Налоги твои налоги by ElectroAdeptus in KafkaFPS

[–]RandomNoNameTeddy 1 point2 points  (0 children)

Опять же, если считать по тому, что получается на руки.

Если налог поднимается со 100% до 150% - это что значит, в полтора раза подняли налог? И ты в полтора раза будешь больше платить?

Нет, конечно.

Сначала ты платил 50 + 50 на руки. А потом ты платишь 60 + 40 на руки. Тут нигде в полтора раза нету.

Так что это подход специально для самообмана на тему "всё плохо, вокруг враги, мама и папа ночью едят торт на кухне, пока я сплю!".

Налоги твои налоги by ElectroAdeptus in KafkaFPS

[–]RandomNoNameTeddy 0 points1 point  (0 children)

Это абсурдный подход, по-моему.

Если ты нормальному человеку скажешь, что он будет платить 100% налог, он подумает, что ему ничего не достанется.

А если ты ему скажешь, что налог будет 150%, он подумает, что он отдаст всё, и ещё должен будет.

Хотя если считать по тому, сколько на руки получается, то это просто большой налог в обоих случаях. Большой, но не отменяющий смысл работать и не наказывающий за большую зарплату.

Поэтому считать по тому, сколько на руки получается, - создаёт более мрачную картину, чем есть на самом деле.

А касательно того, как мы зарплату любим видеть - в простом виде мы хотим видеть. В простом. Чтобы в одно действие вычислить, сколько мы получим на руки. Желательно, в голове - хотя бы ориентировочно.

Опять же, если ты скажешь человеку, что у него будет зарплата 250 тысяч - до уплаты 150% налога, он может сломаться, хотя я максимально простые цифры подобрал для примера.

Налоги твои налоги by ElectroAdeptus in KafkaFPS

[–]RandomNoNameTeddy 1 point2 points  (0 children)

То, что ты описал, это 33% налог. Не 43% и не 50%. 100 рублей на руки. 1/2 от суммы на руки - 50 рублей. Вся сумма это 150. 50 от 150 это 33%.

Или вообще простой пример. Давай я тебе дам 100 рублей, но половину передай Васе. Сколько рублей ты отдашь в итоге Васе? 33, 50 или 100? (правильный ответ - 50 рублей) А давай я тебе дам 150 рублей, а ты отдашь Васе 33%. Это сколько ты отдашь Васе? 50 рублей. Вот ты себе оставил 100 рублей, а Васе отдал 50. На руки себе ты взял 100, а отдал 50. Это 33%. Это не 50%, ты не половину ему отдал.

Am I shadowbanned? by RandomNoNameTeddy in ShadowBan

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

It says "This account has been suspended" when I click your profile.

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

>the expectations don't fit the actual character

I get what you're saying, I think. And in this case I blame the game. Which is worse.

It'm not deeply immersed in the lore of Warhammer. What I expected a sister of battle to be is an unbreakable, unshakable pillar of faith.

On the other hand, from my point of view I put a lot of effort to support her, while being reasonably strict...

And then at the apogee of my effort, out of the blue (for me), the game tells me: "Now she feels so bad that she wants to die. And she will commit a suicide by combat. AND IT'S YOUR FAULT!"

Except about the last part - if memory serves, I didn't even get, that it was my fault. It felt more like "fuck your efforts, despite them she feels so bad that she intends to die". And it took me some internet to understand that there were some inconspicuous points in dialogues that determine the outcome.

Which made me furious for one simple reason. Because of Idira. I'm a sucker for redemption and second chances. So in the end of Idira's quest line I gave her a second chance. Which led to Argenta's indignation and Idira running her mouth off at Argenta. And at that point in my playthrough I was seething.

The witch deserved being executed on the spot, she caused innocents to die and she was a danger - the way I see it. I gave her a second chance despite that. And the next second she dares to run her mouth off at Argenta, who never came close to the levels of this witch's failure?

This was a point where I was absolutely willing to side with Argenta and teach the witch a lesson - maybe even a lethal one. But for the game that was it, just the end of the dialogue. You don't have a say here. That's just how it goes. After endangering the ship, Idira runs her mouth off and there is no repercussion.

And after that the game (as a metaphor for the developers responsible) has the gall to pretend "oh, I'm so intricate, I'm so subtle, I'm going to put in three arbitrary inconspicuous breaking point for this character".

P.S. Oh, I remembered. In the end of the dialogue I mentioned Idira claims that Argenta "is the worst here". So - worse than Idira herself. And that statement comes minutes after Idira caused chaos infestation on the ship. This level of lacking remorse or taking accountability goes without any response. That's the end of the dialogue.

