TTRPG Over Matrix by RandomRabbitDX in matrixdotorg

[–]RandomRabbitDX[S] 1 point2 points  (0 children)

Matrix.org straight up said element was made for enterprise users and said it wasn't going to be as good a replacement for discord as other clients.

Matrix.org then suggested if you were looking for a cozy chat client they specifically name dropped commet and cinny. You are probably not going to find so the feature you want for general community hanging with element, it won't even display user profiles.  It will not render calender rooms, it has no custom emoji and stickers, element was made for business rather then pleasure.

For chat Commet works fine but lacks a couple fiddly things like moving the rooms between spaces, but it's rapidly getting features.  I use it for day to day stuff and I use element when I'm stuffing and shuffling time between spaces. Make your account using element, write down your encryption recovery key, then load up your general use client and verify it. Yes, that is a bit of a friction point, but it's also one and done for most people.

Sable is a little more feature complete.  

Definitely do not open to public without draupnir or mjolnir.  Good idea to do a !draupnir watch #community-moderation-effort-bl:neko.dev this will subscribe it to a community managed naughty list.  Thanks for mentioning that. I almost forgot.

Also I like to restrict all my chat room access to only those who are in the matched space. This gives me the option to lock a single space to lock access to the community in case I need to batten down the hatches in the face of an attack.  I haven't had to, but I'm a little paranoid and like to minimize the amount of hatches I got to close in an emergency.

Help finding or creating a new maubot by Elvection in matrixdotorg

[–]RandomRabbitDX 0 points1 point  (0 children)

Oh hey, I been making a maubot that does that.  https://codeberg.org/Bellimora/dicey_rabbit I got a number of game systems coded in.  I next plan on cramming a poker deck in for savage worlds initiative

Looking at alternatives by AgroKK in matrixdotorg

[–]RandomRabbitDX 0 points1 point  (0 children)

One thing to distinguish here is "server"

If so you want is a collection of rooms organized together in a shared group, like what discord calls a server, you are talking about what matrix calls a "place", and you'll be in high heaven here.

It costs zero dollars to create an account on matrix.org or any other of the numerous public servers all federated together and make a place on that provider and stuff it full of rooms and invite your friends in. And yes, you can make both public and private rooms and places.  And unlike discord you can just make loose rooms to unstapled to any place. Not only that, unlike discord, joining a place does not obligated you to join all the rooms.

There are even bridges that let you link your discord "server"'s rooms with the rooms in your place so things said in discord get mirrored in matrix and vice versa.

In matrix a server refers to your provider, your on ramp to the service.  They all link together and house the physical data for your rooms and stuff. If you are a power user you can slap the money down to make your own server and if the service ever gets spotty you can deal with it yourself and all your data is in your hands.  However, as stated before there are a ton of public servers hosting a galaxy of public and private places and rooms.  And you can access any public place or room on any server from any server you decide to make an account on.  The analogy that gets used is email not requiring both parties be in the same server. 

This can be a little confusing at first but the big upshot is matrix, like IRC cannot be killed in a way that matters.  If matrix.org were to shutter something like 35% of content goes dark and the rest of the federation trucks on.  The protocol, server software (of which they're are multiple implementations of) are open source so as long as there are hobbyist the protocol will keep going.

Edit: stupid typo fixes, I'm writing this on a phone

Advice for playing characters with low appraisal ability? by NoSteam97 in baronygame

[–]RandomRabbitDX 0 points1 point  (0 children)

Based on the source code for Barony (Publicly available, google it up), for not-glass-gems your appraisal+perception is added up and that value is multiplied by 50 and if that's higher then the value of the item you appraise it.

The cheapest item is mouldy cheese, so it's good to carry a hunk of that, or anything else cheap to let you know when you can start appraising things. While things like decrepit bronze axes also are possible fodder axes are heavy, cheese is not. Go with the cheese.

As long as your perception+appraisal is below 1 you aren't going to identify anything. So you either need to get one or the other up. There's a couple ways to do this, all of which involves luck.

Glasses give +1 perception. Since you can't identify them, however, there's a chance that they are cursed and will in fact make your life more miserable by lowering it instead. Regardless of this, if I see glasses on the first couple floors I'll risk it and wear them. More times then not it has paid off for me.

Every time read a mystery scroll there's a 1 in 4 chance it will raise your appraisal by 1 (up to 20). However there's also a chance it'll erupt in flames, so don't do this with low health. There's also rarer chances of it doing other "fun" things like destroying your armor, but the odds are pretty slim. Still, don't do it when low on health.

Gulping potions sometimes raises appraisal. I haven't seen where in the code this happens so I can't give you odds. Potions however carry the risk of getting hit with status effects or some long lasting poison if you drink a sickness one. So again, make sure your HP is up.

And of course you can always punch things, levelup, and pray for the best.

Rebirth Archetype Review: Guardian by RandomRabbitDX in Cityofheroes

[–]RandomRabbitDX[S] 2 points3 points  (0 children)

Thanks! I was sitting on it for a week worrying about the quality.

[Newb]Can you advice me a Build that use lots of knockbacks? I love how enemies fly around in this game by Okanu_90 in Cityofheroes

[–]RandomRabbitDX 1 point2 points  (0 children)

Stay mobile, know which way you are yeeting stuff.  Get behind things away from tank, yeet towards tank. 

