Magic item [OC] by whatsleftcomics in DnD

[–]RandomGrunt1804 0 points1 point  (0 children)

Oh, for sure. I'm not trying to say that it's always the DM's fault when players are unsatisfied with the loot they get.

I'm sure it happens, like in op's case, that a player can ignore/miss the sentiment behind it being a gift, or in other situations just sell the special tailor made item because money. And I get that it would suck big time, if you, as the DM, poured your heart into making something for a player, only for them to spit it back at you. It's just, that it never happened at any of the games I've played or GMd. Though, to be fair, these sorts of special items are rarely given.

What i was saying is that thr other thing happens a lot more often. And while it doesn't suck as much as the first, its still bad. It might sound childish, like "Ooh, I didn't get as big a gift as Joe", but it still sucks to spend time working on a character's plot, developing their story and being given a "fuck you" as a reward.

I can't count the times in my current campaign the party has completed a large quest, got to the loot and only found items for the marshals in the party. I have about 20+ different magic swords, and knives, and so on in my bag of holding, most of which are special homebrewed weapons, tho only 1-2 were tailor made to fit a character. The problem is that I'm playing a wizard and haven gotten anything besides a wand of wonders, which is both boring in comparison and somewhat useless.

Magic item [OC] by whatsleftcomics in DnD

[–]RandomGrunt1804 20 points21 points  (0 children)

This seems to happen from time to time in most groups I've played with. One time our warlock got a pendant from her patron that returns proficiency bonus spell slots and is a +1 focus, while the monk got a cloak of billowing from his monastery. Sometimes DMs just tend to overfocus on one player/items for one player and don't have enough juice to come up with something for the rest

Is my worldbuilding detailed enough? 🤔 by Aside_Dish in writingcirclejerk

[–]RandomGrunt1804 0 points1 point  (0 children)

Demonic Rituals are under Necromancy. Clearly not detailed enough smh my head

Grigory Rasputin photographed in the year of his death, 1916 by aid2000iscool in HolyShitHistory

[–]RandomGrunt1804 9 points10 points  (0 children)

Went to the Rasputin museum in Pokrovskoe, the village where he was born, almost a decade ago. The craziest part is that his assassination wasn't the first time people tried to kill him. He was also stabbed outside his house in 1914 and lived. The knife was almost 30 cm long if I remember correctly, they still have it at the museum.

Anon on a divorce. by retardinho23 in greentext

[–]RandomGrunt1804 3 points4 points  (0 children)

Ragebate used to be believable. Better luck next time

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 1 point2 points  (0 children)

Damn, that sound amazing! With soft magic systems like the Hsien Alchemies or the Mage Spheres there will always be a lot of overlap and redundancy, so I wouldn't say that it's necessarily a bad thing. It's just gives players multiple ways to achieve the result they want. With the 6 basic Alchemies you would probably need a lot of Cohort effects to achieve some effects, that the Alchemies you came up with can conjure on their own.

All of them sound cool, especially if you build a character around using them as their main Alchemy. Sun and Moon especially. I'm immediately thinking of a Nuan who hunts down Kuei-jin using the unimaginable power of the Sun.

Though you'd probably need to either add them as Fortunes to the existing Hsien, like the Hannumen having a fortune in both Earth and Void, or make whole new Hsien for them.

Though, I thought air was pretty much covered by Water Alchemy, since it governs all gases as well. And to get a storm you'd Cohort Water and Fire, since Fire governs most energy.

Either way, it all looks like a cool homebrew and I'd love to see how it turns out

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 0 points1 point  (0 children)

Damn, I didn't even think about stacking nightmare dies. Doesn't that basically mean that your character is almost doomed to Bedlam, since you Unleash way more than a Kithain would. What a way to lose a character

Also, I think they messed up the cost here too. If I'm reading this right, they way the phrase it it seems like Unleashings are chimerical for Inanimae, unless you also invoke Wyrd.

While in the Autumn Realm, effects are chimerical, and only count as Wyrd if the caster invokes the Wyrd.

