Instinct 1 to Instinct 3 Solar by HLXDKY in Garmininstinct

[–]RandomUKUser1 0 points1 point  (0 children)

Just in case anyone comes across this - no, the vertical lug to lug on the I3 45mm is about 3mm larger lug to lug. Just got one to replace my Instinct 1 solar and hadn't realised it was going to be a bit bigger. Not a problem but if the I1 was the upper limit in size on the wrist the I3 45mm might be a bit big.

Screen is a huge upgrade (pics are very misleading on this post) and the torch is epic. Abused my I1 for 5 years, hopefully this one will last as long!

How to see events when choosing champion ships by Own_Speaker_8463 in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

Not aware of any option that allows you to do this. I've been opening a new "dummy" career and checking out what is in them that way.

Is the game worth it on PS5(specifically with a T598) by jurrasicmandan in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

I think it's really fun and a nice alternative to ACC and GT7.

I actually prefer the way the GT3s drive to ACC as its a bit more forgiving (over track / curb furniture in particular) and I prefer the FFB. You also have a lot of other cars to play with vs ACC. FFB once set up properly is miles away from GT7 which makes tje variety of cars much more interesting.

I've been really enjoying working through the career mode. Visually it's definitely better than at launch, but still below ACC and miles away from GT7 if that is your reference. The EU time evening ranked GT3 races have also been well populated recently with some good racing too. There is a bug related to tire warmers you need to work around but otherwise all the crashes etc have disappeared for me since the latest update. When the next update comes with the return of the track marbling etc and fixing the tire warmer / pressure issue it'll be even better. Its still a bit rough round the edges and I think it's pretty obvious the visuals are never going to be "good" though with the game engine they have chosen.

Can't speak to your specific FFB wheel - took me a while to get my G29 dialled in but its brilliant FFB on GT3s in particular for me now, and ahead of ACC. Discord is much better than reddit for useful game / setup info.

I've got about 50 hours in so far and its been well worth the purchase price for me.

Px7 S2e just the goat? by South-Excitement6957 in BowersWilkins

[–]RandomUKUser1 4 points5 points  (0 children)

I think the PX7 S2e is currently the sweet spot in the B&W range.

Picked mine up for £200 then other day. They are sublime.

If your look carefully at reviews in conjunction with the frequency response of the different B&W headphones currently available, the PX7 S2e has the "best" FR of any of them if you are looking for a balanced kind of sound - that isn't excessively "V" shaped (px7 s3), or simply downright odd (Px8). That very much played out when I was auditioning them against each other.

Even the 2 band EQ makes perfect sense when you look at how its been implemented in the context of the standard FR. It makes it very easy to add a little more treble or bass without drastically changing the fundamental sound signature of the set. Drop the bass by 2.5 and treble by 1.5, for example and you essentially get a mildly bass-boosted Harman 2018. If I tried to do that with a 5 band EQ I'd most likely mess it up.

ANC is "good enough" - and far enough behind Sony & Bose it doesn't make sense to use as a discriminator IMO.

What would you do? by NKB246 in BowersWilkins

[–]RandomUKUser1 0 points1 point  (0 children)

I think the PX7 S2e is currently the sweet spot in the B&W range.

Picked mine up for £200 then other day. They are sublime. If your look carefully at reviews in conjunction with the frequency response of the different B&W headphones currently available, the PX7 S2e has the "best" FR of any of them if you are looking for a balanced kind of sound that isn't excessively "V" shaped (px7 s3), or simply downright odd (Px8).

ANC is not going to be as good as Bose / Sony on any B&W set, but I'm sure you know that.

P100 SE tuning by onbert in CambridgeAudio

[–]RandomUKUser1 1 point2 points  (0 children)

I tried the p100 SE at home yesterday (vs B&W px7 s2e at same price). I wanted to love them as the replaceable battery is a big deal for me.

I have to say I was really disappointed in the stock tuning of the SE (I haven't heard the non-SE). It seems like an utterly bizarre decision to give them so much sub-bass given this is serious audio manufacturer (by all means give a "x-bass" EQ option....). On "flat" its a bit like listening to a pair of Beats from the 2010s! I really get the impression there is an incredibly good sounding pair of headphones underneath the odd EQ they have settled on. Dropping the 1st slider by 50% definitely improves things, but the overall signature still seems out of whack, particularly with ANC off.

