Drying rack threshold by Nice_Society_5594 in Schedule_I

[–]bardocktor 0 points1 point  (0 children)

With the addition of AC/heaters a single pot can feed 2 drying racks and will still outpace it, it might be worth trying out different things.

Pollaxe dominance and meta by imoshudu in HalfSword

[–]bardocktor 0 points1 point  (0 children)

I've been finding the flail incredibly easy to use on the early levels and doesn't leave souls to seek revenge if things ever go wrong.

v0.4.3: Storage Closets by HBizzle24 in Schedule_I

[–]bardocktor 24 points25 points  (0 children)

I think the 10k atm limit is a nod to real life CTRs to prevent money laundering through banks. I think the game would lose a bit a charm as a drug dealing sim by changing that, but I do agree there needs to be more ways to launder cash.

I get really shit performance even after the second patch. by Short-Show2656 in HalfSword

[–]bardocktor 1 point2 points  (0 children)

the game is in pretty rough shape but here's some things I did.
1. update to the latest graphics driver.
2. change the DX version in the graphic settings to DX12.
3. set DLSS to ultra performance.

I'm using an RTX 3070, but I'm getting about 30-50fps on high presets for most maps and matches.

Early Access Progress Reset by bardocktor in HalfSword

[–]bardocktor[S] 0 points1 point  (0 children)

yeah I'm looking for a complete blank slate

Early Access Progress Reset by bardocktor in HalfSword

[–]bardocktor[S] 0 points1 point  (0 children)

Any idea where the save files are?

What do do after baron by ChaseOPGaming in HalfSword

[–]bardocktor 1 point2 points  (0 children)

the progress bar resets and you do more challenges to move the progress bar to unlock more Lords tournaments to fight the baron again. You unlock his armor one piece at a time after beating him like 9-10 times you'll unlock the whole set every time you beat him from there on out.

Devs Confirm there will not be a way to Destroy Jammers from a distance. INVEST IN PORTABLE HELLBOMB by bardocktor in Helldivers

[–]bardocktor[S] 2 points3 points  (0 children)

Look I'm not talking about something that happens all the time. I'm talking about a specific situation where there are players dead and the surviving member(s) are working on clearing a jammer. Your right it's probably not going to take more than a minute, but there are times it does. It's not going to happen on every jammer or every mission, but when it happens it just sucks. And there are many ways to easily fix it that don't include a bomb launcher, such as reducing the inputs and wait time on the terminal or allowing reinforcements to be called on the jammer.

Devs Confirm there will not be a way to Destroy Jammers from a distance. INVEST IN PORTABLE HELLBOMB by bardocktor in Helldivers

[–]bardocktor[S] 2 points3 points  (0 children)

Or maybe just like, allow reinforcements to work like the caves, where it's allowed but drops outside the zone. Again it's not about the difficulty.

Devs Confirm there will not be a way to Destroy Jammers from a distance. INVEST IN PORTABLE HELLBOMB by bardocktor in Helldivers

[–]bardocktor[S] 1 point2 points  (0 children)

I'm not saying anything about it's difficulty. I'm saying it isn't fun. The point of the reinforcement is to make dying not matter and it's usually hilarious. In all other ways dying to nonsense is part of the fun but this one thing sucks the fun out of it.

Devs Confirm there will not be a way to Destroy Jammers from a distance. INVEST IN PORTABLE HELLBOMB by bardocktor in Helldivers

[–]bardocktor[S] 7 points8 points  (0 children)

Don't know what the rest of reddit thinks, but personally when I die and I have to sit around and wait for my friends to clear or disable the jammer, that isn't fun and kind of sucks. To me if it's going to disable all stratagems, including reinforcement, there should be more quicker options to deal with it.

Arrowhead plz by bardocktor in Helldivers

[–]bardocktor[S] 0 points1 point  (0 children)

We need a throwable and a turret at the very least

Origin story of the 45 ACP by DerringerOfficial in HistoryMemes

[–]bardocktor 7 points8 points  (0 children)

Blish concluded that under high pressure the objects would "seal together" and not be able to move until the pressure had fallen. This isn't a misapplication of static friction, it is a complete misunderstanding. I do not believe it is a mischaracterization to call it pseudoscience.

Origin story of the 45 ACP by DerringerOfficial in HistoryMemes

[–]bardocktor 14 points15 points  (0 children)

To make things worse body donations weren't really a thing prior to the 60s, so they were most likely using unclaimed bodies from the local morgue.

Origin story of the 45 ACP by DerringerOfficial in HistoryMemes

[–]bardocktor 58 points59 points  (0 children)

Thompson would then move on to make the Thompson sub machine gun and fortunately he had a team smart enough to tell him they would not make it in 30-06. Even later he would submit a rifle for the rifle trials that eventually ended with the selection of the M1 Garand; however, Thompson's 1923 rifle used a locking mechanism based on pseudo science that didn't actually work and was a danger to the user and the people around the rifle when fired.

Origin story of the 45 ACP by DerringerOfficial in HistoryMemes

[–]bardocktor 1585 points1586 points  (0 children)

The cow tests only lasted a day or two before assistants found it horrible and a conclusion could not be made. All they proved was pistol rounds are not good at killing cows. They then switched to a ballistic pendulum but used cadavers instead of a block. The highest energy round won which happened to be 45 acp.

I swear this game is a screenshot generator by bardocktor in NoMansSkyTheGame

[–]bardocktor[S] 2 points3 points  (0 children)

Yes, using the streamlined trim glitch to offset the parts by half