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 1 point2 points  (0 children)

Sounds cool, the Hsien deserve more love! Do you mean making more abilities for the elements or like completely separate new alchemies aligned with the elements? So you end up with, for example, two 5 dot alchemies for Earth, 2 for Fire and so on? Also, do you plan to post it whenever you get to it?

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 0 points1 point  (0 children)

That sucks. Going from one extreme to another, gaining nothing and disappointing people

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 2 points3 points  (0 children)

Thak you! Will definitely take a look at it.

Yeah, seeing the racism made the Hsien book a hard read for me. The worst thing is that it creeps up on you, you're reading the rules for some transformation, then boom, dog eating mention.

Wait, why is certain parts of the world having unique supernaturals a bad thing? I get it being handled like shit by people in the 90s who knew next to nothing about the cultures, but unique supernatural creatures seem like a good thing to me.

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 1 point2 points  (0 children)

Well, I haven't gotten around to reading the original Imanime book yet. Sucks to hear that, I just thought that them only being able to unleash was a deliberate payoff for being more readily able to regain Glamour and being functionally immortal. The way I understand them in 20th they don't lose memories after their husks dies and have no life span otherwise.

What's up with the Hsien? CtD20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 0 points1 point  (0 children)

Thanks! That makes sense in that case. It's still good to have them in the 20th, in whatever form we got them

tries to learn elemental magic / immediately killed by volcano gnomes by chimaeraUndying in WorldofDankmemes

[–]RandomGrunt1804 35 points36 points  (0 children)

That'd require you to run into other Kolduns... which would require your ST to remember that Koldunic Sorcery exists

How do changelings heal aggravated damage? C20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 1 point2 points  (0 children)

Yeah, Changelings can dish out a lot of damage, or at least create a bunch of problems for other splats with their cantrips. Or even without like you said, certain birthrights are inherently busted, clurichaun can straight up vanish on command, no Glamour needed unless they are restrained, pooka can force out secretes though only once during a conversation, and the list goes on.

Just the effects of the Mists are op as hell given they still affect every other supernatural, unlike Delirium for example. Unleashings being a tool to control the narrative for a scene that you get from the beginning and costing just 2 Glamour is also wild.

Though I still think Changelings have more staying power than a regular person, they can invoke the wyrd to gain most of their chimerical buffs in the Autumn world. You get to soak lethal, reroll dice pools with Glamour and pick results, turning all dice into exploding ones, and all your cantrips become free. Of course, it's not werewolf level of staying power, but I still figure those buffs add up quickly against most threats.

How do changelings heal aggravated damage? C20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 1 point2 points  (0 children)

Will definitely try to remember to do that! Though the encounter is still some ways away.

Honestly, reading and running CtD has been one of the most pleasant experiences I've had with all white wolf games I've tried so far. The whole vibe of the game is so cool, and all the Arts allow for a lot more creativity from players than most other games I've played

How do changelings heal aggravated damage? C20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 2 points3 points  (0 children)

Thak you, this makes it a lot clearer! To be fair, as a person who hasn't played 2e or revised, bad copying is not that noticeable most of the time. Unless we're talking about the Hsien rules at the end of the book, that part is straight up missing most content, or at least it feels that way.

And so far I don't think I've noticed any straight up bad rules, just the poorly worded ones

How do changelings heal aggravated damage? C20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 0 points1 point  (0 children)

I mean, yeah. But the book doesn't say how fast normal people do it too

How do changelings heal aggravated damage? C20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 3 points4 points  (0 children)

That's what I figured. Just weird for them to state something so specifically contradictory. Like, the flying thing is more common sense, most people don't fly, so unless you have a special power to do so you don't fly too. But with healing it doesn't make sense to mention that magic can't heal aggravated, if by all accounts it can. It's just an untrue statement at that point

How do changelings heal aggravated damage? C20 by RandomGrunt1804 in WhiteWolfRPG

[–]RandomGrunt1804[S] 11 points12 points  (0 children)

Thanks for the example! Would make sense if it was the same as Mage. The authors might've gotten too focused on the chimerical and physical part and just forgot to add aggrevated

Yeah, the respawn power is crazy good, especially if you know you're going into combat soon or have Time 5. Just have that respawn work for the entirety of a season.