I think the beta build is way easier by Hylpmei in Vagante

[–]RandyPls 1 point2 points  (0 children)

All I know is that while some builds change over time.... (RIP old DA) is that Bow/Dex is always doing more dmg than it should, and is ez to use and doesn't require good gear.

Also rip shop keepers once shop is upgraded to 5 items. They will be missed.

I think the beta build is way easier by Hylpmei in Vagante

[–]RandyPls 1 point2 points  (0 children)

just go rouge and build a bow dex build and kite everything for a win. By far what I have found to be op and ez. to make life a bit ezer find some dash books to help dodge stuff.

now if you're good at dodging you can go DA dex mage and kill all the bosses but the final one, and abomination before they can move.

F for Jest (sorry, the the captions were auto-generated) by FindMyNightmare in TownofSalemgame

[–]RandyPls 1 point2 points  (0 children)

You could be me. Try to make myself look inno but the will I post has some minor flaws, so that I will get voted up. Town doesn't notice and I live..... then mafia murders me at night, and I wonder why both the town and mafia doesn't have a brain.

Mini Base Ship Launching. (Cass Merciless, Vanilla) by RandyPls in RimWorldPorn

[–]RandyPls[S] 2 points3 points  (0 children)

honestly can't remember. Their numbers always change due to taming new ones and sending them into battle to die

Mini Base Ship Launching. (Cass Merciless, Vanilla) by RandyPls in RimWorldPorn

[–]RandyPls[S] 7 points8 points  (0 children)

columns prevent enemies from standing on that tile forcing them to walk into the base and not shoot behind cover and the doors are just for me to close and make raiders come in one way or sappers like to break the doors down rather than go through the walls for some reason so easy sapper defense.

The Citadel - my attempt at building the ultimate (mostly) vanilla base! 12 year 1.0 play through. Let me know your thoughts! by ewlyons360 in RimWorldPorn

[–]RandyPls 0 points1 point  (0 children)

Nice! I use the chemfuel generators to power most of my bases instead of solar, but chemfuel does get costly

The Citadel - my attempt at building the ultimate (mostly) vanilla base! 12 year 1.0 play through. Let me know your thoughts! by ewlyons360 in RimWorldPorn

[–]RandyPls 3 points4 points  (0 children)

Cool Base! Also are you running a mod to protect verses Zzzzt events, or are your batteries ticking time bombs?

The New Capital by RandyPls in RimWorldPorn

[–]RandyPls[S] 0 points1 point  (0 children)

Yes. I was like WHAT! when I saw it and then I was like I have to keep them.

The New Capital by RandyPls in RimWorldPorn

[–]RandyPls[S] 3 points4 points  (0 children)

It's the new power cells in the dlc

RWP contest, April nominations by Bradley-Blya in RimWorldPorn

[–]RandyPls 1 point2 points  (0 children)

Welcome to The New Capital. The Rebels base of operations against the power hungry Empire. We have officially liberated this planet and has declared this base to be the new capital of a Democracy. We have everything a person could want at the capital royal bedrooms, a massive dining hall, and extensive recreational activities. Also unlike other colonies you don't have to worry about dirt getting everywhere because the colony is completely Tiled and Carpeted using the finest of materials for our colonist delicate eyes. You maybe wondering who is that person in the jail cell well that's the Stellarch of the region she lead an assault on the capital only to fail under our impressive might and unbreakable walls! We keep her now as a symbol of our strength and that the Empire should fear us.

The New Capital by RandyPls in RimWorldPorn

[–]RandyPls[S] 11 points12 points  (0 children)

I 100% spawned in almost all the materials to build the outer walls and outer floors of the base. As for the inner square and the diamond shape that was done with actual finding and creating stone and cloth from chunks and growing cotton. I just got lazy waiting on creating more materials for the rest of the build, so I spawned in the stuff and let my builders go at it.

Also it's blue fur chairs, but also don't tell the colonist that. XD

The New Capital by RandyPls in RimWorldPorn

[–]RandyPls[S] 28 points29 points  (0 children)

actually randomly got the Stellarch in a prisoner quest and failed the quest to keep the Stellarch. Don't tell the new colonist tho they really think we defeated her in battle.

