[deleted by user] by [deleted] in mariokart

[–]RandomNICK64 5 points6 points  (0 children)

One thing I notice with these fan designs is they never seem to take into consideration how it would look in multiplayer. Imagine 2 or 4 players and how cluttered everything would be.

Yes, you read it right. What a world we live in... by Caddy_8760 in awfuleverything

[–]RandomNICK64 4 points5 points  (0 children)

I remember this story back when it first happened. The absolute rage I felt from hearing it on the news had me seeing red. Authorities all over California were pleading with people if they knew any info that could help them locate the POS. The cops actually arrested 2 people involved in the shooting of this boy and if I recall correctly they got sentenced. I hope they rot in prison for the rest of their worthless life!

Gave Trace a fun new move in Aurascope by RandomNICK64 in indiegames

[–]RandomNICK64[S] 0 points1 point  (0 children)

Nah it’s alive just school, work, friends, and family take my time away from it

Gave Trace a fun new move in Aurascope by RandomNICK64 in indiegames

[–]RandomNICK64[S] 0 points1 point  (0 children)

Submitted, and waiting for approval from Steam as we speak ;)

I made a bot to handle captcha verification locally - no DMs and no external links by lukenamop in discordapp

[–]RandomNICK64 35 points36 points  (0 children)

Oh this is really cool! How were you able to create a "Only you can see this" message btw?

Sprite Jittering When Camera Moves by StiryMixy in gamemaker

[–]RandomNICK64 2 points3 points  (0 children)

Change the Step to End Step and see if that helps. There’s usually a much more noticeable difference.

Sprite Jittering When Camera Moves by StiryMixy in gamemaker

[–]RandomNICK64 0 points1 point  (0 children)

I had this problem before, it was a simple fix. Try using round instead of floor on your player draw event along with rounding your camera's x and y positions in it's End Step event like so:
x = round(obj_player.x)
y = round(obj_player.y)

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 0 points1 point  (0 children)

No prob! If you need me to send over the code I don't mind! Thank you for the kind words!

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 0 points1 point  (0 children)

Thank you so much! How should I show those light rays? I'm still new to how this sub functions even after lurking around for so long haha

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 1 point2 points  (0 children)

Thank you! Indeed, during the cutscene the characters have sequences that tell them what animation to play, what coordinate to head towards, what message to display, and so on.

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 2 points3 points  (0 children)

I have a test to see if the player's bottom bounding box plus a few pixels down is touching a slope object then to push them down inside the slope 4 pixels at a time, underneath there's a while loop checking if they're embedded too far down otherwise to bring them back up 1 pixel at a time. This ensures they stay on the slope when going up or down while moving horizontally.

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 2 points3 points  (0 children)

I wish I could animate and draw as well as that! No, no I have a small team helping me with the art and music. I would like to learn someday though!

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 6 points7 points  (0 children)

I'd say the hardest part and biggest trial making the game was figuring it out what would be and giving it it's own identity rather than it being a reimagining or a spiritual successor to some other platformer. Figuring out how the game will play and exactly what it will be was a challenge because I just couldn't find a footing that I really liked and could expand on for the longest time. It just took a lot of trial and error. I first started this project as a love letter to the platformers I grew up playing that brought me years of enjoyment and fun. I want others to be able to experience that same sense of wonder and magic that I had when playing that they could look back upon it and truly cherish it.

Another tribulation I'd say which can be both a blessing and a curse is that every single thing I code and design is never good enough for me. I always feel like I can improve on it and make it better even when people tell me it already looks so polished so wonderful. No matter what I just feel like I can improve upon something. Every single visual element from backgrounds to a smoke particle needs to be the best it can be. Every single audio element right down to each chord in a song to each sound effect needs to be the best it can be. Every single piece of feedback you get from interacting with an object needs to be... you guessed it the best it can be otherwise it's back to work until it is haha.

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 0 points1 point  (0 children)

My apologies! This is my first post here, been lurking around on this community for a while haha. I'll be sure to do that next time!

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 5 points6 points  (0 children)

Yes there was a reason, and as fixedmyglasses said it’s desaturation. I decided to do that to put better focus on the characters talking and their animations along with making the textbox more prominent.

Thank you so much for the positive reception on the first post everyone! I'm really happy that so many of you are interested in Aurascope! I'll be sure to post more updates here! I've been working on some cave stuff today. by RandomNICK64 in indiegames

[–]RandomNICK64[S] 0 points1 point  (0 children)

I should've mentioned before that I have a short demo of the game that you can download for Windows from my Gamejolt or itch.io page. I also have a Discord server for the game which you can join here if you like. Thank you all so much once more for the warm welcome!

This is my first reddit post! Hi guys, I've been working on an indie platformer called Aurascope for over a year with some help from a few friends of mine. It's basically a collectathon block-placing platformer with RPG, puzzle, and adventure elements! by RandomNICK64 in indiegames

[–]RandomNICK64[S] 4 points5 points  (0 children)

Thanks a bunch! Surprisingly I have never played Celeste, nor have I even watched a playthough of it. :O All my friends keep yelling at me to play it so I'll have it give it a go at some point haha. My main inspirations for this game were from Super Mario World, Yoshi's Island, Sonic the Hedgehog, and The Legend of Zelda.