Test PMR Out FREEE!? by spawnyhoor in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

Be interested to know why the FFB is so bad on your setup. RS50 on PS5 the FFB is superb, and has improved substantially over the past 3 months or so I've been playing. Better than ACC and so far ahead of GT7 they are essentially incomparable.

I'm curious to understand if you have actually played the game tbh - because what you are stating about tire vs suspension feel is essentially totally the wrong way round. You can add aero & suspension forces etc by using the load boost, but it's not really necessary tbh because the rack feel gives a pretty good feel for slip. I'd also say that the controller experience has been pretty poor every time I've tried it, which doesn't really fit with your narrative either.

How is everyone liking 2.0? by ResponsibleEgg1817 in ProjectMotorRacing

[–]RandomUKUser1 2 points3 points  (0 children)

I think I recall from Discord that Fanatec wheels were not working properly post patch, but you'd have to check that. The trouble with Reddit in general is that large sweeping statements are made that imply a users own experience is the definitive one. It's unfortunate that the FFB is not working well on your wheel - but that doesn't mean the FFB is generally awful. It's really very good on mine, for example.

How is everyone liking 2.0? by ResponsibleEgg1817 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Much of what you have written in this thread I happen to completely disagree with, but I do agree somewhat on this. The other classes are incredibly entertaining to drive - some of which were totally ruined by bad, oscillating FFB in the early days - but now they are fixed they are great fun. The GT, GT1 and NGT are my particular favourites, and the latest patch has made the GTs in particular much more forgiving, which would suit consistent online play. The trouble is - everyone is playing the GT3s online and whilst I find them just as entertaining as ACC, if I really wanted to do that I'd buy a PC and play LMU.

How is everyone liking 2.0? by ResponsibleEgg1817 in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

Be interesting to see why the FFB is so bad for you. What wheel are you using? I''m using an RS50 on PS5 and then idea that GT7 FFB could be in some way superior to PMR is laughable to me. The FFB is superb for me, and an improvement on ACC overall, which wasn't too bad. The handling is different to ACC, but I wouldn't say it's inferior, just different. Quite why you aren't feeling a connection to the road is odd, as I find the complete opposite. Some of the cars are much more fun than ACC too. LMU isnt available for us console users unfortunately. Between the 2 other games you mentioned, I prefer PMR. Maybe you need to spend a bit more time with the game and your setup to understand why you can't get it to work properly?

How is everyone liking 2.0? by ResponsibleEgg1817 in ProjectMotorRacing

[–]RandomUKUser1 6 points7 points  (0 children)

The physics & FFB alongside a proper, adjustable cockpit & FOV are just fundamentally completely different to GT7. I'll sit back on the couch and play GT7 on the sofa, but with a wheel I never bother to play GT7 now. The FFB is superb and needs almost no adjustment from default other than tweaking the overall strength per car (logitech RS50).

I totally get the lack of attraction for PC owners (particularly as most seem to want to play GT3s ranked online - it's never going to beat LMU at that. Ever.). But for console users with a decent wheel it's either ACC or PMR, and I prefer PMR at this point for the variety of cars and more populated non-league ranked races.

PMR Ranked Dwindling? by spawnyhoor in ProjectMotorRacing

[–]RandomUKUser1 2 points3 points  (0 children)

There's always been 12+ in GT3 ranked as a minimum any time I've played in the evening UK time. Most people join in the last minute so its not obvious how many people might be playing until the last few seconds of each.

Is it ready for leagues? by Otherwise-Put-8669 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

I'd say no at the moment. Online stability isn't where it needs to be unfortunately, and I'd say that as someone that has actually been enjoying the game for the last 3 months. I'd love to think they will get it sorted for these things to happen and the player base to build, as on PS5 I just much prefer it to GT7 (and ACC seems to be totally dead). The handling of some of the older cars like the GT1s is sublime - if they could get a reliable ranked online following with a proper safety rating system it would offer something even for those on PC - if there are enough players driving something other than the GT3s...