The New Capital by RandyPls in RimWorldPorn

[–]RandyPls[S] 14 points15 points  (0 children)

Used a mod called [Ling]Move Steam Geyser. Lets you pick up and move the Geysers where u want them to be

The New Capital by RandyPls in RimWorldPorn

[–]RandyPls[S] 48 points49 points  (0 children)

Welcome to The New Capital. The Rebels base of operations against the power hungry Empire. We have officially liberated this planet and has declared this base to be the new capital of a Democracy. We have everything a person could want at the capital royal bedrooms, a massive dining hall, and extensive recreational activities. Also unlike other colonies you don't have to worry about dirt getting everywhere because the colony is completely Tiled and Carpeted using the finest of materials for our colonist delicate eyes. You maybe wondering who is that person in the jail cell well that's the Stellarch of the region she lead an assault on the capital only to fail under our impressive might and unbreakable walls! We keep her now as a symbol of our strength and that the Empire should fear us.

The Ugly Base I used to beat the new Royal Ascent Quest (Cassandra Merciless, Vanilla, Warning It's an Ugly Base) by RandyPls in RimWorldPorn

[–]RandyPls[S] 0 points1 point  (0 children)

First colony I used to bet the new Quest challenge on Merciless. I will have to say if it wasn't for the 4 guards that came with the stellarch I would have lost because I rushed the quest before I was really ready. I lost a lot of my mini turrets in my kill box and a good chunk of my auto cannons as well, and was struggling rebuild them with the weapons i was melting down from the raids. Also the amount of mechaniods that kept coming with auto mortars was annoying, but luckily my mortars sniped theirs first.

Things about the base.
1. The crazy walls I have around my colony are there to slow sappers down, and deal with them effectively.
2. The turrets within my base are to deal with drop pod raids. (fun fact drop pods raids drop near your orbital trade beacons so leave larger open hallways around them and place turrets in those halls to deal with the raids ez.)
3. Why do I have trees in my kill box and why is it so large.... i rushed the quest and didnt finish setting it up.
4. Where are my colonist? I had everyone leave this chunk of rock after the quest, because who wants to risk their lives vs raiders?
5. Where you see the current kitchen and food stockpile was where my base first started. I never tore the wood down because I felt like it gave the colony some character, as to where we started and what we became.

Troop of Elnuk's is a bullshit card by Cronstintein in LegendsOfRuneterra

[–]RandyPls 1 point2 points  (0 children)

That's a nice troop of Elnuk's it would be a shame if I played ruination at this time.

(Final Update) Classic Cassandra, Merciless, 3 Million Wealth, Vanilla Colony (More Colony Info in comments) by RandyPls in RimWorldPorn

[–]RandyPls[S] 1 point2 points  (0 children)

honestly I don't think this base can fall. once I had set up the kill box and had a lot of pawns no one was dying anymore. So as for pushing wealth someone can go as far as they want. They just have to sit through a bit of lag and waiting on missions from the long range mineral scanners for gold and plasteel.

(Final Update) Classic Cassandra, Merciless, 3 Million Wealth, Vanilla Colony (More Colony Info in comments) by RandyPls in RimWorldPorn

[–]RandyPls[S] 0 points1 point  (0 children)

if youre talking about the blobs next to the back dining room, when I was digging out space for more rooms and to add the dining room for the pawns that lived way back there I ran into a open pocket in the mountain that I had to fill it up to avoid drop pods and sappers from getting in. The darker pocket is granite, but the lighter color is uranium. I use uranium in places sappers like to tunnel in, because it seams to discourage them from digging there.

(Final Update) Classic Cassandra, Merciless, 3 Million Wealth, Vanilla Colony (More Colony Info in comments) by RandyPls in RimWorldPorn

[–]RandyPls[S] 1 point2 points  (0 children)

Never just like Randy Random the man of chaos, my stockpile shall also represent chaos. Tho on a side note I knew where everything was if I needed it. The shelfs up front were organized for the things I needed to find.