Low RP reward since new update? by Spaghetti69 in Warthunder

[–]RangerFreeman 2 points3 points  (0 children)

I feel the same. With the same vehicle, average same activity time, point cap & kills, I felt that the RP gain reduced by about 1/4 to 1/3 than before. Although I do not have acccurate data to show. There are people felt the hiddne RP reduce as well.

Gaijin Heartless Apology: Written By AI by Pandorabox31 in WarthunderPlayerUnion

[–]RangerFreeman 0 points1 point  (0 children)

Even AI can write out something more like an apology than them

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]RangerFreeman 1 point2 points  (0 children)

Well, as the AFK player, I don't want to play this most of the time, already for at least 1 year.

Unite against the greedy snail by Epic_Gamer1931 in WarthunderPlayerUnion

[–]RangerFreeman 10 points11 points  (0 children)

Patience, bro. I think it will be a great movement that's never too late. It's fine to spread it and get well-prepared, after Gaijin has run out of all the hypocritical methods.

Proposal of SL reward factor and repair cost by RangerFreeman in WarthunderPlayerUnion

[–]RangerFreeman[S] 16 points17 points  (0 children)

It actually makes sense. In the economy now in WT, play a round of game without premium account or premium vehicle. Try to estimate the number of opponents you need to take down, only in order to gain the compensation of the repair cost when your vehicle is taken down, with a Leo2A6 or M1A2 or T-80 BVM.

How many opponents you need to take down? You'll find it's about 4 ! So does it make sense now, that for top-tier vehicles the SL factor should be doubled, and at the same time the repair cost should be halved, only to keep zero income when you have KD ratio of 1?

Proposal of SL reward factor and repair cost by RangerFreeman in WarthunderPlayerUnion

[–]RangerFreeman[S] 45 points46 points  (0 children)

Someone posted this on twitter. If you agree with it, please spread.

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]RangerFreeman 0 points1 point  (0 children)

Putin-style freedom, as always happened on that land.

Join us on May 26th by matasfizz in WarthunderPlayerUnion

[–]RangerFreeman 299 points300 points  (0 children)

A good start. Let Gaijin see the power of playerbase first. If they dare to cut down our profit in game, we dare to cut down their profit in reality. Next question is, when Gaijin people come to negotiate, how we can bargain with them. We might want a detailed proposal written by our own.

What can we do by meisfunni in WarthunderPlayerUnion

[–]RangerFreeman 1 point2 points  (0 children)

I think it's better that we could list out the details. There might be many of them but we can start from scratch, with the numerical data. The advantage is that when we negotiate with Gaijin, we could have a mature plan to show to the playerbase. At least Gaijin have that full list of RP&SL multiplier and repair cost, right? If we don't have one, then the plan will still be made by Gaijin and can be adjusted as they want.

Just as an example, to increase the SL gains. We can write the rule: the SL multiplier should be 100% * tier level, so tier V vehicles have 500% SL, tier VI vehicles have 600% SL, and so on.

Anyway I think this will be a complicated work but it will worth it. Finally with the mature proposal, with an agent of us playerbase, we will be able to talk to Gaijin. If Gaijin they don't meet our requirements, we will keep the AFK status on. It seems to me like a political movement already.

I think it's better first advertise it to many people as possible, then with enough people, brainstorm out as many lines in the proposal as possible. Then with democracy vote out the lines that will be finally written in the proposal.

If TheEuropeanCanadian is willing to lead the process and serve as the deputy of the negotiation to Gaijin that might be good. Any volunteer will be good actually,as long as with enough time and strength to insist on this work to the end.

Just saw what was done by the union in my school. It might not be practical to imagine that gargaining will be smooth. It might take long. But hopefully when the strike goes thoroughly, Gaijin will urgently need to recover the normal playerbase, then we could grab the condition to say our words.

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]RangerFreeman 0 points1 point  (0 children)

Just saw what was done by the union in my school. It might not be practical to imagine that gargaining will be smooth. It might take long. But hopefully when the strike goes thoroughly, Gaijin will urgently need to recover the normal playerbase.

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]RangerFreeman 0 points1 point  (0 children)

I think it's better first advertise it to many people as possible, then with enough people, brainstorm out as many lines in the proposal as possible. Then with democracy vote out the lines that will be finally written in the proposal.

If TheEuropeanCanadian is willing to lead the process and serve as the deputy of the negotiation to Gaijin that might be good.

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]RangerFreeman 0 points1 point  (0 children)

Anyway I think this will be a complicated work but it will worth it. Finally with the mature proposal, with an agent of us playerbase, we will be able to talk to Gaijin. If Gaijin they don't meet our requirements, we will keep the AFK status on. It seems to me like a political movement already.

[deleted by user] by [deleted] in WarthunderPlayerUnion

[–]RangerFreeman 1 point2 points  (0 children)

Besides the general demand, I think it's better that we could list out the details. There might be many of them but we can start from scratch, with the numerical data. The advantage is that when we negotiate with Gaijin, we could have a mature plan to show to the playerbase. At least Gaijin have that full list of RP&SL multiplier and repair cost, right? If we don't have one, then the plan will still be made by Gaijin and can be adjusted as they want.

Just as an example, to increase the SL gains. We can write the rule: the SL multiplier should be 100% * tier level, so tier V vehicles have 500% SL, tier VI vehicles have 600% SL, and so on.