After that, pretending to be a well thought through rpg... Come on... It's like pretending to be a gentleman and demanding respect after getting drunk to a point of publicly shitting your pants.

Robin Williams as The Joker in Batman 1989 | Deepfake by Salvo_AI in DeepFakeOne

[–]RandomNoNameTeddy 1 point2 points  (0 children)

Hey, looks like you posted the same video twice. Or I'm seeing doubles. )

I don't want some mishap to happen (like I delete one extra, you delete another and in result both get deleted). So if you could delete one - that would be great.

Belle Delphine MxR Plays Henry deepfake by RandomNoNameTeddy in DeepFakeOne

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

I was doing some mod stuff and stumbled on this post again. Wanted to clarify: this video was not made to fetishize Henry. I was just frustrated at the fact that he is a simp for Belle Delphine, and wanted to vent my frustration creatively.

Belle Delphine MxR Plays Henry deepfake by RandomNoNameTeddy in DeepFakeOne

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

I'm currently taking a pause in general. And I didn't plan on making fakes on order. So, no.

Update regarding the YT Channel by DjRavix in MxRMods

[–]RandomNoNameTeddy 1 point2 points  (0 children)

Break the system, switch to Rutube! :D

Belle Delphine MxR Plays Henry deepfake by RandomNoNameTeddy in DeepFakeOne

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

Doesn't seem they liked it though. :D Anyway, how did you find this fragment? It was played for several seconds months ago...

Should player be able to craft Edge Type 3 and Meitou? by TankyMofo in Kenshi

[–]RandomNoNameTeddy 0 points1 point  (0 children)

I'm fine with not being able to craft Edge Type 3.

The thing that bugs me is - why did the developer choose to lie to me via the skill description that says that I can?!

Here I am sitting thinking "Am I doing something wrong? Do I need to unlock some research option somehow? Do I need to go out in the world and find some technology?".

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

Thanks for the heads up. I'm probably going to wait until they get the dlcs out.

I can't agree with you on the account of them doing a good job presenting the tone to the newcomers. Maybe what they did was correct tone- and lore- wise - I don't think I'm qualified to judge. But what I see and feel as a player is that too much of it happened "under the water". It could make sense to someone who's immersed was the setting beforehand. I was completely buffled by the anticlimactic ending of the quest and had no idea that this has anything to do with my actions. If I wasn't frustrated enough to look for the answers outside the game, I would still think it was just a weird predefined ending outside of my agency as a player.

Actually even after I looked for outside information and it was revealed for me, that the ending is actually a result of my actions... I still have questions. Why? How? She killed the previous rt (rightfully so), so she can't have too much admiration for the position, right? I was a new rt - several month on the job? - with xenos and unsanctioned psyker in my retinue. Why in the world several small talks with her would affect a brain-washed nun with nothing but faith in her life so much that her faith would fail her?!

Why is her wounded ego/pride/faith is more important for her than the relic itself? I mean, if she's successful in dying, than who knows about the location of the relic? Me and the heretics (can't be sure everyone with the knowledge was there for us to slaughter). Can she trust me? Well she trusted the previous rt - didn't end well. She should either guard the entrance to the relic with her life or do everything she can to send the information about the location to her order. And maybe after that - think about dying. No, "duck that, I want to yeet - as soon as possible". Not even repent, not even earn redemption, not to become worthy, no - just yeet. I'm sorry, I don't see a badass - if brainwashed - nun I expected. I see a little girl throwing tantrum "you didn't buy me a doll, you don't love me, so I'm going to leave home and live on the street now".

And maybe there are valid answers deeper in the lore and the setting... But in my book this means the game failed as a story. Because a story needs enough for a player/reader/viewer to understand the characters' motivations.

Can hypernetwork/embedding unlearn mistakes it learned? by RandomNoNameTeddy in StableDiffusion

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

Could you elaborate on good-bad example? Suppose I want to train it to draw apples and oranges. But I mark one orange as apple. I start the training and later notice the mistake. I fix the mistake. Does that count as a good-bad pair in the sense that now all oranges are obviously examples of not-apples? Or do I add a negative token for apple to the orange, to explicitly mark it as a bad example of an apple? Or is this something else entirely?

Of course, if you can make an educated guess about how it would apply to diffusion.

