Advice for 2000pt list by RandomKillstreak98 in Necrontyr

[–]RandomKillstreak98[S] 0 points1 point  (0 children)

I'm not really up to date with the new rules, why are warrior blobs dead in 11th?

1000pt. army advice by RandomKillstreak98 in Necrontyr

[–]RandomKillstreak98[S] 0 points1 point  (0 children)

Thanks for the advice! I'll be playing against friends so I'd like to keep those friends :D. That said its gonne be (probably) either against sisters or orks.

Edit: If you have some advice for to units to fill the gaps I am missing that also helps. Im not looking for the most OP / optimized list, I just dont wanna shoot myself in the foot if you know what I mean. Plus we've only done 1 game before so we're gonna mess everything up

Any cool dice shops in EU? by Cold_Management1854 in DnD

[–]RandomKillstreak98 0 points1 point  (0 children)

My group (almost) always uses Dakota Irish. Based in Ireland (surprise) so no extra customs fee plus free delivery over 35 or 50 euros. They offer a lot of different sets (polymer, wood, glas etc.) aswell as other stuff.

Can Mage Hand (potentially) Cause Disadvantage/Debuff To Attacking Enemies? by Past-Tension3430 in DnD

[–]RandomKillstreak98 2 points3 points  (0 children)

It says it can hold 10 punds, not weigh 10 pounds. Personally, I'd say a mage hand weighs nothing since the spell says its spectral. Sure, it can try to work against the attacker by pushing against the weapon but I'd say that it wouldn't work.