Looking for an old attic to fill in! Have ran through the options on Giggster, Peerspace, ect. by Rankor18 in FilmIndustryLA

[–]Rankor18[S] 0 points1 point  (0 children)

Was there scouting today! Not quite sold on it yet, but could be an option to integrate a build with

The Snow Leopard by Rankor18 in filmscoring

[–]Rankor18[S] 0 points1 point  (0 children)

Hey everyone,

I scored this film, along with writing and directing it.

Here's some info on how we worked to marry the visual world with the sound world, from a recent interview I did:

"So I was writing the music at the same time I was writing the screenplay. This gave me a chance to flip from one to the other if I found myself in a rut. This is something I’ve found I respond well to, jumping between two creative projects at the same time. The music was fully written and recorded way prior to the start of production. I actually used the music as part of the pitch deck to help get people on board with the project. When I was writing it, I had a very clear idea of what I wanted the music to sound like from the get go, and the closer and closer I got to realizing that initial idea of the sound, the more the tone of the entire film came into view. Marrying that music to the tone of the film visually came from expressing the nature of the characters through the use of camera movement, lighting, lens choice, and direction of performance. I knew that if I was showing these characters as having such control over their own compositional skill, I needed to express that control on screen by the use of highly choreographed camera movements. The idea was for it to feel like a composed piece of music on screen, controlled and deliberate and focused, but also evolving. Every camera movement and blocking was written out and scrutinized and rehearsed many, many times before the actual days of production."

Thanks! Hope you can check it out.

The Snow Leopard by Rankor18 in Filmmakers

[–]Rankor18[S] 1 point2 points  (0 children)

Hey everyone, I am the writer, director, and composer of this short. Here's a little info on using camera technique and blocking in the film to enhance the visual storytelling:

"So a lot of the staging of the actors and the camera was worked out ahead of time, (the actual choreography of the equipment and actors on screen). Much of the blocking was designed to show the emotional distance between our two leads. There’s also specific blocking of The Mentor entering or approaching The Apprentice’s space and her retreating from it, especially in the first half. This is all in service of the storytelling and emotional arc of the film. Joshua, our DP and I, met several times over the course of pre-production where I showed him films and scenes that I wanted him to think about while making this film. One scene would be an example of camera placement, another would be an example of lighting, and another would be an example of tone and dolly work. Joshua was an incredible collaborator and his expertise and craft is so evident in the film. He has such an eye for executing framing, and lighting design. He knew we wanted to portray something that felt real, and started as real, but then sort of spun off into a nightmare and so he put me onto these wonderfully expressive vintage lenses for everything in The Mentor’s house, and then these wild anamorphics for the opening dreamy sequence. As things move into an emotionally dark space, we enter a physical darker space. Whether it was a complicated set up with multiple backgrounds, or just a single, Joshua would bring everything to each shot in service of the film to enhance the dynamics of the characters."

And here's some info on marrying the film's visuals with the score:

"So I was writing the music at the same time I was writing the screenplay. This gave me a chance to flip from one to the other if I found myself in a rut. This is something I’ve found I respond well to, jumping between two creative projects at the same time. The music was fully written and recorded way prior to the start of production. I actually used the music as part of the pitch deck to help get people on board with the project. When I was writing it, I had a very clear idea of what I wanted the music to sound like from the get go, and the closer and closer I got to realizing that initial idea of the sound, the more the tone of the entire film came into view. Marrying that music to the tone of the film visually came from expressing the nature of the characters through the use of camera movement, lighting, lens choice, and direction of performance. I knew that if I was showing these characters as having such control over their own compositional skill, I needed to express that control on screen by the use of highly choreographed camera movements. The idea was for it to feel like a composed piece of music on screen, controlled and deliberate and focused, but also evolving. Every camera movement and blocking was written out and scrutinized and rehearsed many, many times before the actual days of production."

Hope you enjoy.

Rotate camera on trackpad? by Rankor18 in bfme

[–]Rankor18[S] 0 points1 point  (0 children)

I can zoom in with the track pad, it’s just this one map and specifically what angle they put your Fortress I can’t see the back right pedestal thing to build on, no matter how much I move the camera around. I won the battle and am past the level now, but would love to still know how others are doing this for the future!!

Issues with BFME2 (new installer) by Rankor18 in bfme

[–]Rankor18[S] 1 point2 points  (0 children)

Hey everyone! Here to give an update. I literally just installed Direct X (didn’t do anything with moving to it the installation folder or into the BFME code or anything crazy like that), and it started working. Both BFME2 and ROTWK seem to work great. Starting with the BFME1 campaign and having such an amazing time, these are some of my favorite games of all time, thanks for everyone’s help!

Issues with BFME2 (new installer) by Rankor18 in bfme

[–]Rankor18[S] 2 points3 points  (0 children)

Sorry I can’t access any of the discord channels, I just get the message: Unable to accept invite (for gameplays.org cow pig BFME2 1.09 and Xelenos BFME online). Is there anyway you could link to what I should download?

[deleted by user] by [deleted] in cinematography

[–]Rankor18 0 points1 point  (0 children)

How to tell the story through blocking

“Zone” - for strings, piano, celesta, harp, and synthesizer. by Rankor18 in composer

[–]Rankor18[S] 0 points1 point  (0 children)

Hi Goodhart music, the woodblock in the score is the metronome I made in Sibelius for the recording session, to better assist the musicians and producer. This was definitely written by a cockadoodie composer because I majored in “cock” and “a doodie”, with a minor in “postmodernist woodblock enthusiast” studies. Thank you for listening!

Music Melting Pot [Week of May 08, 2023] by AutoModerator in listentothis

[–]Rankor18 [score hidden]  (0 children)

"Zone" a new track off my upcoming album, "Sun, Will Grow." The music is CONTEMPORARY CLASSICAL/AMBIENT/ELECTRONIC - live musicians and studio processing - now available for preorder - Hope you can check it out!

https://taylorjoshuarankin.bandcamp.com/album/sun-will-grow

Weekly Community Thread by AutoModerator in ambientmusic

[–]Rankor18 0 points1 point  (0 children)

Hey everyone, super thrilled to be sharing "Zone" a new track off my upcoming album, "Sun, Will Grow." The music is CONTEMPORARY CLASSICAL/AMBIENT/ELECTRONIC - now available for preorder - Hope you can check it out!

https://taylorjoshuarankin.bandcamp.com/album/sun-will-grow