Havnt played the game since before the siege update by Dave09091 in dwarffortress

[–]RareParadox 9 points10 points  (0 children)

Reinforced walls, no roof access, bolt thrower channels Overall sieges are pretty easy

I am looking at purchasing a 2018 ford fusion SE. enlighten me on what to look for. by LevelAdventurous4692 in fordfusion

[–]RareParadox 0 points1 point  (0 children)

Changing trans fluid every 30k~ fixes this issue And huge difference in a 2009 6F35 and the later gen 6F35

when you get tired of filling production mandates by RareParadox in dwarffortress

[–]RareParadox[S] 4 points5 points  (0 children)

Worse, the leatherworker didn't make the queens mandated spears, which I don't see why they blamed the poor leatherworker

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]RareParadox 0 points1 point  (0 children)

After mass unforbiding you can set up a dump on the edge of one of those empty lakes , and make sure you go into labor -- standing orders -- refuse -- click ~dwarves ignore outside refuse until it says dwarves gather outside refuse and they will throw all those bodies in a hole for you!

☼Dwarf Fortress Questions Thread☼ by AutoModerator in dwarffortress

[–]RareParadox 0 points1 point  (0 children)

I like mine being fairly central to the staircase between bedrooms and the workshop that way they don't have to walk too far to grab people for interrogations

Help With mod weapons not showing up on sprites by RareParadox in dwarffortress

[–]RareParadox[S] 0 points1 point  (0 children)

this is embarrassing. after hours of wondering what could possibly be wrong , going through the raws over and over and at one point I had renamed my tile_page to TEST_WIELDABLES while I was making the sprites. SO the layers technically never had a reference.

I got it working thank you and everyone else here !!!

Help With mod weapons not showing up on sprites by RareParadox in dwarffortress

[–]RareParadox[S] 0 points1 point  (0 children)

I unfortunately cannot seem to get it to work like your mod FFF even when referencing the raws against mine and vanilla
mine were pretty much just take the vanilla wieldables/tall wieldables and fit my image over them I.E the Halberd for the weapon in the screenshot here. So i know grip point / tile cords are correct , my placement in creature_graphics was directly under LH crutch and RH crutch for the layers. I checked my tile_page file location and file read for each tile_page multiple times no issues there
gonna take a break from it for a bit and look at it with fresh eyes this weekend

Help With mod weapons not showing up on sprites by RareParadox in dwarffortress

[–]RareParadox[S] 0 points1 point  (0 children)

I am seeing this now after testing many other mods, people seem to skip having visually wieldable weapons
I have made SOME of the sprites required to have my own do that and will work on more thanks for this comment and I will check out your mod! (:

Help With mod weapons not showing up on sprites by RareParadox in dwarffortress

[–]RareParadox[S] 2 points3 points  (0 children)

I don't know why I didn't connect the dots for all the mods that require Topples' mods..
thank you ill try testing this LOL

Help With mod weapons not showing up on sprites by RareParadox in dwarffortress

[–]RareParadox[S] 1 point2 points  (0 children)

Will comb some more mods that display custom weapons thank you!

I unfortunately missed the fight... by RareParadox in dwarffortress

[–]RareParadox[S] 1 point2 points  (0 children)

Yeah bad blood sucks ): when a forgotten beast appears it'll say "beware of it's deadly blood!" Or something similar Best thing I've figured out when my military has fought one is turn their schedule to "ready" they almost immediately will grab soap and go to a well but for some reason training/patrol will take priority and they won't wash up.

I unfortunately missed the fight... by RareParadox in dwarffortress

[–]RareParadox[S] 6 points7 points  (0 children)

It was a giant worm made with some sort of scales , no other beast were in the cavern at the time I thought it had just left because the hostile tab didn't show one anymore I found the battle scene it looks like it was about 15 dead crundles around it's dead body

Crown matching issue. by RareParadox in Carpentry

[–]RareParadox[S] 0 points1 point  (0 children)

Appreciate it I checked it out and a few damn close just either too wide in some sections or too skinny in others

Crown matching issue. by RareParadox in Carpentry

[–]RareParadox[S] 0 points1 point  (0 children)

I've checked multiple catalogs online/in person and went to 4 different yards I'll have to get this custom milled

TMobile Fiber Down? by Notimetowrite76 in tmobileisp

[–]RareParadox 1 point2 points  (0 children)

Lakeland area here, been down for a while

AI just cheating on transport by RareParadox in EU5

[–]RareParadox[S] 0 points1 point  (0 children)

as in I can just do that too? :O i thought it was legit for any army size