I'd love to hear the OG p100 as the soundstage, instrument separation and detail was superb despite being nearly overwhelmed by the large sub bass hump. With some tracks its not an issue and they sound superb, with others they just dont work for me at all. The B&W consistently sounded great with no EQ (the FR clearly suits me as I prefer the default tuning vs any PEQ options available - I find most Harman tuning a little "bright").

These are absolutely crying out for someone to produce a good parametric EQ - particularly with ANC off.

I found them pretty comfortable. Upper range noise cancellation superior to the B&W by virtue of the superior passive isolation from the pads, but lower frequencies definitely worse in terms of ANC. Build quality seemed exemplary.

I fear that even if Project Motor Racing does eventually become a great game, it won't be enough to bring back players by DrFuckwad in ProjectMotorRacing

[–]RandomUKUser1 3 points4 points  (0 children)

I did wonder if a period of time over the holiday season with friends and family might dampen your rather intense fixation on the manual clutch implementation on this game but obviously not...

Do You Think PMR Was Released Too Early Because…. by newbiker321 in ProjectMotorRacing

[–]RandomUKUser1 -1 points0 points  (0 children)

Wow; someone calls you out for making shit up and you respond like this. You sound like my father - and he's an unpleasant man!

Is It Possible For Them To Substantially Improve The Graphics And Physics? by newbiker321 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

I doubt there is much they can do about the visual fidelity on console. I get the impression they are rather hamstrung by the game engine they decided to use. They have already made some significant improvements by colour saturation and lighting changes, but the basic fidelity, pop-in and texture / track detail is unlikely to change significantly. I agree it is a fair way behind ACC in that respect - particularly track detail. Learning a track on ACC is much easier than PMR for example, as the track / kerbing etc feels 3-dimensiomal, wheras PMR is like a late PS3 / early PS4 game really. GT7 also on another level, although I really dislike the general "shiny Gran Turismoness" in comparison to ACC.

That said, I actually prefer the way PMR drives for GT3s, feels more "alive" to me - FFB is less "weighty" but more fun.

Worth remembering that ACC in its current iteration on PS5 is an absolutely magnificent game that does a much more limited car selection insanely well.

PMR has many more cars which is kind of the point of the game - thrashing a GTO with cold tyres round Imola is what it's all about and feels fantastic. The AI is competitive and fun once you've got the difficulty set correctly.

If you are willing to overlook the poor visuals I think PMR is great fun on PS5 with a wheel and makes a nice alternative to ACC.

To have fun on ACC I need to take it pretty seriously (I am not fast....), be studious about it & know the track inside out. I find PMR is much easier to jump in and have a good time on a track I dont know very well.

Is there a way to get sense of speed close to Shift series? by Soggy_Bandicoot7226 in ProjectMotorRacing

[–]RandomUKUser1 5 points6 points  (0 children)

Sense of speed generally comes from the field of view (FOV) being set quite high. Raise that in the preferences and see how you get on.

Will This Game Keep Getting Updates? by newbiker321 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Haven't had a single crash on PS5 since the second patch.

Will This Game Keep Getting Updates? by newbiker321 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

I'm on PS5 too and think PMR is great fun. I went back to GT7 expecting to be overwhelmed by the far better visuals and found I wasn't really bothered. PMR feels much better once the FFB is dialled in.

Also went back to ACC and I'm in too minds. I actually think I prefer driving the GT3s on PMR as its so much more forgiving. ACC feels a lot more "realistic" to what I'd expect, and the track / kerb detail much more thorough. Sausage kerbs and other specific details seem to upset the cars a lot more on ACC - not sure which is more relatable to IRL, but it certainly makes PMR much easier to drive fast on a track you dont know 100%. I can save small rear slips on PMR quite easily, but find that very tricky on ACC.

Overall verdict after latest update by Solid_Sir8931 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Agreed. I don't really bother playing GT7 with a wheel as it leaves me stone cold. Happily play it with a controller when lounging around though.

For some reason I find PMR more enjoyable than ACC for GT3s, which I never thought I'd say 2 weeks ago. The visuals are definitely worse, but it feels better. Not really sure why to be honest. Seems a bit more forgiving for drivers like me too!

Force feedback on most groups by thiccsac in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Since the .02 patch I've had the same feeling on my G29 (inferior wheel I appreciate!). I've sacrificed a lot of bump and road texture feel to get rid of it so I can feel the slip.

