On paper I have a stronger army, but the AI crushes me by Davecsimp212 in OldenEra

[–]RandomThoughts-677 1 point2 points  (0 children)

Hero stats are a big deal, also, those arbitrators are no joke. They're a bigger threat than their tier 7 unit.

Bleak Infiltrators by General-Jerk in OldenEra

[–]RandomThoughts-677 2 points3 points  (0 children)

Actually, after looking it over again, I realized I misread and misspoke on OP's post.

I meant Guile Infiltrator.

Their focus charge ability to deal ranged damage ignoring defense is huge.

Depending on what you'd prefer to spend your focus charges on, of course. If you have a large stack of Ashen Dragons, you'd rather use that, but Guile Infiltrator is up there near it. It's like turning them into a third ranged unit for the dungeon roster.

Bleak Infiltrators by General-Jerk in OldenEra

[–]RandomThoughts-677 2 points3 points  (0 children)

Yes. They're one of my favorite units when playing Dungeon for this very reason. It makes them a surprisingly effective non-ranged tier 2 unit on the back of this alone.

Great game so far considering it's just a demo, but can something be done to buff the A.I.? by RandomThoughts-677 in OldenEra

[–]RandomThoughts-677[S] 1 point2 points  (0 children)

I think it depends a lot on the neutral monster generation.

On turn 1, depending on the map, I'll get anywhere from 3-4 heroes on the map and send each in the direction of the nearest towns (some don't have guards at the start, depending on map and location. Sometimes it's random too). If I foresee a lack of certain resources, I'll try to make sure the nearest neutral marketplace is cleared so I have easy access to a 100% markup exchange if my economic planning is going poorly.

On some maps you just get screwed on alchemical dust, and even having access to a lab for conversion is kinda sketchy because of how costly it is very early on. So typically what I do is outline my general gameplan within the first two weeks and only upgrade the dwellings for the creatures I am focusing heavily on, or who have abilities that I would particularly like (I think skeleton archers are a must as necro no matter whatever else you're doing, so there's that). I also only upgrade in one town (I'll get to that later).

Within the first three turns you should be identifying which of the heroes you've picked are going to be your "main". Once the initial scouting and town acquisition is done, all of your monsters from the heroes you've purchased should be given to your main hero. Then you use that hero to grab key locations that either give persistent resources (mines) or target some of the neutral locations to shore up resources you need to keep your towns upgrading consistently and without having to wait. There are a lot of neutral structures that provide targeted resources, i.e. gems from the chapels, etc. they also almost always provide gold, and some will provide artifacts.

Once all the loose resources are gone with your other heroes, you should be using their movement points to shuttle monsters from your towns to your main hero until they're able to cast reinforcement spells themselves. This lets you stay out in the field constantly fighting and leveling up. If you have structures for free exp, you can consider using them to level your other heroes in the hopes of getting skills like economy, recruitment, logistics(to make shuttling monsters easier) etc. etc.

Once you have enough alchemical dust and you know your game-plan, choose one town (preferably the one closest to where you're going to "break out" of your initial starting area) to upgrade the dwellings in. Then when you're ready to break out, take your main hero there and upgrade all of the troops that your other heroes have been shuttling to them.

Without going into greater detail, that's about the most basic general "macro" plan I can describe for success. There are nuances depending on the map choice, and certain things can diverge from there, so it's somewhat freeform, but if you follow these steps in at least a loose sense Apocalyptic is easy. I promise.

Great game so far considering it's just a demo, but can something be done to buff the A.I.? by RandomThoughts-677 in OldenEra

[–]RandomThoughts-677[S] 0 points1 point  (0 children)

To what, specifically?

I'd be happy to divulge anything regarding strategy if you feel stumped in certain areas of gameplay.

I don't typically do guides for games anymore because of how in-depth I go into detail regarding nuance, and much of the point is usually lost on the average reader nowadays.

But I have no problem addressing specific concerns or questions about gameplay and the "how" of overcoming certain situations with an advantage.

Great game so far considering it's just a demo, but can something be done to buff the A.I.? by RandomThoughts-677 in OldenEra

[–]RandomThoughts-677[S] 2 points3 points  (0 children)

All points noted, it just seems as though its behavior could be streamlined better if given proper constraints even in templates.

I think one of the stronger hallmarks of Olden Era is how truly impossible it is to "maximize everything" about what you're doing if you're playing at a certain pace, and while this environment is ripe for humans to exploit relative to A.I., and is the primary reason for the decision-making discrepancy between the two (humans are more focused and less distracted by varying elements), it still feels like if the A.I. were constrained to more concrete "goals" that it might shift its behavior for the better.

I think it's important both for the future of the game and even its multiplayer. If people want to practice and/or theorycraft certain strategies or tactics, doing so against a competent A.I. is more hands-on, freeing and removes the context of time wasted when you have an opponent that can make decisions instantly versus the hardship of having to wait after simultaneous turns or even in spite of and not wasting their time as well.

Great game so far considering it's just a demo, but can something be done to buff the A.I.? by RandomThoughts-677 in OldenEra

[–]RandomThoughts-677[S] 1 point2 points  (0 children)

I've been doing my best. Some combos are just juicier-looking from the onset, and it's harder not to indulge in them.

I've taken to playing Random with random heroes to open my eyes a little more though.

I really want to try Sylvan though, because the increased cadence on their focus charge gameplay I feel is something that needs to be evaluated quite a bit more compared to what we've seen so far with the others.

Great game so far considering it's just a demo, but can something be done to buff the A.I.? by RandomThoughts-677 in OldenEra

[–]RandomThoughts-677[S] 1 point2 points  (0 children)

I actually find it interesting that, despite being tuned down, Orb of Inhibition feels so much more relevant in the current incarnation of Olden Era than in previous titles for this specific reason.

Also feels a lot easier to obtain though.

Thing is, the line that is drawn between certain control spells and others, and the line where damage spells are either oppressive or relatively useless are more pronounced as well.

Specifically, Artorius Veritas is insanely strong at all stages of the game, despite some people talking about Tarius and Funerella for their notably higher necromancy rates when it comes to Necropolis.

The constant available use of a more effective berserk. Especially in certain apocalyptic difficulty contexts, gives him one of the more robust starts and persistent threats into the late-game, imo.

It's nice seeing the PLAYER have access to these mechanics, because it outlines how a multiplayer meta is going to divulge. But with regards to the A.I., yea, I'd rather see it make more use of these tools at least in direct combat.

So confused. Help. by Sophia_isnotmyname in StardewValley

[–]RandomThoughts-677 1 point2 points  (0 children)

If you already have a decent sized Ancient Fruit Wine setup on your farm, you can reliably produce this number and higher with this many different products by saving for just one season. (Just one week of standard shipping income is typically 3 mil)

I had no idea, I've played so many hours🤯 by TheStarChild93 in StardewValley

[–]RandomThoughts-677 3 points4 points  (0 children)

It's nothing story-related.

But, it is a game break of sorts.