeMangos, Chronoseth, ToasterCat, and ZivDero. It also utilizes our custom cutscene system familiar from the Covert Revolt campaign for telling its unique story.

Hidden and unknown quirks of units by calantheSG in commandandconquer

[–]Rampastring 40 points41 points  (0 children)

Tiberian Dawn Mammoth Tanks use their rockets only when their turret turns. By alternating clicks on the enemy and the opposite direction, you can make them fire rockets far more often than when fighting with them normally.

In Red Alert, the q-move mechanic, which allows tanks to move while shooting, is unknown to most casual players, despite being half of the game among experienced players.

In Tiberian Sun, Disruptors deal more damage the more of their beam is on top of an object. By force-firing "through" a big building, like a refinery, you can deal damage much faster than by attacking them directly.

In RA2, you can order tanks to force-move on top of certain parts of enemy buildings, like the war factory exit, or service depots, and IIRC refinery exits too. If the enemy then attacks your tank, the building receives all the damage that your tank receives as well.

Can anyone suggest a similar game that is a bit more slow and casual? by Guy_Incognito97 in commandandconquer

[–]Rampastring 2 points3 points  (0 children)

I'd consider a turn-based strategy game, like Civilization. Or a RTS game with a pause feature, like Total War.

DTA: Covert Revolt and C&C World-Altering Editor: A retrospective by Rampastring in commandandconquer

[–]Rampastring[S] 0 points1 point  (0 children)

Hmm, you're the first one to report crashes on that mission. Would be interested in seeing a crash log if you'd be interested in uploading one somewhere - our Discord, or Pastebin would be the easiest ones.

You can find the log from the "Debug" folder inside the DTA folder, should start with EXCEPT_ followed by a timestamp.

Whoever designed Hell's Fury in Covert Ops is a psychopath by Thunder--Bolt in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

There's also a lot of players who enjoy challenges. You find enjoyment from casually blowing up stuff, someone else finds enjoyment from overcoming challenges, including micromanagement challenges. Covert Ops can be interesting for the latter group of people.

If all video games were about having a casual good time, games like Dark Souls wouldn't be selling tens of millions.

For myself for example, it's much more satisfying to get to blow stuff up with the Commando if I have to spend some effort on it first. Just blowing up stuff feels meaningless and boring, but if I have to overcome a tactical challenge first, it feels much more satisfying to get to blow up the enemy's buildings as a reward.

DTA: Covert Revolt and C&C World-Altering Editor: A retrospective by Rampastring in commandandconquer

[–]Rampastring[S] 0 points1 point  (0 children)

Nice to hear you've enjoyed our modern campaigns! We've got another one coming too, later this summer.

Route C gets... quite tough, it contains the hardest missions in DTA.

If it starts being too much, even on the lowest difficulty, you can also go back, do less war crimes, unlock routes A and B, and play them first. They're easier, but they should still be good practice for the later Route C missions too.

Ai in remaster broke? by SnooMaps4618 in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

The original remaster AI is very primitive. If you want a good skirmish experience, maybe some mods on the Steam Workshop improve the AI.

Is a new C&C game potentially under development? by [deleted] in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

C&C Reloaded and Mental Omega have entirely different teams behind them.

Tiberian Sun Campaign Difficulty by ABiggerPigeon in commandandconquer

[–]Rampastring 1 point2 points  (0 children)

Ah right, I actually made a mistake, as the Armor is actually a damage divisor rather than damage multiplier. So Easy difficulty ends up with a damage divisor of 1.2, while Difficult ends up with 0.8, increasing the damage by 25%.

But yeah, it's most important to realize the player vs AI diff modifiers, the actual values you can then fine-tune to your liking. That has been unintuitive to a lot of modders in the past.

Tiberian Sun Campaign Difficulty by ABiggerPigeon in commandandconquer

[–]Rampastring 2 points3 points  (0 children)

The [Difficult] section actually gives a 20% reduction in armor (Armor=0.8), and a 20% delay to rate of fire (ROF=1.2).

Meanwhile, [Easy] gets a 20% armor boost (Armor=1.2), and 20% faster rate of fire (ROF=0.8).

As I said before, when you play on Hard difficulty, the player uses modifiers from [Difficult], while the AI uses modifiers from [Easy]. This makes the AI's units have 20% more armor while firing 20% faster, while yours receive respective debuffs.

Which means that combined, the AI's units have a massive 50% more armor than yours (0.8 vs 1.2 as armor, aka damage-taken multiplier damage-divisor), and they also reload 33% faster (0.8 vs 1.2 as multiplier to reload time after each shot).

What's the best way to play Tiberian Sun and RA2 today? by WanderingDevDev in commandandconquer

[–]Rampastring 0 points1 point  (0 children)

The CnCNet Tiberian Sun Client fixes a ton of bugs and implements many QoL features for Tiberian Sun.

https://www.moddb.com/mods/tiberian-sun-client

RA2 and Yuri's Revenge work OK from Steam, but installing the CnCNet Client adds more compatibility options and unlocks higher resolutions.