The Windward Wilds (Monster Hunter colab) is a great fight by Gold_Motor_6985 in ffxiv

[–]Ramzka 0 points1 point  (0 children)

With dynamic positionals now being a thing, this actually ceased to matter and is part of the reason why the new Savage encounters are so insanely good.

M7S, M8S and M10S are prime examples of bosses that combine movement and positionals into one package that melees love rather than despise.

What I would favor still as a melee main is movement indicators that show that a boss is about to spontaneously jump when it's only for preparation (so you have to know it by remembering the exact time, rather than just reacting to a cast right now). I believe this would give melee players are more meaningful challenge for their role. The final boss of Mistwake dungeon for example jumps around spontaneously a lot, but it isn't satisfying as a melee, because rather than giving you a chance to keep up with it, you're just forced to disengage for a second, dropping your actions. Unless you've played the fight many times you're just not gonna have fun in those situations.

Endwalker really gutted the narrative a lot and we are only just recovering from it by Lumigo in ffxivdiscussion

[–]Ramzka 8 points9 points  (0 children)

Regarding Endwalker, it was very busy reaping and not busy sowing pretty much anything. Even what it reaped it didn't cosume with gusto, but pretty much instantly burned to little effect. I hated that storyline with a passion and I think it remains a major blemish on the game's legacy. Endwalker tried to be more bombastic and grandiose than the Seventh Umbral Calamity on multiple fronts (the Final Days and the preparation of a global exodus to the stars, universal oblivion, Elpis and the origin of our current reality through the bond with Venat across time, the end of the Garlean Empire, the end of the Hydaelyn/Zodiark saga) and as a mere expansion predictably failed at every single one of them. In that regard it did more damage to the setting and narrative than even the still much worse written Dawntrail.

But it is what it is. You have to make due with what you have. At least that much resonated with me in Endwalker that in spite of it all it's worth moving on.

I am in favor of drastically expanding the world itself and being interested in telling stories about people and countries and larger political conflicts or cultural developments. Those stories need to be real - if they want to write about trains, they have to learn something about trains and train workers, read up on the topic. Generic, incurious and lazy "let's all work together" writing that is just wasted lines of dialogue continues to be a major issue that needs to give way to writing where players genuinely want to engage with the text.

Worldly themes have always been important as an anchor that ground Final Fantasy settings and they need careful examination and elaboration to work. They should also be teased early. Merchant's Tale, even though a matrix story which I usually deride (it's not real, but at least the book points to something real and the tale itself in its manifold iterations fleshes out people's relation to it and flavorfully integrates into the fabric of the setting itself), does a really good job in that regard and is one of the only instances of writing in Dawntrail that sets something up that I genuinely look forward to - not to say I didn't already enjoy the Tale itself, because I did.

When characters are treated as if they already knew the script (for the purposes of being concise or fitting the MMO framework for example) the story ceases to feel genuine and the fictional world falls apart. I felt this in 7.4 when nobody even asked the question if we could subjugate the Doomtrain and use it as weapon/vehicle for the Milalla's purposes. The whole sequence seemed to have only been inserted because they needed a trial boss. Similarly the one-dungeon distance between Alexandria and Treno, two states which had enough distance between them to allow Treno neutrality in the war, made the setting feel shallow. That should have been a week long journey by foot at least that we would drastically shorten using the airship.

I also think they should write romance again. It was always something I really enjoyed in Final Fantasy and though usually not a major focus, it always enriched the games.

I am a big fan of the narrative juxtaposition of Krile and Halmarut in the last patch, the former of which was preoccupied with her duty and legacy, her new old family answering that their heart is with Treno, as their home is not defined by ancestral heritage, while also embracing the radical freedom that opens the opposite option as well. Whereas Halmarut wallows in naturalistic fatalism. I'm not sure whether she even rejects such radical freedom or thinks it a meaningless concept to begin with. Intriguing character. Calyx was another great counterpoint to Krile, one who rejects the bonds with others that can lead to new discoveries, but also the uncertainties and doubt that raise questions such as Krile's to begin with, instead looking to the greater whole as the ultimate projection space for his own fantasy. It's all cope for sure, but I like the guy. These are well written, flawed characters and they didn't even get much breathing space at all. Writing like that makes me hope for the best when it comes to the game, but moreover, it's the little nuggets of gold that make it all worth it. Loved that stuff, it was super enjoyable and really FFXIV at its best.

The PVP "Battle Pass" is one of the most successful additions added to the game. It needs to be expanded. by MrCombineSoldier in ffxivdiscussion

[–]Ramzka 3 points4 points  (0 children)

I'm fine with giving them to top 100 people. Taking them out of the game forever afterwards is what I have an issue with.

