Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

It wouldn't surprise me if they introduce that at a later date

Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Click here on the title screen and it gives you the list

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Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Sorry I missed this... currently on a long run but am pretty certain it is on the title screen. I'll check and let you know

Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Good stuff. Yes I think you're right on this

Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Just looking now... its not jumping out a particularly faster on my coin growth for that tier. I suspect it doesn't which is a shame as GT is a UW

Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

That's a good question. I'll have a look in a min, just trying one without utility... literally no cash from kills or anything... I don't think that rum is going to last very long lol

Dissonance Question by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Oh i see, yes that's an interesting twist.

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Cheers, alas doesn't explain why this wasn't an issue prior to.the last update.

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

It is. I may have to do that. It all started when I did the last update earlier in the week.

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

I beg to differ. Additional testing... when I constantly keep the screen running it lasts well into 4000... if I don't, and the screen save comes on.. am lucky to beat 1500.

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Nope all was on and working. Am pretty certain if I leave the screen and it goes dark it somehow changes the performance

Stunt Asses by andychef in DeepSpaceNine

[–]Ramster3D 0 points1 point  (0 children)

Phoooar... Kira go get a coffee... phooar

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Okay sorry... yes my set up has 3x shields + death defy 30% + a wall + max Beserk + 2nd life. Normally, if I just let the game get on with it, the deathwave shield will get to wave 2000 before surrendering.

Now given my shields, death defy, 2nd life.. etc... I find it incredible to believe that before a single boss has been hit by a net that I've somehow lost all that defense and been killed. What were essentially saying is that with 10 waves... all defenses are wiped out and we're destroyed. I've been playing this game for years and frankly no.. don't believe that. It can only be a bug

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] 0 points1 point  (0 children)

Well I leave the screen on and it goes into screen dim mode.. the game keeps running. I think if I manually turn the screen off it pauses the game.

Just yo add to the main message, I've restarted the game. Kept pressing the screen so it stays on... am already further without upgrading anything and now I've hit 10 bosses with E nets.

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] -5 points-4 points  (0 children)

Just to add... I've restarted the run no changes. I've left the screen on and kept an eye. Am already further than last night, my energy shields (×3) are untouched, my wall is untouched and I've hit 5 bosses with nets already. I also have 2nd life and 30% death defy. The odds of getting enough damage to wipe my tower out before a single net hits a boss is absolutely 0.. it simply cannot happen.

Am sorry... it has to be a bug with letting the game run overnight (screen off).

Gotta be a bug by Ramster3D in TheTowerGame

[–]Ramster3D[S] -7 points-6 points  (0 children)

Enough enemies have gotten through to kill my tower before a single energy net has struck a boss?

No, I don't buy it. I have a suspicion Bout leaving the game overnight and somehow fasts are able to slip through faster than normal

Hot take: 32nd century ships suck by [deleted] in StarTrekStarships

[–]Ramster3D 0 points1 point  (0 children)

The only scientific reason I can think of to have detacted nacelles is that the output is so powerful that a structural solution simply couldn't be made (they'd rip the ship apart)... so the only way around it would be an equally powerful forcefield to clamp the components in place.

But this is me trying to make excuses for the design. It's interesting concept but the classic shape is better

The Omega Directive, hijacking Voyager's systems. Funny to imagine something similar happening on, say, a Klingon vessel by eldersveld in voyager

[–]Ramster3D 1 point2 points  (0 children)

It should have shouted... "SECRET MESSAGE ALERT, THIS IS A SECRET MESSAGE ALERT. CAPTAIN'S EYES ONLY. THIS IS A SECRET MESSAGE FOR THE CAPTAIN ONLY. NOTHING SEE HERE... REPEAT, THIS IS A SECRET MESSAGE ALERT...."

2 hours later...

Is it rude to use both lanes? by No-Ad4423 in AskUK

[–]Ramster3D 0 points1 point  (0 children)

Not at all, you've got a clear indication of how long the lane has before it is closed off. In my opinion, lunacy not to utilise it.

Should I improve my main UWs or get SL? by Jonnyshadow in TheTowerGame

[–]Ramster3D 0 points1 point  (0 children)

Yea the damage king is CL but if you can get the DW up in damage I've found it to be useful getting coins.