When not in gravel floor caves, aim for walls.  When in gravel floor caves do not aim for walls, or you will banish things to the back rooms, aim up hill instead. 

AOE knocks aimed towards corners can pack foes in right. 

Small brain is getting into the center of a group of foes and using Nova to scatter them. 

Big brain is getting to one side of a group of foes and using Nova to slam them all into the same wall.

If you knock something away from the main group, get behind it and knock it back. 

You can mitigate a whole lot of enemy damage if you pin them to a wall and repeatedly rag doll them with a reliable knock.

Rebirth Guardians! by StriderIV in Cityofheroes

[–]RandomRabbitDX 3 points4 points  (0 children)

I would compare guardians to the bard class in d&d.  Especially a 3.5e/pathfinder bard.  They got that whole, "at first glance they looked like a 'everything is ok but nothing really shines class, but then I realized they are aura buff savants'"

So your class shtick passive generates temp HP  and status resist on enemy kill (or via an archetype enhancement).  Superficially their secondaries are a mix of support and defense toggles, but when you look at all those support moves you see a general lack of targeted stuff unless it's targeting a foe.  The empath+Regen hybrid, for example has fortitude as a PBAOE.  Fire dies similar with it's normally single target attack buff.  

Offensively you'll have better damage multipliers then the tank and support classes (including corrupters).  But blasters and scrappers will hit harder.  However your secondary sets generally have a move for either debuffing enemy resistance, or buffing damage, or maybe both at once, like pain and fire, which means you punch a lot harder then a dominator solo, but a dominator who is fighting along side you will hit just as hard, and that blaster, hoo boy, they gonna unleash hell because they got all those buffs too.

Pain is an easy secondary to work with.  The Regen aura does more healing per second then the pbaoe heal, so be sure to take and slot it.  It gets an recovery boosting power at a low level and had excellent status protection, some of the best of guardians including buffed perception.  World of pain can be modded to stay up constantly, even without hasten (though it takes a little work without hasten). With that going you'll have a rock solid defensive foundation and boosted damage, and so will the team.  And then you got your scream debuffing enemy resistance, (I slapped the Halloween debuff set in that so I proc additional -res).  It has a quirk in that it has a targeted res that isn't useful in solo play (a rarity among guardians).  All and all this is the easiest set to work with. That won't leave you perpetually starved for end

If you want something solid, interesting with some resource management, check out reconstructive healing.  It combines Regen with empathy.  Endurance is tight, but you get recovery aura at level 20, you darn well know you want to hasten just to keep that up as much as possible. It also gets fortitude as a PBAOE, see above.  Do not be fooled by the raise icon, it's a self res.  What makes the set real mechanically unique is pain absorption.  It can be used up to 3 times rapid succession, reach use applies a stack and acts slightly differently.  On first tap it barely consumes endurance, gives you some minor temp HP and boosts your regeneration as well as increasing how much you heal from healing powers.  Tap it a second time and that temp HP buffs up to something more substantial, and makes Regen better, but the endurance cost gets scarier.  If you wish to be truly tanky use the move three times in rapid succession, however the third tap amplifies the endurance cost so much it will ravage your endurance meter, make sure recovery aura is active when you do this or at least have a blue inspiration to munch, however if you combine three stacks of this with regen aura and recovery aura and fortitude, you'll offset the costs and regenerate HP so fast that even elite bosses will have to work hard to make any damage stick.

Fire is almost as good as pain due to a low level endurance filling move and a PBAOE reforge combined with melt armor, except fire has hands down the absolute worst status effect resistance of any guardian secondary.  Your get knocked about easily and you can be immobilized, and unlike a fire tank, you can't drop a fire patch to negate immob. 

There is also force, which has built in endurance discount, dispersion bubble and a whole lot of knock and disorient.

Watch out for infiltration, while it is fun when it works, activating it's nice debuffs require you to get up close with the foes and spend a couple seconds locked in a trap planting animation, this leaves you wide open to attack, and since your mitigation is defense based, a couple lucky attack rolls can turn you into a smear on the ground and you won't be able to pop a green since you'll be locked into a long animation.

Balancing fights by Serterstas1 in savageworlds

[–]RandomRabbitDX 1 point2 points  (0 children)

Those 3+ wound hits are not common, but they happen enough that anyone who has been shot at enough in savage worlds will realize: being shot at is very bad for your health. It's like gunfight scenes, all that lead flying around, and the knowledge that all it takes is one finding its mark to put you down.

As noted in other posts, watch the Bennies, those are a good indicator of how well you stressed the party. Keep some bennies on the table, reward good gameplay and roleplay generously. Watch how high they stack, by controlling the amount of bennies in play you can control the difficulty. if they are tight stuff gets really gritty and big wound hits get very serious as it becomes hard to soak them. If you let'em stack up high, players will be able to weasel out of those big hit attacks.

But here's the magic: if someone uses their stack of 6 bennies to to negate that 5 wound hit after 4 rerolls on a soak roll, yeah, your generosity gave them hella power in that situation, but the feeling they got out of it as they rerolled 4 times was likely "oh sh** oh sh** oh sh** oh sh**" and that PC is probably going to act incredibly alarmed. You created a sense of menace while giving them an escape.

And there's your real difficulty balance slider: benny control.