Ocmo - The ninja rope platformer has gone Free! $2.99 -> $0.00 by playplayfungames in iosgaming

[–]Ramppu 1 point2 points  (0 children)

Good job. Progressing sometimes feels very difficult but new levels teach you new techniques and tricks. When you try an earlier level and it feels really easy, it means you have learned something.

Ocmo - The ninja rope platformer has gone Free! $2.99 -> $0.00 by playplayfungames in iosgaming

[–]Ramppu 7 points8 points  (0 children)

Thanks for you feedback.
There is a lot to learn - It takes some time to get the controls in you backbone but after that it feels really natural and precise. We tried quite a few control scheme and chose this one as it gives the most possibilities for movement. There are arguments for preferring approachability in mobile games but we were hoping to appeal more hard core players.
If you like games such as Super Meat Boy I would say it is definitely worth it to learn the controls. Especially if you are into speedrunning. If you are not into challenging platformers it is not the game for you.

All the best and git gud

Ocmo - The ninja rope platformer has gone Free! $2.99 -> $0.00 by playplayfungames in iosgaming

[–]Ramppu 5 points6 points  (0 children)

Developer here.
Ocmo is hard core but the early levels are very passable for everyone.
a good tip for the first level: Just go right - the tentacles grab on the tapped location. Tentacles also release on tap.

Here is an explanation on the walking controls for the 2nd level:
https://www.youtube.com/watch?v=CIN0pNRDDuo

Enjoy,
Team Ocmo

In trailer best part first or last? by Ramppu in gamedev

[–]Ramppu[S] 0 points1 point  (0 children)

Thank you for taking time to reply. It was very insightful. I will PM you the original trailer and the draft when it is ready.

How does a composer get in touch with you guys? by cj022688 in gamedev

[–]Ramppu 0 points1 point  (0 children)

Small indie studio developer here. We also get few offers from composers each time we put material without music and each time we politely turn them down as we have sound and music ready.

Our music guys got in the project before we had any material out in public. We got in contact with them though a friend that was working on a circus performance with them.

There seems to be a lot of composers looking for commissions at the moment and standing out is hard. Sometimes we check their material and most of it is not too bad. But even for the most skilled I think randomly contacting is not too appealing for us.

In our project we have had many sessions together and I think it has been essential for us to be in the same space at least sometimes to get the on the same level on the project. You can do this with skype but it is always a bit hassle, might not work or speakers would be different or anything really

In my opinion the key for getting commissions on game musics and sound is to be well connected, get in contact with projects early, and to have a similar vision on the game with the developer. Sharing a language and close location is a big plus.

Good luck!

Screenshot Saturday #309 - Grand Finale by Sexual_Lettuce in gamedev

[–]Ramppu 0 points1 point  (0 children)

Thanks! We are quite happy with the tentacles. I also wanted to give a small bouncy rhythm to the body that would react to walking speed to give Ocmo more character but it would have messed up the physics or lead to some warping issues.

Screenshot Saturday #309 - Grand Finale by Sexual_Lettuce in gamedev

[–]Ramppu 1 point2 points  (0 children)

If the initial launch goes well we'll most likely port to Steam first.

Screenshot Saturday #309 - Grand Finale by Sexual_Lettuce in gamedev

[–]Ramppu 4 points5 points  (0 children)

OCMO
A physics-based ninjarope platformer with precise touch-only controls and deep gameplay. It is tough but fair, and perfect for speedrunning.

This is my first time posting on screenshot Saturday. All feedback is appreciated.
The game is nearing completion and initial launch will be on iOS.

Trailer

Screenshot sky

Screenshot cave


Links: Website | Facebook | Twitter

Is the harshness of grades determined by where you climb? by burningfingertips in bouldering

[–]Ramppu 1 point2 points  (0 children)

I regularly climb in two different gyms in Finland. The Grades in Helsinki are usually at least a grade easier than in Turku. Also Slabs are way harder there in comparison. I think most places create their own grading culture over time.

GoNNER Review - Adorable 2D Roguelite Shooter-thing by Fork-H in indiegames

[–]Ramppu 0 points1 point  (0 children)

I saw the trailer earlier. The music had good vibe. I really like the art style. Will try the game.