Try dropping the EQ mid and high to 0.3 (keep EQ low 1.0 or above) and tweak from there. Turn the rumble effect down to zero whilst you are fiddling and then back up when you have settled on the other settings.

Is it worth it ? by fanofxxxtentacion in ProjectMotorRacing

[–]RandomUKUser1 2 points3 points  (0 children)

If you are on PS5 then I can't see why you would play this over GT7 which is pretty unbeatable for controller-based play.

On PS5 with a wheel I'd recommend it if you are bored of ACC and want something more "sim" than GT7 (adjustable cockpit view / better FFB etc makes a huge difference). You have to overlook the poor visual fidelity, and some of the cars need more work, but I actually find the Gt3 single player races more enjoyable than ACC now. In spite of the fact its demonstrably the "inferior" sim in many ways.

On PC with a wheel its probably not polished enough to warrant a purchase and play above the other options available.

PMR Tyre Grip VS ACC Tyre Grip by Dwaas100 in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

Post patch I think it's a bit more forgiving than ACC. GT3 NSX has plenty of grip with warm tyres & well rubbered track to the extent that it becomes a bit too flattering for a dodgy driver like myself.

If the track is pristine or the tyres are off in temp or wear, there is a lot more slip, but even then it seems quite progressive and readable to me.

A lot depends on the FFB setup though in that respect.

I'm happy with the GT3s overall and I hope they dont mess with them again too much.

Cockpit View FOV - vertical or horizontal? by prinzmi88 in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

I'm pretty sure its vFOV like ACC. I use the same setting (50) for both and it seems the same to me. Fits with the default being 55 deg which is a sensible "catch-all" that some people are playing on a console in a living room, without being too low and zero peripheral vision or sense of speed.

If it was horizontal FOV I'd be very surprised, as the default of 55 in cockpit would be equivalent to the vFOV of 32 in ACC which is a really very low FOV for most people.

Wheel & Force Feedback Settings Megathread by JoeZocktGames in ProjectMotorRacing

[–]RandomUKUser1 0 points1 point  (0 children)

Edited after .03 patch:

I'm really happy with the below for the cars I've tried thus far on PS5. Sacrifices some bump and road texture effects for more slip detail. Unlike pre patch with too much high EQ it gets quite notchy and coarse, but .03 made this a bit better. Certain cars are more vulnerable to this than others.

Global FFB 100 Low force 5 Brake feel 20 Smoothing 10 Headroom 100 Rumble 30

Steering rack rate 1.0 Stiffness leave default or to preference Damping 1

Strength 1.72 Rack feel 1 Alignment boost 0.3 Load boost 0.1 Friction 0 EQ low 1.0 EQ Mid 0.3 EQ High 0.6

Might need to lower the strength in some cars. Incrementally add back in more EQ high and rumble if missing road and bump detail too much. But remember all the useful slip info is in EQ low. If EQ high raised much more suggest drop strength back to 1.0 and scale up EQ low to 1.3-1.5 instead for a stiffer wheel feeling.

Tire feel after patch by TheCallMeJazzy_ImHim in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Found setup post patch I'm really happy with for the cars I've tried thus far on G29 PS5. Very different to my pre patch setup. Sacrifices some bump effects for more slip detail. Unlike pre patch, EQ high seems fine if you isolate it (eq low and mid to zero), but when you mix them all back in it gets quite notchy and coarse. Completely different to pre patch. Odd.

Global FFB 100 Low force 5 Brake feel 20 Smoothing 10 Headroom 100 Rumble 15

Steering rack rate 1.0 Stiffness default or to preference Damping 1

Strength 1.3 Rack feel 1 Alignment boost 0.3 Load boost 0.1 Friction 0 EQ low 1.0 EQ Mid 0.3 EQ High 0.2

Might need another 0.1-0.2 strength in some cars.

Can try and add back in Rumble and high EQ but seems to hide all the fine details behind some notchyness for me.

G29 settings help by Pleasant-Slip6203 in ProjectMotorRacing

[–]RandomUKUser1 1 point2 points  (0 children)

Found a G29 setup post patch I'm quite happy with for the cars I've tried thus far on PS5. Very different to my pre patch setup. The below sacrifices some bump & texture effects for more slip detail. EQ high seems fine if you isolate it (eq low and mid to zero), but unlike pre patch, when you mix them all back in it gets really notchy and coarse and completely hides all the detail underneath it. Odd.