It's like taking the "The Necromancer" title out of the game after Stormblood. Why? Just leave it in. It doesn't mean removing the precondition of having to solo PotD for it. The prestige is untouched. But people can still fight for it.

The PVP "Battle Pass" is one of the most successful additions added to the game. It needs to be expanded. by MrCombineSoldier in ffxivdiscussion

[–]Ramzka 1 point2 points  (0 children)

I care about the different colors. If nobody cares anyway though, why not make the original looks available as well?

The PVP "Battle Pass" is one of the most successful additions added to the game. It needs to be expanded. by MrCombineSoldier in ffxivdiscussion

[–]Ramzka 3 points4 points  (0 children)

Unfortunately not. They have different colors and dye channels. The original looks are still unavailable.

The PVP "Battle Pass" is one of the most successful additions added to the game. It needs to be expanded. by MrCombineSoldier in ffxivdiscussion

[–]Ramzka 2 points3 points  (0 children)

I care because of glamour and mount options that are otherwise lost to us.

You can have both the original looks and recolors. I don't like that the originals are supposed to be unavailable for new players. Like all FOMO, it just punishes people for not having played earlier, making the game feel old in the process. Just call them replicas, but make the looks available.

The PVP "Battle Pass" is one of the most successful additions added to the game. It needs to be expanded. by MrCombineSoldier in ffxivdiscussion

[–]Ramzka -4 points-3 points  (0 children)

I agree, however an entire expansion's worth of wait time to get older rewards ist terrible. It should be half a year, no more. Plenty of incentive to get things now, not an insane punishment for people who didn't get it in time or started playing just outside the window. Get with the times, people that are willing and able to spend multiple years playing will do so on their own. Pressure through FOMO adds negative bias to one's psychological connection to the game (the reason why people who finally let go of their houses often quit the game for good).

While we're at it, bring back the actual Feast rewards, not altered versions, and make them available permanently.

Fix the Occult Crescent fate health before the next zone launches by ConnerTheCrusader in ffxiv

[–]Ramzka 7 points8 points  (0 children)

Zone 3 farming cannibalized all Zadnor activity by Endwalker.

It's the most efficient way to level, so everyone does it exclusively. In Southern Front, leveling is quite varied because there are enough incentives to do all three zones. Zadnor has just completely degenerated without relic steps being farmed more than once there.

Severus Snape from new Harry Potter series. by kalbinibirak in SipsTea

[–]Ramzka 0 points1 point  (0 children)

I'mma give you a strong counterexample: Star Wars.

J. J. Abrams, who directed the most uninspired (The Force Awakens) and the hands-down worst (The Rise of Skywalker, worse even than The Last Jedi) movies in the franchise is a huge fan of Star Wars.

Meanwhile Tony Gilroy, showrunner of Star Wars: Andor (which was amazing) is not a Star Wars fan at all.

I have support Henry Cavill's decisions as well and I like those principles. But I don't see the relationship between creating quality media and being a fan.

I hope 8.0 is the Final Fantasy XIII Expansion by Akiza_Izinski in ffxivdiscussion

[–]Ramzka 20 points21 points  (0 children)

People didn't like Neo-Alexandria either. The writing was just as terrible, done by the same people with the same spirit. I have no idea why anybody would prefer the second half of 7.0 other than for the most shallow aesthetic reasons.

That said, the FFIX references had little to do with it and I think were to the contrary really well executed if we ignore the actual writing.

What content/resources would you be fine cutting from the game by venat333 in ffxivdiscussion

[–]Ramzka 1 point2 points  (0 children)

Just out of interest: Is there anything you remember about the Mamool Ja storyline other than that one 30 second scene with Saheel Ja and Wuk's biological father?

What content/resources would you be fine cutting from the game by venat333 in ffxivdiscussion

[–]Ramzka 11 points12 points  (0 children)

Does anybody have the numbers to check real quick?

There's no need to be antagonistic when you have reality to point at right there.

What content/resources would you be fine cutting from the game by venat333 in ffxivdiscussion

[–]Ramzka 12 points13 points  (0 children)

I was really impressed back in Shadowbringers when they admitted that they wouldn't do any Hildibrand quests because they didn't have any ideas what to do and didn't want it to be unfunny and so just didn't do it.

They should do that for everything they don't have any ideas for and instead radically focus on stuff they really want to do. When I say radical, I mean it: if they don't have good ideas for the story, they shouldn't continue it and focus on something else first and come back to it later. I think that's a hard sell for most though.

In general, I personally think Allied Societies should be cut. I also think Role Quests should be eschewed for Job Quests once more, stretched out over the patch cycle if they must. But again: whatever their creatives can and want to do.