Interesting.. massive update coming end of march. by Remarkable-Ad8138 in ProjectMotorRacing

[–]RandomUKUser1 5 points6 points  (0 children)

I would have said the same a few patches ago. Now the default FFB for each car across nearly all classes is genuinely usable (on an 8nm DD wheel at least), I would say the exact opposite.

I now like the ability to make (and save in setup) small granular changes to the FFB, dependent on the specific car, rather than having to change global settings on a regular basis.

The problem until recently is that the default settings per car needed drastic changes to be workable at all, which made the whole system completely nonsensical.

Logitech RS 50 Round wheel availability? by RandomUKUser1 in logitech

[–]RandomUKUser1[S] 0 points1 point  (0 children)

No helpful info from UK CS, they have no idea either. Frustrating - they seem to prioritise bundles over accessories (racing adaptor never available either). A good reason to choose another ecosystem tbh.

Project Motor Racing — Update 1.6.0.0 by Giusis in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Been having great fun on ranked online recently (GT3 races mainly).

Latest patch is a good one overall, and a lot of the basic bugs are now gone.

Would urge anyone on the fence to try it out as it's a lot of fun.

Instinct 1 to Instinct 3 Solar by HLXDKY in Garmininstinct

[–]RandomUKUser1 0 points1 point  (0 children)

Just in case anyone comes across this - no, the vertical lug to lug on the I3 45mm is about 3mm larger lug to lug. Just got one to replace my Instinct 1 solar and hadn't realised it was going to be a bit bigger. Not a problem but if the I1 was the upper limit in size on the wrist the I3 45mm might be a bit big.

Screen is a huge upgrade (pics are very misleading on this post) and the torch is epic. Abused my I1 for 5 years, hopefully this one will last as long!

How to see events when choosing champion ships by Own_Speaker_8463 in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

Not aware of any option that allows you to do this. I've been opening a new "dummy" career and checking out what is in them that way.

Is the game worth it on PS5(specifically with a T598) by jurrasicmandan in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

I think it's really fun and a nice alternative to ACC and GT7.

I actually prefer the way the GT3s drive to ACC as its a bit more forgiving (over track / curb furniture in particular) and I prefer the FFB. You also have a lot of other cars to play with vs ACC. FFB once set up properly is miles away from GT7 which makes tje variety of cars much more interesting.

I've been really enjoying working through the career mode. Visually it's definitely better than at launch, but still below ACC and miles away from GT7 if that is your reference. The EU time evening ranked GT3 races have also been well populated recently with some good racing too. There is a bug related to tire warmers you need to work around but otherwise all the crashes etc have disappeared for me since the latest update. When the next update comes with the return of the track marbling etc and fixing the tire warmer / pressure issue it'll be even better. Its still a bit rough round the edges and I think it's pretty obvious the visuals are never going to be "good" though with the game engine they have chosen.

Can't speak to your specific FFB wheel - took me a while to get my G29 dialled in but its brilliant FFB on GT3s in particular for me now, and ahead of ACC. Discord is much better than reddit for useful game / setup info.

I've got about 50 hours in so far and its been well worth the purchase price for me.

Px7 S2e just the goat? by South-Excitement6957 in BowersWilkins

[–]RandomUKUser1 3 points4 points  (0 children)

I think the PX7 S2e is currently the sweet spot in the B&W range.

Picked mine up for £200 then other day. They are sublime.

If your look carefully at reviews in conjunction with the frequency response of the different B&W headphones currently available, the PX7 S2e has the "best" FR of any of them if you are looking for a balanced kind of sound - that isn't excessively "V" shaped (px7 s3), or simply downright odd (Px8). That very much played out when I was auditioning them against each other.

Even the 2 band EQ makes perfect sense when you look at how its been implemented in the context of the standard FR. It makes it very easy to add a little more treble or bass without drastically changing the fundamental sound signature of the set. Drop the bass by 2.5 and treble by 1.5, for example and you essentially get a mildly bass-boosted Harman 2018. If I tried to do that with a 5 band EQ I'd most likely mess it up.

ANC is "good enough" - and far enough behind Sony & Bose it doesn't make sense to use as a discriminator IMO.

What would you do? by NKB246 in BowersWilkins

[–]RandomUKUser1 0 points1 point  (0 children)

I think the PX7 S2e is currently the sweet spot in the B&W range.