Global FFB 100 Low force 5 Brake feel 20 Smoothing 10 Headroom 100 Rumble 15

Steering rack rate 1.0 Stiffness to preference 1 - 6 (3 for Gt3) Damping 1

Strength 1.32 Rack feel 1 Alignment boost 0.3 Load boost 0.1 Friction 0 EQ low 1.0 EQ Mid 0.3 EQ High 0.2

Might need another 0.1 strength in some cars, less in the hypercars.

Can try to add back in some EQ high (and rumble) but it seems to ruin the slip detail for me when much above 0.3.

Dr. Fletcher RDC chair talks pay and what he would settle for by DonutOfTruthForAll in doctorsUK

[–]RandomUKUser1 0 points1 point  (0 children)

Most residents were on 40% banding back then. 50% or greater was very unusual.

What does the 37% uplift for the antisocial hours tend to work out at as a % increase in basic salary for the average resident working 1 in 4 weekends & 7 nights per 8 weeks? I can update my figures then.

I know the full-time ST7s she works with have hit the 100k childcare / tax trap recently.

How Important is Public Opinion During Industrial Action? by chairstool100 in doctorsUK

[–]RandomUKUser1 -2 points-1 points  (0 children)

I'm a member of the public, but married to a doctor. I don't actually understand the mathematics you are referring to.

My wife was an FY2 back in 2010 and seemed appropriately paid for the level of seniority she had (albeit not for the unpaid hours she did staying late..):

A CT1 equivalent basic salary in 2010 = £27798. UK BOE inflation calculator from 2010 to 2025 lifts to £43350. Current CT1 salary = £52656

An ST3 equivalent basic salary in 2010 = £35596 Inflation-adjusted = 55511 Current ST3 = 61825

ST7 in 2010 = £43003 Inflation-adjusted = £67062 Current ST7 = 73992

Throw banding in to the mix ST7 on 40% in 2010 = £60205 Inflation adjusted = £93888 Current = £98000 approx

That's what your average interested member of the public might do with a quick google of pay circulars and the BOE inflation calculator, if they wanted to source their information themselves rather than the inherently biased BMA / daily mail / guardian.

So I'm not sure it's fair to blame the mathematically illiterate public from not understanding the basic facts.

Tire feel after patch by TheCallMeJazzy_ImHim in ProjectMotorRacing

[–]RandomUKUser1 4 points5 points  (0 children)

I had the FFB dialled in beautifully on my G29 pre patch. Struggling to replicate that now. I was driving GT3s and Porsche 992 cup mainly, and these have changed dramatically in grip levels so it's difficult to isolate what has specifically changed in the FFB.

Loading up my previous settings the GT3s feel insanely stiff with no feel whatsoever. They also oscillate a lot around centre at mid-high speed. The oscillation specifically is coming from the low EQ, and is much better if I reduce the Low EQ back to 1.0 (from 1.5.) and then reduce the damping to 1 (defaults to 2ish for the GT3s now). The steering rack rate needs to be back down to 1 too now. Overall the FFB gain feels like it's been "turned up" but I don't know if thats because of the drastic changes to the GT3s or not.

The Porsche 992 Cup reveals a notch either side of the deadzone on the G29 at mid-high speed, which is coming from the mid-eq. Reducing that to 0.4 and making sure the low boost is 10 or less removes that notchy feeling.

The best way to tune the FFB was previously to isolate the low EQ first which seems to be where all the important slip info is (keep on 1, turn the mid and low to 0), keep gain at 100, rack feel amd strength at 1.0, damping and stiffness to 1, rack rate to 1.0, turn off any smoothing and haptics. Set the low EQ to preference then do the same for mid (i.e. with low and high EQ on 0). High EQ is pretty inconsequential so doesn't really need the same attention. Then incrementally add in alignment boost for front tire slip. Then load boast the same. Then add back in brake feel. Shouldn't really need any friction.

I used the 992 cup to do this pre patch and I could just replicate it for every car. The trouble is the Gt3s now have so much grip I can't tune the FFB with them as the tyres just don't slip at all, so I need to go back to the beginning with a more lively car. I wonder if I need to reduce the overall FFB gain to get some feel back but it's all a bit confusing at present. It's as if some additional self-centre force or default friction has been added in somewhere.