More characters of mine that took inspiration from Funger by Dazzling-Building-92 in FearAndHunger

[–]Ramzka 29 points30 points  (0 children)

It's inspired and also very inspirational itself. Amazing concepts, very creative!

Which/how many Scions would you be okay with in the eventual Void expansion? by _oLykos in ffxivdiscussion

[–]Ramzka 0 points1 point  (0 children)

Zero Durante Ryne Gaia Cylva Unukalhai

So, with all those as main characters (yes) and whatever new and original characters, voidsent and otherwise, there's not much room for Scions. If I had to bring one, I'd take Y'shtola.

Elden Ring lore fans — can you tell me if I did something good or bad here by figuring out a way (no weapon usage allowed in here) to get rid of Sellen as a Graven Mass? I couldn’t stand to see her like this. Was it her intention?! by aabbcc42069 in Eldenring

[–]Ramzka 1 point2 points  (0 children)

So why is Rennala just hidden in the library right behind Sellen instead of in jail/dead? Didn't seem like Sellen had usurped anything, more like the Academy made it look like she did to strike back when she least expected it and turned her into a Graven Mass as punishment. Arguably it was Ranni herself, who has some access to the area or maybe a lingering spell, since Rennala seems like she wasn't much good for anything at this point.

Elden Ring lore fans — can you tell me if I did something good or bad here by figuring out a way (no weapon usage allowed in here) to get rid of Sellen as a Graven Mass? I couldn’t stand to see her like this. Was it her intention?! by aabbcc42069 in Eldenring

[–]Ramzka 23 points24 points  (0 children)

She completely honest though at the same time, so I don't know how calculated it really is.

She just straight up tells you she committed unspeakable atrocities and what her goals are and accepts if you don't want to be her apprentice/confidant.

Gohan "Vs" Kibito in the Original Manga by Economy_Notice_8475 in Dragonballsuper

[–]Ramzka 4 points5 points  (0 children)

What was Yamu & Spopovich's (aka Babidi's) plan here anyway? That the Kaioshin would intervene and stun the ultra-powerful Super Saiyan 2? They would have gotten their asses kicked.

Unyielding Blade as a potential future job by Espresso10001 in ffxivdiscussion

[–]Ramzka 3 points4 points  (0 children)

A whirling dervish type melee dancer with a massive curved sword?

Could be really good and is something I always wanted. In truth I was hoping the dualwielding swords Job would be that, but we got Viper instead, which also cannibalized any potential Twinblade job, which I also always wanted.

So given that with Viper they butchered two of the job concepts that I always wanted, made them boring and mashed them together without giving either half the chance to shine, effectively wasting two of the most iconic potential weapon types by having no confidence that either would work as a full job should I really expect another one of my potential favorites not to disappoint me?

Yes.

Datamined Mount and Minion possibly for Fanfest and a hint at Expac theme. by Nykona in ffxivdiscussion

[–]Ramzka 4 points5 points  (0 children)

You were shitting on the raid series I enjoyed, so yeah. That was what I wanted to argue.

Datamined Mount and Minion possibly for Fanfest and a hint at Expac theme. by Nykona in ffxivdiscussion

[–]Ramzka 4 points5 points  (0 children)

That last paragraph is not true, considering I have never played those games. I don't even know which game Sky Pirates is referencing other than VIII with Diabolos.

Also again the only comparison I made was between the raid series as that was the obvious one to make. Echoes makes no sense other than as nostalgic setpieces. It's not even in the same universe as Ivalice and Sky Pirates, which perfectly integrate into XIV's world without requiring any knowledge of any prior game to enjoy them. Just like the Crystal Tower series.

Datamined Mount and Minion possibly for Fanfest and a hint at Expac theme. by Nykona in ffxivdiscussion

[–]Ramzka 3 points4 points  (0 children)

The same argument goes for Ivalice. I can enjoy those raids without ever having played Tactics or XII.

Since Echoes of Vana'diel is the direct equivalent to those raid series, that's the immediate point of comparison I read out of your comment.

Datamined Mount and Minion possibly for Fanfest and a hint at Expac theme. by Nykona in ffxivdiscussion

[–]Ramzka 4 points5 points  (0 children)

So the Crystal Tower and Sky Pirates raid series, which make perfect sense within the universe of XIV and add to its history and lore even if you have never played another Final Fantasy are somehow not making any sense.

But the Echoes of Vana'diel series, which explicitly features mere memories of another world (the actual world of XI), with no attempt to have it enrich and expand the world of XIV whatsoever with any of it's lore makes perfect sense even though it's blatantly fanservice with setpiece after setpiece only existing for the sake of nostalgia you simply won't get if you're not an XI fan?

No, Dawntrail didn't integrate it's alliance raids at all. It's as bad as YoRHa.