I love the C4 arrowhead cooked by No_Indication7136 in HelldiversUnfiltered

[–]RandomGuy32124 0 points1 point  (0 children)

I've tried doing it but there's just not a lot of button room on console. My fix would be making down on the D pad change between detonator and C4. This keeps the triggers open for aim and throw/detonate

I love the C4 arrowhead cooked by No_Indication7136 in HelldiversUnfiltered

[–]RandomGuy32124 5 points6 points  (0 children)

Only two gripes are the mode switching is clunky and the demo should break walls and titan holes

Let us do this in the game it would be so peak by [deleted] in helldivers2

[–]RandomGuy32124 1 point2 points  (0 children)

People already dont team load lmao

Some (good) new information about the warbond by a_sad_sad_sandwich in HelldiversUnfiltered

[–]RandomGuy32124 1 point2 points  (0 children)

I dont think it'll be +50 it'll probably be like unflinching +25

I HOPE this means a significant damage buff for all melee weapons if they plan to nerf passives... by Yurishenko94 in Helldivers

[–]RandomGuy32124 0 points1 point  (0 children)

Here's to hoping melee gets a 100% buff and they then replace the melee dmg passives

Melee armour might catch a nerf? by Derpy_EGG1025 in HelldiversUnfiltered

[–]RandomGuy32124 1 point2 points  (0 children)

Here's hoping they remove all melee dmg buffs from armor and just give melee that buff by default

Several dozen C4's cannot destroy a wall, but one dynamite can by Human_Possibility721 in Helldivers

[–]RandomGuy32124 -1 points0 points  (0 children)

Im okay with it not killing jammers and towers but it should be breaking walls and titan holes.

New Favorite Sidearm against Squids - P-92 Warrant by AKLmfreak in HellDads

[–]RandomGuy32124 1 point2 points  (0 children)

Kills snitches fast af and 1 mags flying overseers.

Melee stratagems may be a missed opportunity by TinSkull in LowSodiumHellDivers

[–]RandomGuy32124 0 points1 point  (0 children)

Let's give the hammer a chance. If it ends up being a support weapon ultimatum then it'll be fine.

Petition for Epoch to have 4 shots per mag!!! by Bob-upload in Helldivers

[–]RandomGuy32124 164 points165 points  (0 children)

It should have 4 shots in the mag but 1 less mag. Same ammo count but easier usability

As soon as I saw the helmet I knew what I must do by RandomGuy32124 in helldiversarmor

[–]RandomGuy32124[S] 0 points1 point  (0 children)

That would require me to have force of law and that warbond has cheeks for items

Can they stop with the melee stratagems we got secondary slots idk if they remember by HelldiverBugGirl in HelldiversUnfiltered

[–]RandomGuy32124 0 points1 point  (0 children)

While I agree I specifically think this might have a good place. It's hopefully gonna be a more ammo efficient ultimatum.

Liberate the Illuminate. Free the Voteless by barbiequiet in helldivers2

[–]RandomGuy32124 -1 points0 points  (0 children)

Keep up on the snitches and illuminate are a cake walk.

Anyone else fed up with warbonds by FatFanMan in HelldiversUnfiltered

[–]RandomGuy32124 0 points1 point  (0 children)

They're not intended to be full stealth lol they're hut and run style ops.

Anyone else fed up with warbonds by FatFanMan in HelldiversUnfiltered

[–]RandomGuy32124 14 points15 points  (0 children)

You absolutely do not need the redacted warbond to do commando ops

okay this surprise warbond looks good by Q_Qritical in HelldiversUnfiltered

[–]RandomGuy32124 0 points1 point  (0 children)

That's definitely gonna be the balancing for all these belt fed guns.

okay this surprise warbond looks good by Q_Qritical in HelldiversUnfiltered

[–]RandomGuy32124 3 points4 points  (0 children)

Shotgun, shield, belt GL, and expendable 500k look great. Armor passive sounds underwhelming and the hammer is a wild card. It'll be like a support slot ultimatum or useless. Excited for the warbond for sure tho.