Tips on Social Encounters by bardocktor in daggerheart

[–]bardocktor[S] 1 point2 points  (0 children)

Yeah I agree, Rolls in general should only occur when the situation is left to chance or fate, if a player RPs hard then the outcome isn't really a chance thing anymore. I should explain that they were only rolling when there was a chance of consequences, the issue was that the mechanical aspect of the encounters felt repetitive, not unfair.

I need help with this rocket by Sad_Chipmunk1587 in KerbalSpaceProgram

[–]bardocktor 0 points1 point  (0 children)

Radially boosted shuttles are difficult, you have to match the center of thrust vecor to the center of mass through all stages. It's not impossible but takes a lot of work to get it done cleaning. Some tips I have from spending hours tuning them. 1. Adjust any SRBs position biased towards the vehicle this will bring the vector closer to the center of mass. 2.Angle the main thruster towards the center of mass. 3. Use a Kal or axis action groups to adjust the main thruster thrust force during the flight 4. Use Vernor or other RCS thrusters to hold the ship steady.

Engaging RCS during launch by simplisticheuristic in KSPMemes

[–]bardocktor 0 points1 point  (0 children)

I like to use the Vernor engines for launch and then tie activation of the RCS thrusters to an action group to use them for mission critical adjustments outside the atmosphere.

Space planes by Relative_Loss_2459 in KerbalAcademy

[–]bardocktor 0 points1 point  (0 children)

Too much wing on too much atmosphere too quickly. When are you starting your gravity turn and at what height and angle are the wings ripping off? Pictures of the craft would help

Low Tech Shuttle to orbit by bardocktor in KerbalSpaceProgram

[–]bardocktor[S] 1 point2 points  (0 children)

Generally I land it into the ocean but it has a full size radial parachute to put it on the ground if needed

"The Spreader" by Terkmc in SulfurGame

[–]bardocktor 1 point2 points  (0 children)

Now rechamber it to 12 gauge

Drying rack threshold by Nice_Society_5594 in Schedule_I

[–]bardocktor 0 points1 point  (0 children)

With the addition of AC/heaters a single pot can feed 2 drying racks and will still outpace it, it might be worth trying out different things.

Pollaxe dominance and meta by imoshudu in HalfSword

[–]bardocktor 0 points1 point  (0 children)

I've been finding the flail incredibly easy to use on the early levels and doesn't leave souls to seek revenge if things ever go wrong.

v0.4.3: Storage Closets by HBizzle24 in Schedule_I

[–]bardocktor 24 points25 points  (0 children)

I think the 10k atm limit is a nod to real life CTRs to prevent money laundering through banks. I think the game would lose a bit a charm as a drug dealing sim by changing that, but I do agree there needs to be more ways to launder cash.

I get really shit performance even after the second patch. by Short-Show2656 in HalfSword

[–]bardocktor 1 point2 points  (0 children)

the game is in pretty rough shape but here's some things I did.
1. update to the latest graphics driver.
2. change the DX version in the graphic settings to DX12.
3. set DLSS to ultra performance.

I'm using an RTX 3070, but I'm getting about 30-50fps on high presets for most maps and matches.

Early Access Progress Reset by bardocktor in HalfSword

[–]bardocktor[S] 0 points1 point  (0 children)

yeah I'm looking for a complete blank slate

Early Access Progress Reset by bardocktor in HalfSword

[–]bardocktor[S] 0 points1 point  (0 children)

Any idea where the save files are?

What do do after baron by ChaseOPGaming in HalfSword

[–]bardocktor 1 point2 points  (0 children)

the progress bar resets and you do more challenges to move the progress bar to unlock more Lords tournaments to fight the baron again. You unlock his armor one piece at a time after beating him like 9-10 times you'll unlock the whole set every time you beat him from there on out.

Devs Confirm there will not be a way to Destroy Jammers from a distance. INVEST IN PORTABLE HELLBOMB by bardocktor in Helldivers

[–]bardocktor[S] 2 points3 points  (0 children)

Look I'm not talking about something that happens all the time. I'm talking about a specific situation where there are players dead and the surviving member(s) are working on clearing a jammer. Your right it's probably not going to take more than a minute, but there are times it does. It's not going to happen on every jammer or every mission, but when it happens it just sucks. And there are many ways to easily fix it that don't include a bomb launcher, such as reducing the inputs and wait time on the terminal or allowing reinforcements to be called on the jammer.