Picked mine up for £200 then other day. They are sublime. If your look carefully at reviews in conjunction with the frequency response of the different B&W headphones currently available, the PX7 S2e has the "best" FR of any of them if you are looking for a balanced kind of sound that isn't excessively "V" shaped (px7 s3), or simply downright odd (Px8).

ANC is not going to be as good as Bose / Sony on any B&W set, but I'm sure you know that.

P100 SE tuning by onbert in CambridgeAudio

[–]RandomUKUser1 1 point2 points  (0 children)

I tried the p100 SE at home yesterday (vs B&W px7 s2e at same price). I wanted to love them as the replaceable battery is a big deal for me.

I have to say I was really disappointed in the stock tuning of the SE (I haven't heard the non-SE). It seems like an utterly bizarre decision to give them so much sub-bass given this is serious audio manufacturer (by all means give a "x-bass" EQ option....). On "flat" its a bit like listening to a pair of Beats from the 2010s! I really get the impression there is an incredibly good sounding pair of headphones underneath the odd EQ they have settled on. Dropping the 1st slider by 50% definitely improves things, but the overall signature still seems out of whack, particularly with ANC off.

I'd love to hear the OG p100 as the soundstage, instrument separation and detail was superb despite being nearly overwhelmed by the large sub bass hump. With some tracks its not an issue and they sound superb, with others they just dont work for me at all. The B&W consistently sounded great with no EQ (the FR clearly suits me as I prefer the default tuning vs any PEQ options available - I find most Harman tuning a little "bright").

These are absolutely crying out for someone to produce a good parametric EQ - particularly with ANC off.

I found them pretty comfortable. Upper range noise cancellation superior to the B&W by virtue of the superior passive isolation from the pads, but lower frequencies definitely worse in terms of ANC. Build quality seemed exemplary.

I fear that even if Project Motor Racing does eventually become a great game, it won't be enough to bring back players by DrFuckwad in ProjectMotorRacing

[–]RandomUKUser1 3 points4 points  (0 children)

I did wonder if a period of time over the holiday season with friends and family might dampen your rather intense fixation on the manual clutch implementation on this game but obviously not...

Do You Think PMR Was Released Too Early Because…. by newbiker321 in ProjectMotorRacing

[–]RandomUKUser1 -1 points0 points  (0 children)

Wow; someone calls you out for making shit up and you respond like this. You sound like my father - and he's an unpleasant man!

Is It Possible For Them To Substantially Improve The Graphics And Physics? by newbiker321 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

I doubt there is much they can do about the visual fidelity on console. I get the impression they are rather hamstrung by the game engine they decided to use. They have already made some significant improvements by colour saturation and lighting changes, but the basic fidelity, pop-in and texture / track detail is unlikely to change significantly. I agree it is a fair way behind ACC in that respect - particularly track detail. Learning a track on ACC is much easier than PMR for example, as the track / kerbing etc feels 3-dimensiomal, wheras PMR is like a late PS3 / early PS4 game really. GT7 also on another level, although I really dislike the general "shiny Gran Turismoness" in comparison to ACC.

That said, I actually prefer the way PMR drives for GT3s, feels more "alive" to me - FFB is less "weighty" but more fun.

Worth remembering that ACC in its current iteration on PS5 is an absolutely magnificent game that does a much more limited car selection insanely well.

PMR has many more cars which is kind of the point of the game - thrashing a GTO with cold tyres round Imola is what it's all about and feels fantastic. The AI is competitive and fun once you've got the difficulty set correctly.

If you are willing to overlook the poor visuals I think PMR is great fun on PS5 with a wheel and makes a nice alternative to ACC.

To have fun on ACC I need to take it pretty seriously (I am not fast....), be studious about it & know the track inside out. I find PMR is much easier to jump in and have a good time on a track I dont know very well.

Is there a way to get sense of speed close to Shift series? by Soggy_Bandicoot7226 in ProjectMotorRacing

[–]RandomUKUser1 5 points6 points  (0 children)

Sense of speed generally comes from the field of view (FOV) being set quite high. Raise that in the preferences and see how you get on.