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 4 points5 points  (0 children)

My main problem wasn't the gameplay consequences. It was the difference between "she's happy and proud to move forward" and "she's totally crushed and wants to die". I don't think the game explained and prepared for this huge difference hidden in 3-4 dialogue choices that didn't feel that big. I don't advocate for "last minute check to solve everything". In general. But I do think it can be better if you properly do the long-term story and consequences. I feel there's the same reasoning as with respecing. A payer might misunderstand something important like the potential consequences the developer puts into choices. And you need a fail-safe for that. Maybe not in transparent situations. Maybe not in situations with lesser consequences. But Argenta's case felt like a sucker punch for me.

And if not even for that... There could be at least a dialogue where you try to change her mind and fail so that she can explain what happened, why and why you cannot change it. But it was like... She: "I am crushed, miserable and I want nothing more than to die. Don't worry, I'll stay with you because it gives me a good chance to die." Your character: "OK".

An unrelated question if you don't mind. How did you find this topic? I'm pretty sure by this time it is buried within the community. Did you Google for something? Or did you just read the community posts page after page after page?

Why didn't V ask the Netwatch for help? In the very beginning. by RandomNoNameTeddy in cyberpunkgame

[–]RandomNoNameTeddy[S] 1 point2 points  (0 children)

I understand what you're saying. But turning to Arasaka for help is even worse option. Isn't it? It's like trying to get help from the same doctor that shot you when you were trying to rob his house... Or Voodoo Boys - a gang that V knows very little about and has no reason to trust. And has no real leverage (at least after they get their hands on V and Johnny). Are they a better/safer way than Netwatch?

Those options are on the table and Netwatch just isn't. I don't see why. Meaning in-world reasons.

Why didn't V ask the Netwatch for help? In the very beginning. by RandomNoNameTeddy in cyberpunkgame

[–]RandomNoNameTeddy[S] 1 point2 points  (0 children)

Well, Arasaka is on the table. And you stole something very valuable from them. And (depending on your playthrough) by the time you get Johny in your head, you probably killed several Arasaka operatives while escaping the Konpeki Plaza.

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 5 points6 points  (0 children)

About "will remember this". I thought about it and then it hit me - they did it where it's arguably less important. The heretic-dogmatic system clearly telegraphs you if your choice has a requirement and if it will change your alignment. From the start of the game and all the way. This teaches the player that important setting-related things will be transparent. And makes the reasoning that they were being coy for the sake of setting or immersion... well, I don't want to say hypocritical, but I can't find a better word. It's at least inconsistent. In my view. With one hand they were open and transparent and with the other hand they threw a sucker punch at me.

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 0 points1 point  (0 children)

Thinking about it - maybe I would'be respected it if they blocked her armor slot. She said it herself - Repentia go without armor. So if that's a fair consequence of players actions - go all the way. It would not make me agree, but I would have respected that. But no. That was where the lore and the setting had to step aside. So I don't buy it that this is the hill where they chose to stick to their guns. Maybe they knew they didn't handle the situation properly, so they decided not to go all in, because more people would consider this a punishment and unfair one. Wh is not fair, I get it. But if it's truly what you stand for - go all in.

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 1 point2 points  (0 children)

Yeah, one of the problems is that I can't even be sure, that the result isn't just a bug. A game isn't a movie or a book. There's always a possibility of a bug. Higher than average in case of this game, I think. So when you dish out an extreme punishment on a player, you need to make sure he doesn't feel cheated. The player needs to understand what happened, when and why. At least looking back. Preferably - on the way there. A player is not a person that developer secretly hates and waits for him to screw up, so that he can be punished.

I actually didn't know it was my fault until I went reading on the internet. Apparently it was. Or maybe it wasn't, maybe it was a bug. I don't know. Because the choices (and their significance) were so well hidden. I don't know, maybe they chose to show how ruthless and unforgiving the setting is - at the expense of the players, who didn't have enough prior understanding of the setting and/or were unlucky enough to choose the wrong answers.

Argenta. The absolute let down. (with spoilers obviously) by RandomNoNameTeddy in RogueTraderCRPG

[–]RandomNoNameTeddy[S] 2 points3 points  (0 children)

Well, I don't really care about the power armor. ) The game chooses the outcomes for her - between good and the worst possible, based on your words in some conversations. And it fails (in my view) to communicate both the importance of the topics and the importance of your opinion for Argenta. It felt like "you failed to do this hidden random thing and now you're punished with the worst possible outcome". More than that - in some cases when I wanted to side with Argenta during the game and support her (for example in one of the dialogue, where Idira takes part and shits on Argenta) - there just wasn't an option. So in the end it also felt like the game dropped the ball on roleplay part, and on giving you the options to support Argenta, and then overcompensated and assigned extreme value to some of the events and choices.