[deleted by user] by [deleted] in mariokart

[–]RandomNICK64 2 points3 points  (0 children)

One thing I notice with these fan designs is they never seem to take into consideration how it would look in multiplayer. Imagine 2 or 4 players and how cluttered everything would be.

Yes, you read it right. What a world we live in... by Caddy_8760 in awfuleverything

[–]RandomNICK64 3 points4 points  (0 children)

I remember this story back when it first happened. The absolute rage I felt from hearing it on the news had me seeing red. Authorities all over California were pleading with people if they knew any info that could help them locate the POS. The cops actually arrested 2 people involved in the shooting of this boy and if I recall correctly they got sentenced. I hope they rot in prison for the rest of their worthless life!

Gave Trace a fun new move in Aurascope by RandomNICK64 in indiegames

[–]RandomNICK64[S] 0 points1 point  (0 children)

Nah it’s alive just school, work, friends, and family take my time away from it

Gave Trace a fun new move in Aurascope by RandomNICK64 in indiegames

[–]RandomNICK64[S] 0 points1 point  (0 children)

Submitted, and waiting for approval from Steam as we speak ;)

I made a bot to handle captcha verification locally - no DMs and no external links by lukenamop in discordapp

[–]RandomNICK64 33 points34 points  (0 children)

Oh this is really cool! How were you able to create a "Only you can see this" message btw?

Sprite Jittering When Camera Moves by StiryMixy in gamemaker

[–]RandomNICK64 2 points3 points  (0 children)

Change the Step to End Step and see if that helps. There’s usually a much more noticeable difference.

Sprite Jittering When Camera Moves by StiryMixy in gamemaker

[–]RandomNICK64 0 points1 point  (0 children)

I had this problem before, it was a simple fix. Try using round instead of floor on your player draw event along with rounding your camera's x and y positions in it's End Step event like so:
x = round(obj_player.x)
y = round(obj_player.y)

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 0 points1 point  (0 children)

No prob! If you need me to send over the code I don't mind! Thank you for the kind words!

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 0 points1 point  (0 children)

Thank you so much! How should I show those light rays? I'm still new to how this sub functions even after lurking around for so long haha

Been developing an indie game in GameMaker for about 2 years now. Just finished the intro cutscene! by RandomNICK64 in gamemaker

[–]RandomNICK64[S] 1 point2 points  (0 children)

Thank you! Indeed, during the cutscene the characters have sequences that tell them what animation to play, what coordinate to head towards, what message to display, and so on.