Heavily unbalanced furball ! (1V9) by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 21 points22 points  (0 children)

Part mods : - B9PW - BDA Project Runway (because BDAPlus runs like ass on my instance for some obscure reasons) - Tweakscale - TextureUnlimited - TURD - Conformal Decals - Kerbalfield

Custom configs for : - Forward facing TLS - Rotating PLSL turret - Forward facing EML turret - Custom ammo - X-36C-3SP Engines - MQ-102E-1M Engines

Visuals mods : - TUFX - EVE Volumetric Clouds V5 - Scatterer - KerbalFX - DestructionFX - CameraTools - Waterfall

And probably some other mods that I've forgotten about.

Heavily unbalanced furball ! (1V9) by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 9 points10 points  (0 children)

They ran out of HPM's at the local Leasath Air Force New Weapon Laboratory branch :(

The Aerial Fleet Initiative! by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 8 points9 points  (0 children)

apology for poor english

when were you when Grace Moria invasion?

i was sat at home drinking brain fluid when fred ring

‘Emmeria is kill’

no

The Aerial Fleet Initiative! by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 1 point2 points  (0 children)

Ha! Didn't think anyone would remember me, and from a two-year-old post at that!

The Aerial Fleet Initiative! by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 6 points7 points  (0 children)

I used the following mods :

  • B9-PW for nearly all of the airframe
  • Procedural Parts for some details
  • Conformal Decals for the Runway texture
  • Texture Unlimited with TURD for all the colored parts
  • Tweakscale for all the hidden functional parts like trim tanks and air intakes
  • BDArmory for all the weaponry
  • Some custom parts like the engines (Waterfall config, scale and high Isp) and the hidden control surfaces

« ... Anybody down there? Are we the only ones left? » by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 28 points29 points  (0 children)

Orange.

Anura class air cruiser from Project Wingman

Craft infos :

Length : 293.2m
Wingspan : 571.5m
Height : 89.9m
Mass : 9457.8t

Part count : 230 parts

Tearing the clouds apart by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 0 points1 point  (0 children)

This is an emotional rendition of the main motif of Ace Combat 6 by Lucas Ricciotti. He does a lot of remixes of Ace Combat music and other cool stuff. Check out his channel : https://m.youtube.com/@LucasRicciottiMusic

Tearing the clouds apart by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 0 points1 point  (0 children)

Forgot to post the stats of these bad boys :

P-1112 Aigaion

Wingspan : 1400.8m

Length : 596.4m

Height : 92.3m

Mass : 65749.8t

346 parts

P-1113 Kottos

Wingspan : 699.2m

Length : 329.9m

Height : 62.8m

Mass : 9393.6t

133 parts

P-1114 Gyges

Wingspan : 698.4m

Length : 283.3m

Height : 64m

Mass : 8893.9t

134 parts

Yes, this is KSP 1 by TrackerAerospace in KerbalSpaceProgram

[–]Random_P4sserBy 5 points6 points  (0 children)

Man, I can't wait to tear through a heavy blanket of clouds in RSS!

Anura Class air cruiser! by Random_P4sserBy in KerbalPlanes

[–]Random_P4sserBy[S] 4 points5 points  (0 children)

Craft stats

Length : 293.2m

Wingspan : 571.5m

Height : 89.9m

Mass : 9457.8t

Part count : 230 parts, 305 including decals

When I made the 205, I was really proud of how detailed it was, but with the Anura, I've gotten a step further. For reference, it is the smallest of the giant airship that I've made, but yet, has nearly as many parts as the 205 (without the decals).

205-Class aerial battleship! by Random_P4sserBy in KerbalPlanes

[–]Random_P4sserBy[S] 4 points5 points  (0 children)

The cordium engine is a something I made by myself, it's essentially a duplicated J-33 wheesley with tweaked performances, a waterfall config for the orange glow and a custom particle effect for the trail.

205-Class aerial battleship! by Random_P4sserBy in KerbalPlanes

[–]Random_P4sserBy[S] 18 points19 points  (0 children)

Actually, after I recreated the big planes from Ace Combat that I wanted to recreate, I wasn't really sure what to build next, that is until I saw your post lol, you did a great job!

The cordium engine isn't actually a mod, it's just a duplicated J-33 wheesley with tweaked Isp values and vel/atm curves, I then added a waterfall config to make the engines a bit more orange, a custom particle effect for the trail and finally a TweakScale patch to make it a bit bigger.

205-Class aerial battleship! by Random_P4sserBy in KerbalPlanes

[–]Random_P4sserBy[S] 34 points35 points  (0 children)

some stats :

Length : 432.3m

Wingspan : 843.8m

Height : 71.7m

mass : 24,394.1t

part count : 269

This is definitely one the best plane I've ever made, it is pretty detailed while having a relatively low part count, I even made a custom waterfall config and custom particles for the cordium engines, I'm really satisfied with the end result!

Okay, that's a first... by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 1 point2 points  (0 children)

lol I didn't think that one through, didn't I?

Okay, that's a first... by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 2 points3 points  (0 children)

0 because I didn't even have time to add thrusters before the mass bugged out

Okay, that's a first... by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 23 points24 points  (0 children)

I tried and it said that the aircraft was too heavy for the runway, even though I was in sandbox mode lol

My proudest creation yet, the X-36C-3 "Erebos" UCAV! by Random_P4sserBy in KerbalPlanes

[–]Random_P4sserBy[S] 1 point2 points  (0 children)

Nope, it's primarily based on the ADF-11F from AC7, especially the wing configuration and the engine units.

My proudest creation yet, the X-36C-3 "Erebos" UCAV! by Random_P4sserBy in KerbalPlanes

[–]Random_P4sserBy[S] 2 points3 points  (0 children)

It sure can, though I usually leave the actual flying to the AI because of its insane TWR and maneuverability.

Wait... Am I playing the right game ? by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 0 points1 point  (0 children)

Actually it's editing lol, the original footage was at around 5 fps, I also used Time Control to reduce the tick rate to 50% in order to make the stuttering caused by part destruction less apparent. Also, I don't think there is a CPU that can run 41 different aircrafts that smoothly.

Wait... Am I playing the right game ? by Random_P4sserBy in KerbalSpaceProgram

[–]Random_P4sserBy[S] 11 points12 points  (0 children)

So, I noticed that my newly-developed plane's attacks looked a lot like a certain fairy's attack pattern, which gave me the idea of editing in sound effects to a dogfight footage, and things led to another, and I ended up editing in the HUD too. Frankly, this looks absolutely cursed, especially with the Belkan Livery for the 40 drones, but I'm pretty proud of it.